Jump to content

Cepheus

Members
  • Posts

    1,043
  • Joined

  • Last visited

Everything posted by Cepheus

  1. Try this one. http://dl.dropbox.com/u/68443182/CSS%20SHUTTLE%20.zip
  2. Is the entire file downloading? It\'s 11.2 MB. If the download is cut short, and the filesize is less than 11.2 MB, it will be corrupt.
  3. Hm, this may also allow Cargo Doors. Damn, if I had skills and software, I could do what I\'m thinking about.
  4. New in 5.0.1 .20 compatible ET is 100% functional Flyable Functional RCS system Functional OMS system Functional cargo bay Deployable landing gear Canadarm Fuel cell in crew cabin (will be moved) Known issues in 5.0.1 Wheels don't roll, causing the shuttle to break apart on landing.-Generous strutting may help, but will look hideous. Approach very gently and slowly. No real fix, unfortunately, other than remodelling the gears. They just act as skids now, and they can be landed on. CanadArm wobbles under load.-Strut it and use precision controls when operating it under load. This should make the wobble manageable, but won't eliminate it. Unbalanced RCS.-It's a consequence of the shuttle's shape. The ASAS improvements in 0.21 should mitigate this, but there's no real fix I know of. OMS engine thrust is unbalanced, especially when carrying payload.-A consequence of the Engine COM compensator limitations. When a fix becomes available, it'll be implemented. ASAS and RCS should be able to keep it in check. CanadArm shows as "Buran Arm" in the arm camera screen.-A consequence of Romfarer's plugin used to make it work. When a fix becomes available, it'll be implemented. Engine COM compensation doesn't work.-Put the plugin into the legacy "plugins" folder in the main KSP folder. It wasn't updated for 0.20, but it works there. This may require reworking after the .21 update. No proper IVA.-There's one in the making by a 3rd party, should be on 6.0 release if there's one. No drouge parachute.-Landing parachutes don't work in KSP at the time of writing, so it's low priority. Addition of a parachute is a possible feature for 6.0. No jettison system for CanadArm.-It was planned but ran into issues. Might be fixed for 6.0, but I'm not promising anything. Airbrake is non-functional.-No known fix at the time of writing, short of remaking the entire tail fin. Cargo bay opens too quickly, sides are split into two halves.-No known fix. There's no radiator on the front bay doors.-No known fix. The side crew hatch is nonfunctional.-No known fix. ET and SRBs are not quite to scale-Easy config edit. Will be fixed in an update sometime before 6.0. Some of these may be fixed between v5.0.1 and v6.0.0. Plans for v6.0 and up Most, if not all bugs in v5.0.1 rectified. Functioning IVA. -This may be partially implemented before 6.0. -Full features will include an operational Multifunction Electronic Display System (MEDS) Concept has been demonstrated to some capacity in the B9 Aerospace pack. I'm going to try to get into preliminary talks with another mod maker on here about exploring the functionality of a Primary Flight Display (PFD). Landing drogue implemented. -Yep, there's a plugin for this. http://forum.kerbalspaceprogram.com/threads/57988 Better SRB mechanics. -Yes, another plugin. This is mainly to make the thrust profile for the boosters more realistic regressive thrust profile, closer to this, than the 0-100-0 neutral thrust profile that solid boosters take by default. -To put things in a bit more detail, heres some references. Here are charts for SRB-HPM Average Thrust, and RSRM-11B Thrust. Internal flight computer. -If you can see where this is going, you'd know this is another plugin. Now, I haven't seen anything else like this on the forums, so I'm assuming this is the only one. It's only got a clock rate of 384kHz, but it looks like a pretty powerful piece of code. It seems to be a far gentler autopilot than mechjeb, and it may even be able to take input from an IVA console. And hey, if autopilots are good enough for NASA and Roscosmos, they're good enough for me, too. Possibly transparent windows. This is an interesting implementation of that. Look into custom fuel/resource implementation. Explore the possibility of implementing data like these into IVA. Through a very scientific process, I have determined that 0.75 energy units/second is equivalent to 75 watts. I will be using this metric for power system integration. (PB-NUK = SNAP-27)
  5. Updated version 5.0.1! Introduction [thread=3321]Originally by rocket2guns[/thread], the CSS Shuttle was one of the most beautiful modifications I had ever seen in KSP. However, it was utterly uncontrollable during atmospheric flight. I took on the challenge of fixing it, and that turned into a project with me recreating the entire STS system. License CSS is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. All parts within this pack have been modified and released with permission from their original creators. DOWNLOAD http://kerbalspaceprogram.com/css-50/ CSS is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
  6. At this point, I\'m not thinking of capture (this\'ll be easier when we get docking). I\'m just thinking about the possibility of transporting cargo to, and from the surface.
  7. I am aware that Unity doesn\'t allow convex collision meshes, but is it still possible to have 'opening' cargo doors?
  8. Good news! I have talked to the original author, and he has given permission for the finished project to be released. For future reference, I would like to work closely with you experienced mod-makers, as I am an aspiring mod-maker myself. Cheers Cepheus Good news! After conversing with Tiberion, the shuttle is now stable during atmospheric flight!
  9. Appreciate the help, mate, I\'d really like to see this happen. I\'ll see if I can send a PM to the original author, and talk to him about this. Also, rocket2guns said, in the OP of that thread, 'Free and open for any use! Do whatever you like with it this is an open source project.'
  10. It could be entirely possible. We even have the solid boosters! I\'d love to be able to do it myself, but I have no experience (or access) to modeling software. I\'d love the whole 1980s - 2011 International Space program - Hubble ( a plugin) The ISS, the shuttle, Ariane 5, and the ATV.
  11. I think rovers need a unique sas system. That way, they stay nice and level (or prepared for a landing) when we go off jumps.
  12. I was referring to atmospheric flying.
  13. You don\'t even know how many people rage at the sight of this. Tread lightly, my friend.
  14. I originally had no intention on releasing it; I just wanted to have it be flyable, but the author is okay with it.
  15. Some of you may be familiar with the CSS shuttle. You may also know that it does not fly. Now, it\'s a beautiful mod, and seeing that we have several shuttle parts in game, I\'d like for it to work. After several dozen attempts at .cfg editing, even after consulting the CFG File Documentation wiki, I\'ve had no luck in improving the atmospheric flight. I humbly ask that one of the skilled addon developers assist me in fixing this ship. I don\'t know if this should go here, or in Addon requests. If it\'s inappropriate, please move it.
  16. Bonus points if you can see out of those eyes, silisko. Good luck, and see you soon.
  17. Suddenly, I know what I\'ve done wrong. It turns out I was using altitude, not orbital radius. Silly me. This guide has earned a spot in my notebook! Here\'s some shots of the rendezvous.
  18. Looks like silisko\'s making a rover. PLEASE tell me that you\'re making a better aeroshell to go with this.
  19. Downloaded a fresh copy of KSP, as my old one wouldn\'t update. Figured I\'d get fresh copies of all the mods I had, too. First orbital flight, and I\'ce never seen Angra before. God damn, it\'s beautiful. You\'re the best, man. All of you.
  20. Interesting. Wonder how many people won\'t read, and think that it\'s a legit UFO.
×
×
  • Create New...