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Cepheus

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Everything posted by Cepheus

  1. Woah boy. It's been a quite a while since then.
  2. Alright, everyone. Now that the forums are back up, we can get back to work. First order of business, I don't remember who was on the testing team. If you were, shoot me a PM, and I'll give you an update. Next up, I've done a considerable amount of work on the stack: the ET is 100% functional. It'll decouple now. I've also removed the bumpmaps. They were a bit crazy. Last, the shuttle sort-of glides. All I've needed to do to make it fully functional as an airplane is add a couple jet engines, and add a two winglets to balance the CoL. I do not, however, know how to fix the wings completely. As for other things, the ET now attaches properly, Struts now fix wobbliness. You can add that node part to the cargo bay. The cargo bay does not open in the VAB. The landing gear wheels still don't work. Alright, that's about it for now.
  3. I'm having some strange issues here. The gimballed engines have a tendency to shift from their attachment points. Any way to fix this? Also, I'm having some wicked problems with control. Any recommendations?
  4. To be honest, I see this as a bonus, not a "problem." Imagine that, not too long ago, NASA was doing these very same calculations, except with a slide rule. Just imagine that. Stop complaining. It's just math.
  5. I'm getting th same strange error as the last version, where the ingame mapping utility is full of artifacts, making it unusable.
  6. OH MY GOD THAT CONTROL PANEL. Please, tell me that those buttons aren't just for show.
  7. Hot damn. Can't wait till you start building rockets again. Need to re-up my arsenal.
  8. That's a terrible reason. When projects are months old, and not being updated, they stop working when new versions come out. The best thing to do in a situation like this is to PM the author directly.
  9. I'm also going to go with the first one. I don't really like the idea of the shape of the cargo doors themselves changing.
  10. Looking great, mate. Send me a pm, if you get a chance.
  11. Yes, i'm familiar with that one. I used to use it to launch xemit's soyuz spacecraft. It was never quite right, which always bothered me, but I made do.
  12. Looks excellent. There is, however, one thing in the back of my mind. Do you plan on doing the R-7 sputnik launcher?
  13. What you've just done is something called 'necroposting.' It's when you post in a thread that's thirty days old, or older. It's looked down upon here. Don't do it.
  14. Looks to me like there's a launch escape system, and an extended range habitat in there.
  15. My vote would be for "No." Even if he were, I'd seriously doubt that he'd release them.
  16. Would it be possible to have an OSX-compatible version of mapgen? I'd like to be able to do more than just produce the in-game maps.
  17. Egads, this is beautiful. My hat tips to you, sir.
  18. This update is compatible with 0.16. I made a note of it in the second post.
  19. The launch clamps are to improve stability on the pad, and the "lean" that you're describing is in there purposefully. Shortly after liftoff, you need to rotate the stack so that the shuttle's nose faces 90 degrees when the pitch starts.
  20. It's a bit easier to see them from the surface of the moon, though. But trust me, it happens.
  21. I actually retested the thing on a clean copy of KSP I have here, and there were a couple things that needed to be fixed. I'm packing up a bug fix now.
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