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DaPatman
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Everything posted by DaPatman
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The Kerbal X, piloted by Val:
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A few weeks ago, someone made a thread asking "What will be the first thing you do in 1.0?", in which I said I would put Val into orbit while listening to Valentina by Public Service Broadcasting. Today, I did just that: As an added bonus, I saw this for the first time since buying KSP over a year ago:
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We're not saying non-Nintendo characters can't be included. We're saying they have to have appeared in a game on a Nintendo console. Pac-man fulfils this requirement. Jeb sadly doesn't.
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Same here. Jeb has never appeared on a Nintendo console, which makes him ineligible to appear in Super Smash Bros, otherwise I'd have almost certainly voted for him.
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Given I already know exactly what my first mission will be, I'll probably call it something appropriate to that, though I haven't yet decided what that will be. That will be my first career mode flight, except it will be called "Glorified Firework". I would expect nothing less from you.
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Has anyone done a real-time mission in KSP before?
DaPatman replied to DarthZazen's topic in KSP1 Discussion
Pretty much the only real-time missions I fly are short-range Kerbin survey contracts (I only phys-warp for long-range ones). Also, this is a bit off-topic, but... Let me know if you ever manage to get this working. I've been wanting to have KAC alarms trigger my blink(1) ever since I got it. -
The very first thing I want to do in 1.0 is put Valentina in orbit while listening to Valentina by Public Service Broadcasting.
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The Elcano Challenge : Ground-based circumnavigation
DaPatman replied to Fengist's topic in KSP1 Challenges & Mission ideas
I won't be making a thread for it, since I don't feel I could adequately narrate the mission, but I do have pictures of the first part of my journey, in which I cross the Lesser Flats: Next time: I decide whether to continue with one solar panel missing, send a replacement rover, or install KIS and bring a replacement panel. -
The Elcano Challenge : Ground-based circumnavigation
DaPatman replied to Fengist's topic in KSP1 Challenges & Mission ideas
I think I might try circumnavigating Minmus. The vast expanses of flat ground, combined with the low-but-not-too-low gravity should allow me to succeed where the Gilly circumnavigation I attempted back in version 0.24.2 failed, while the small circumference will hopefully mean I don't lose interest before I finish. -
Gonna have to second this, given I have actually told my mum this on multiple occasions.
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In my current save, I'm naming all my crafts after different djinn from the Golden Sun series, with the craft's purpose determining which element the djinni it's named for is - Venus (earth) djinn for landers, rovers and bases; Mars (fire) djinn for rockets that aren't intended to be landed anywhere except back on Kerbin at the end of the mission; Jupiter (wind) djinn for planes (both atmospheric and space-bound); and Mercury (water) djinni for boats, satellites and space stations (the last two are because I don't intend to make many boats, and didn't want Mercury to be left out).
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Karbonite doesn't have hotspots any more.
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What is your creative process like when you have an idea in KSP?
DaPatman replied to Little Katie's topic in KSP1 Discussion
Since I generally play career mode, my design process tends to be something like this: 1. Accept a contract to go do something somewhere. 2. Determine the best way of completing the contract's parameters when I get there. 3. Decide how much science I want to take with me. 4. Build something that fulfils the requirements I set out for myself during steps 2 and 3. 5. (If not a contract to do something on Kerbin) Build a lifter VOID tells me will get the thing where I need it. 6. Launch. 7. If anything is wobbling noticeably, revert, add struts, and relaunch. On the rare occasions when I use sandbox mode, the words "Accept a contract" in step 1 can be replaced with "Decide I want". -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
DaPatman replied to stupid_chris's topic in KSP1 Mod Releases
They do have a cost, but it's not a fixed one (which is why it's listed as 0). Instead, cost is determined by three things: what size you make the part, how much material is needed for the canopies and what material the canopies are made of. -
...and those who prefer ternary.
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Modular Rocket Systems. They're actually quite a bit stronger than they look.
- 786 replies
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[1.2] VOID 1.1.0-beta - Vessel Orbital Informational Display
DaPatman replied to toadicus's topic in KSP1 Mod Releases
I have a bug regarding the interaction between VOID and Blizzy's toolbar I've been meaning to tell you about for several months, but tonight I finally got around to creating a fresh copy of KSP so I could get you a clean log: KSP: 0.90 Windows 32bit Problem: After telling Blizzy's toolbar to display the VOID button in the VAB/SPH, the button disappears from it on subsequent visits to either building. Mods installed: Toolbar 1.7.8 VOID 0.16.4 Reproduction steps: 1. On a save where Blizzy's toolbar is not configured to display the VOID button in the VAB/SPH, enter one of these buildings. 2. Click on the Command Pod Mk1. 3. Make sure VOID is configured to use Blizzy's toolbar. 4. On Blizzy's toolbar, click on "Configure visible buttons" and select the VOID button. The VOID button should now appear on Blizzy's toolbar. 5. Click on Launch. 6. Revert to VAB/SPH. The VOID button no longer appears on Blizzy's toolbar and cannot be added back to it. Visual representation of the above steps: Log: output_log.txt- 577 replies
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Pretty simple - you just need to have a pair of engines pointing in opposite directions. I threw that one together in about five minutes, despite never having built a mass driver before now. I might try something like your method anyway, since it seems like it would get you down quicker, which could be important in an abort scenario. That'll have to wait until tomorrow though, - it's past midnight here, and I ought to get to bed.
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Here's my entry, which uses a recoilless mass driver made out of two SRBs:
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Whats the stupidest name you've given to one of your ships?
DaPatman replied to sedativechunk's topic in KSP1 Discussion
I always call that the "Glorified Firework". -
How close to being totally out of fuel have you been?
DaPatman replied to Randazzo's topic in KSP1 Discussion
Not counting times when I've had to get out and push (which has happened more times than I'd like to admit, including once when Jeb's jetpack needed refueling 7 or 8 times before I got my periapsis low enough), I once did a rescue mission without RCS, and by the time the rescuee climbed aboard, I had just enough fuel to lower my periapsis to about 65km. -
This. (10)
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I've updated my Taurus HCV patch to include the battery with built-in reaction wheel added in the latest update. (Actually, I've updated all three, but the only changes to the others were clearer comments.) The link in the first post still works.
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I haven't started playing 0.90 fully modded yet (I'm waiting on updates for the last two Near Future packs), but when I do, this is what I'll use: Active Texture Management Asteroid Recycling Technologies (with some of AetherGoddess' extra hatches) Banana for Scale Coherent Contracts Community Tech Tree Docking Port Alignment Indicator Enhanced Nav Ball Filter Extensions Improved Chase Camera In-Flight Waypoints Karbonite Kerbal Alarm Clock Kerbal Attachment System Modular Rocket Systems ModuleManager Near Future Technologies Real Chute SCANsat Snacks! (with -ctn-'s snack packs) SpaceY Heavy Lifters Station Science Stock Bug Fix Modules Taurus HCV TechManager Toolbar Transfer Window Planner VOID It's not as many as I'd like, but I'm conscious of how many my laptop can handle, even with ATM. If 64 bit was stable on Windows, and RAM was no limit, I'd add the rest of RoverDude's mods, Extraplanetary Launchpads (with the EPL -> Regolith conversion), at least one mod that adds new planets, and probably a few smaller ones. EDIT: Forgot to mention, I am also planning to write a bunch of ModuleManager configs so that all those mods can take full advantage of each other's features.