Jump to content

JethroReading

Members
  • Posts

    28
  • Joined

  • Last visited

Everything posted by JethroReading

  1. Sorry if I'm being a dumbass here, but how do you use the air launched Cruise Missile? Whenever I try and fire it, it just arcs neatly and beautifully down... into the sea. Miles from where its meant to impact.
  2. I'm pretty sure the devs have said that the tier 1 and 2 designs are by no means final- they are gonna bring back the barn, once they've improved it Just an aside, did anyone else really dislike the Bac9 criticism of the designs when they came out? Like, he left the team, you can't then just go "Oh, your work's no where near as good as mine!"
  3. Hiya! Are you thinking of doing super-big weather balloons? I know you've said that you wanna keep them science based and they aren't meant to be lifting fuel tanks, but NASA did recently lift an SRB and a huge heatshield which was about 5m across, so it'd be cool to do parts contracts with them or something Have a nice trip!
  4. Hiya! Would there be any way to get the bombing target work with toss bombing? (i.e. when you fly the plane upwards and release on the upwards part of an arc, then turn away and let the bomb continue.)
  5. Sorry to be a bother, but I *think* I've sorted it out by simply installing the mods with CKAN instead of manually. Thanks for your help anyway (I'll remember about the guidelines next time I have a bug to report )!
  6. Yeah, the plot twist at the end of that was superb (if confusing )!
  7. Sorry, I'm more of an r/KerbalSpaceProgram guy so I'm not all that familiar with how you do things around here Due to the nature of the bug, there isn't an output log. As far as reproduction goes, I installed RO using CKAN and a fresh, 32-bit KSP 0.90 download. After the first attempt, it failed as it said it was unable to reach Procedural Parts, Procedural Fairings, and TweakScale, due to a 403 Forbidden error. I then went back through CKAN and un-checked PP, PF, and TS from the list it was installing. It ran fine without them, so I went ahead and tried to manually install them in the manner of any other mod. When, however, I tried to start it up with these mods the loading progress would halt with "ModuleManager:FINAL" in the loading bar. When I went back and deleted the apparently offending mods, the game ran fine again.
  8. Hi, I've just installed RO using CKAN. It had, however, a couple of errors in installing Procedural Parts, Fairings, and TweakScale. I, therefore, changed the install settings so that it would not install these mods and instead installed them manually. When I tried loading it up, however, the loading process would stop at Module Manager: FINAL. Without these mods, it loaded up fine however. So does anyone know how to fix this? I mean, I could probably strive on without them, but without PP it's kinda difficult to do anything. Thanks!
  9. I just thought I'd see whether anyone's given them a look ! I'm reading them at the moment and they seem awesome to me, I just wondered what other people's views were on them! Jethro.
  10. Humanity will only reach success once the Culture intervene!
  11. Sorry to be a bother: I was trying to install this today, but when I start up KSP and it tries to sort itself out, it always crashes when it gets to the "Applying Mesh" stage. Does anyone know why this happens? Thanks!
  12. Sorry to be a pain- the offset view just isn't working. Is it something to do with the part config thing?
  13. Cheers for helping me out! The Crash issue is resolved now, but the Exploded view / offset view thing is still persisting. Hmmph.
  14. Hi! Seems like a really awesome mod, however I seem to be having some issues with it. First and foremost is that it seems to crash quite a bit. I've been trying to catalog my awesome new Crewed Transfer Vehicle for posterity, but whenever I try and screenshot it, the game crashes (If people want, I can post a link to the crash report). The second thing is, I can't seem to be able to find the Exploded view (I'm probably just derping around with this one). If anyone can help me out, I would gladly appreciate it, as would my spacecraft!
  15. Awesome looking mod, however having some problems with it. Put the download in the KSP install, then extracted and copied and pasted out to the folder and merged everything, but when loading the game either crashes or comes up with the "Fatal Error" about "Too many heap sections". Can anyone help? Is this a memory issue, and if so is there any way to correct it?
  16. Hi! Awesome mod, one of the best in my opinion. But I've been having an irritating issue with the mod on 0.24.2 with DMagic Orbital Science installed (although that doesn't seem to be the issues. A picture is here: http://imgur.com/cNVzXIB Thanks in advance for any help!
  17. I just wanted to say that you are pretty much the most awesome modder I know of and I'm so grateful for all your work!

  18. Hi, seems like an awesome mod, however I am having some troubles with the camera's. How does one ensure the view from the cameras appear on the screen?
  19. But every other bit in KSP is fairly realistic/ kinda rubbish looking. They're meant to have the tech of ~1970 (but with some futuristic extra bits). I still think the weird laser looks more cool.
  20. This mod is truly awesome, especially now that with the Super 25 release I can actually use them to do things! Seriously though, you rock!
  21. Hi! Brilliant work on this mod. I love the models, and congratulations on getting an update for the V2 so quickly! I'm only facing a couple of problems. Firstly, and least importantly, I can't seem to deploy the landing legs on the V2. There isn't a button when I right click, nor do they appear when I hit the gears button. Secondly, there don't appear to be any engines on the Dragon V1 asides from the RCS thrusters. Is this intended and normal, or is something wrong? Again, awesome mod and great looking! Thanks!
  22. Just one thing you might need to consider- asteroid belts are actually massively dispersed, so it might not be all that realistic to have people colonised there. That said, it would be cool if there was some sort of huge rubble-pile asteroid being built around Ceres or something like that!
  23. http://imgur.com/a/iTOvV#0 Or, if you're into planes more: http://imgur.com/a/c1Uqq#0
×
×
  • Create New...