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Angelo Kerman

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Everything posted by Angelo Kerman

  1. I tried that originally and realized that the kerbal would be caught under foot if I did it that way. I also had trouble with sticking the door on the inflatable section, so it went onto the box. It's actually sized pretty close to the Mk1 lander can...
  2. Atomic Rockets was instrumental in my creation of the Supernova. Nice to see another of Nyrath's research projects being continued in KSP.
  3. that sounds like a good plan. Out of curiosity, how many people use the nuclear aerospike? I am thinking of dropping it and just focusing on the Supernova. It was one of the first models I did for KSP but I don't think it's getting much use.
  4. @DMSP: Great! Good to see that the mod is working for you. Thanks parrots for lending a hand. The Ponderosa can be mounted to the standard KAS storage rack- the thingy you attach to the side of your ships that accepts the Container Type A and Container Type B. I hadn't considered making it KAS storable as well, but it's larger than the Type B container, so it'll take 90 KAS units or there abouts (the Type B holds 80).
  5. OOhh! Never heard of that one! Added to my Amazon reading list. Sure thing. Check the second post on the first page in a day or two. I made a promise to RD to not mess with the Kolonization folder, so you'll have to do some file handling yourselves if you're looking to save on memory. I've found, however, that with Active Texture Management, I can keep the classic parts (and I like using them alongside my own stuff). I'll post a prototype MM config to hide the parts you don't need as well- it'll need some testing..
  6. Thanks, I updated the front page. Now to see if I can get the Ponderosa done over the weekend! Here's a look at what I'm working on (IMEM is rendering colliders which is why they look weird):
  7. You can download the latest from the front page, or download it here. 0.4.0: IMPORTANT NOTE: You'll need USI Kolonization Systems 0.22.6 or higher. - The colony templates now support a variety of efficiency parts. Thanks RoverDude for making this possible. - Adjusted tech level requirements for the storage templates to reflect when the colony module templates that use them are available in the tech tree. - The MBM now has stack attachment nodes on all six sides, enabling it to become a station hub. - Added an alternate mesh configuration to the MBM for orbital operations. - Deprecated the original MBU part. The old part starts with (OBSOLETE) in its title. - Added the PackRat Rover Chassis Adapter (PRCA). The PRCA is designed to attach to the MBU and serve as a mounting point for the PackRat Rover's Chassis Rear Section. Now you can use the PackRat rover system by RoverDude to drive your modules around! USI Exploration Pack by RoverDude downloaded separately. - The IMEM now has efficiency configurations for the Kerbitat , Fabricator, Refinery, Fuel Refinery, Repair Shop, Aeroponics, and Machinery Plant. Workspace and living space has been buffed as a result. The IMEM and IOWA can also become a Training Akademy. - Deprecated the IMEM_Workspace and IMEM_Livingspace templates. - The IMEM now has a stack attachment node to make it easy to line up with an MBM's side nodes in the VAB/SPH. NOTE: Your existing IMEMs will need to be retired before installing this update. Simply deflate them and store them in a KAS container, then retrieve them. That should give you the new functionality. - The IMW now has a stack attachment node to make it easy to line up with an MBM's side nodes in the VAB/SPH. - Added a Fusion storage template that holds FusionPellets and Glykerol. - The Fuel Refinery has new converters for producing FusionPellets and Glykerol. - Added the Inflatable Orbital Workshop Addition (IOWA), an efficiency part similar to the IMEM but made for orbital stations. It has convenient attachment nodes as well. - You can now "store" the IMW, IMEM, and IOWA efficiency parts on the MBU's attachment nodes. The part will be stored at the node nearest to the kerbal on EVA (the hatch looking thingies on the side). - Inflatable modules require confirmation before being deflated to avoid losing resources. Yay for less aggravation! - Inflatable modules won't deflate if there are kerbals still inside. - The MSM and MBU may be reconfigured in the field to store different resources. - The MCM may be reconfigured in the field to become a different colony module after you have unlocked the Composites tech node. - Made some improvements to the Module Operations Manager (MOM). - Corrected description and cost for the Skydock 375. - Added the Homestead Inflatable Multipurpose Module (IMM). Homestead is a large inflatable module that can serve as a colony module or as a large-capacity storage module. The Homestead serves as its own efficiency part. --- Optional Components --- Module Manager patches are provided to enable Multipurpose Colony Modules to be used with 3rd party mods. These mods are not included in the download, but a link is provided. --- Porkjet's Habitat Pack (http://forum.kerbalspaceprogram.com/threads/64442-0-23-5-Habitat-Pack-v0-4) NOTE: Get the Layered Animations mod by Starwasher to fix issues with the Small Centrifuge. Link:https://github.com/Starwaster/LayeredAnimations/releases - The Small Centrifuge can be used as a Kerbitat efficiency part (hab ring). - The PA330 can be used as an inflatable storage container. - The PA550 can be used as an Aeroponics efficiency part (greenhouse). --- Known Issues --- - Adding MSM, MCM, and the Homestead module using symetry and then changing the storage types will cause the right-click menu to break. As a workaround, don't use symmetry.
  8. yup, and unlike RoverDude, I need more than four hours a night, so it'll take a bit..
  9. Yup. I was just about to say that with 0.22.6 now released, The latest Multipurpose Colony Modules is ready to go. I was going to wait until I finished the Ponderosa but getting that done over the weekend will be a bit tight. So expect an update within the next day or two. Rough Roadmap: 0.4.0: Homestead, IOWA, IMEM revamped, updated MBU, PackRat rear chassis adapter (hook it up to the MBU, drive your modules around, needs one rear chassis on front and one on back), MM configs for PorkJet's Habitat Pack. 0.4.5: Ponderosa, large centrifuge, kas crew pipes, MM configs for Nert's station parts 0.5.0: IVAs this is subject to change, but that's the basic gist.
  10. Um, that does not look like a kerbin shuttle from this mod. That looks like a shuttle built from the old mk3 cockpit. It is hard to tell if the cargo bay part came from ksos... Perhaps try downloading kso 4.09?
  11. The smaller shuttle is designed for payloads up to 1.875m in diameter. So if you want the large 2.5m parts to fit, you'll need to use TweakScale. If you don't want to use TweakScale, then you need to use the Super25 shuttle.
  12. Glad you liked it. I'm giving it another chance now that I've got the issues sorted out. I'm thinking of capping the Chronicles at 50 missions- the in-game lifetime of a Super25- so ten videos might not be too bad to do..
  13. Thanks to Avalon304, I was able to re-capture KSOS-40! KSP discovers the psychological effects of long-term spaceflight and takes a second look at DeepFreeze cryotechnology. Freedom's flight manifest gets bumped for Operation DeepFreeze, a long-term test of cryotech...
  14. Thanks to Avalon304, I was able to re-capture KSOS-40! KSP discovers the psychological effects of long-term spaceflight and takes a second look at DeepFreeze cryotechnology. Freedom's flight manifest gets bumped for Operation DeepFreeze, a long-term test of cryotech...
  15. Stuck? I've not seen that. I usually have a couple of separatrons fire once the tank drops. Try that.
  16. I am clearly doing something wrong because I get no video when I convert the .flv to mp4. I get audio only. So now I'm kind of SOL on this whole video thing. Maybe I can screen grab a couple of frames from the video and use that to chronicle KSOS-40. Edit: OK, thanks to Avalon304, I can now capture video in mp4 format. Thanks Avalon! I've re-shot KSOS-40 and now I just have to edit it down to about 10 minutes..
  17. Honestly I don't know. OBS captures sound, the MyScreenRecorder I tried before doesn't but at least it captures WMV. I think I can find a FLV converter though..
  18. Well damn. I've captured my KSOS-40 mission and it's in FLV format thanks to that OBS app. I need to get that into Movie Maker... I'm finding that making videos is much more work than anticipated. Once I fix up KSOS-40, I'll probably go back to doing screenshots..
  19. Thanks for the feedback. I'll take a look at that over the weekend. edit: I took a look at the issue and it has to do with resources in the symmetrical parts not matching the part just changed. I have tried a few solutions but to no avail. For now this is a known issue. The workaround is to turn off symmetry when adding the MSM.
  20. Ah ok. Any chance that it could look to the part first for a KAS container module and then look throughout the vessel? That would make it really convenient to find the parts you make, especially for stations and bases with lots of storage.
  21. Interesting! I wanted to build something like this, nice to see it done. If the part that has the workshop module code has a KAS container built-in, will the workshop store the parts in the built-in container? I'd love to build a Multipurpose Colony Modules template that utilizes your parts workshop..
  22. KSOS 38 & 39 have completed their missions! Freedom delivers two more Homestead modules to Munlab, and Kelbin gets ready for an important interview... Link to album With that out of the way, I can figure out how to record KSOS-40 and make a video..
  23. KSOS 38 & 39 have completed their missions! Freedom delivers two more Homestead modules to Munlab, and Kelbin gets ready for an important interview... Link to album
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