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Angelo Kerman

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Everything posted by Angelo Kerman

  1. Thanks for all the links with the mods. Also, is there an SDK for KSP? Just in case I want to add stuff as well... Actually, I did want to clean up all the space debris orbiting Kerbin. I know I can select the debris and hit Terminate in the tracking screen, but you know, that is no fun, not to mention contributions to the Kessler Syndrome. What I want to do is build a ship that can grab the debris and de-orbit it. I don't know of any grabbers that would let me do that. Meanwhile, I have successfully landed probes on the Mun and Minimus, collected data, and brought them back. Lots of good science that way. To get them there, I had to build the Mark 7 Death Wish booster: The 16 solids on the bottom push the stack up about 6km, then the 8 liquids ignite, which just about get the core booster, Kerbin Departure Stage, and probe into LKO. So, it's overpowered. From there, the core booster becomes the Kerbin Departure Stage, which pushes the stack to either the Mun or to Minimas. The former Kerbin Departure Stage becomes a handy crasher stage, so the probe has plenty of fuel to land with. After touchdown, the probe takes readings and blasts off again. The three outer engines can get the probe back to Kerbin and de-orbit it. Originally I designed the probe's core engine to do that work, but now it just helps slow the probe down during its plunge into Kerbin's atmosphere, and slows the stack enough so that it isn't jolted by the chutes opening. Of course with the new tech tree unlocks, the Death Wish MK 7 is now obsolete...
  2. Hi all, New KSP director here. I finally decided to give the game a try and I'm having a blast. Literally, heh. I started in Career Mode, added a couple of PC Gamer recommended mods like MechJeb and Chatterer, and have been learning what works and what doesn't. Thus far my "Death Wish" series of rockets- I'm up to MK 5- have enabled me to orbit the Mun and Minimus, though Minimus was a real bear to figure out how to fly to. Apparently MechJeb doesn't fully unlock until later so I've been flying things on manual and banging my head on the wall figuring out how to plot orbital maneuvers with the add maneuver thingy. Quite fun. I've yet to make a precision landing a KSC but hey at least I can land. I've only killed Jeb a couple of times thus far. Er, he's gone MIA, like a Spartan. Hm, how I have a vision of a kerbal in Spartan armor... I actually had an idea for a similar rocket building game back in the 90s, but never figured out the math or game technology, so I'm happy to see Squad's accomplishment working so well- and it's not even done yet. Unity really makes game development easier, much easier to pick up than XNA or DirectX (I abandoned those efforts years ago). I have my own game idea in mind, and have been teaching myself Unity, and I spent my free time last year switching from trueSpace to 3DS MAX. I'm also learning to write stories for games- all in my free time of course, so it's slow going. Programming is the easy part, I've been doing that for years; it's what I do to earn a living. I can see that KSP has plans to deduct a cost for the rocket components, but what about making money? Is there some sort of commerce mod available already? Sort of like the old Earth Orbit Stations or Space M+A+X games? I can envision different experiments like the old Project Space Station had as well. Speaking of which, what space station modules are there in KSP? -Mike My 3D Art Gallery
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