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Everything posted by Cepheus
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Kerbal Space Program Rocket Launch Videos!
Cepheus replied to VincentMcConnell's topic in KSP1 Discussion
If you want, I can send you the most up-to-date version of the CSS shuttle. It\'s got new engine models, and a cargo bay. -
Kerbal Space Program Rocket Launch Videos!
Cepheus replied to VincentMcConnell's topic in KSP1 Discussion
You sir, have my applause. Show me the SATURN V! -
Now that looks pretty neat.
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Do you know how many Space Shuttle flights got delayed? A lot of them.
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First to land a Space Shuttle on Minmus? I don\'t know, I just wanted to be part of the fun.
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Doesn\'t it have full engine-out capability? I remember reading something very specific about this.
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Component Space Shuttle V 5.0.1 (July 14, 2013)
Cepheus replied to Cepheus's topic in KSP1 Mod Releases
Good news, with the updated mechjeb (and some tinkering of my own) the shuttle is now operational again, though it no longer has cargo doors. Actually, no. It\'s not just operational, it flies like a dream. Here\'s something to tide you over. I\'m considering including some placeholder landing gear in the next release. Chariots, Cepheus. -
Who\'s staying up for the SpaceX launch?
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It doesn\'t seem that any mod is working properly, now.
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Component Space Shuttle V 5.0.1 (July 14, 2013)
Cepheus replied to Cepheus's topic in KSP1 Mod Releases
Also, v0.15 broke the shuttle. Thought you should know. -
Won\'t you look at that. Thanks, Harv.
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Delta Industries - Next:Project Daedalus (11th May)
Cepheus replied to Delt4's topic in KSP1 Mod Releases
Can\'t you just put a node every 60 degrees? -
Delta Industries - Next:Project Daedalus (11th May)
Cepheus replied to Delt4's topic in KSP1 Mod Releases
1% of the speed of light. Quick! Go faster. -
Component Space Shuttle V 5.0.1 (July 14, 2013)
Cepheus replied to Cepheus's topic in KSP1 Mod Releases
I must say, I think the best way to handle the inclusion of the new OMS system would be with the MuMechVariableEngine, MuMechVariableRCS, and MuMechVariableTank. This way, I don\'t have to worry about wierd fuel transfer, and I can also disable the engines. I\'ve already tested the idea with the SSMEs, and it works exactly the way I want it to. -
Delta Industries - Next:Project Daedalus (11th May)
Cepheus replied to Delt4's topic in KSP1 Mod Releases
YES. It\'ll be neat when we can build the thing in orbit, then send it off. -
Monkey Business Rocketry - Pirate Pack v0.7.1
Cepheus replied to Capt'n Skunky's topic in KSP1 Mod Releases
No matter. People still frown upon necoposting threads. -
Deep space exploration (stock(mecheb optional))
Cepheus replied to m5o5's topic in KSP1 Challenges & Mission ideas
Something doesn\'t quite seem right there. -
The item that your left hand was touching has been turned to diamond.
Cepheus replied to mincespy's topic in Forum Games!
iPad. Could be worse. -
Nuka Corp shuttle project ( and apparently other stuff :D )
Cepheus replied to Anariaq's topic in KSP1 Mod Development
Actually, I do wonder if we can do tank treads in KSP. -
I\'m not completely sure what you did. Just switch out the command pod? Good that you\'ve gotten into the game, and keep at it.
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Space Shuttle Launch into Orbit (HD!)
Cepheus replied to VincentMcConnell's topic in KSP1 Discussion
Good news is that the engines won\'t gimbal nearly as much in the next version. We\'re also looking at an RCS system and OMS pods. -
I construct a faux hill on a hollywood set, and send everybody footage of me controlling it. Chaos ensues. I enjoy the view from my rebuilt German cottage.
