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Angelo Kerman

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Everything posted by Angelo Kerman

  1. How low an orbit is needed for the particle collectors to work around kerbin? I want to set up a fuel depot but thus far I haven't gotten any karbonite to flow. I have a collector directly attached to a karbonite tank.
  2. Hm... Karbonite is an oily black crystaline substance that contains volitile hydrocarbons that can be liquified and distilled into a variety of products including petrochemicals, plastics, oils, and rocket fuel. Kabonite is largely responsible for fueling Kebin's Industrial Age- and polluting the skies. Nearly all modern vehicles on the road run on karbonite or a fuel derived from it, and nations are known to use the flow of karbonite- or the lack thereof- for political gain. The Great Karbonite Embargo is one such example that led to skyrocketing fuel prices and inflation. Karbonite is a naturally occurring substance that exists on Kerbin and is believed to exist throughout the solar system. Scientists believe that asteroid bombardment during the early period of Kerbin's formation brought karbonite to the surface, and thus asteroids are thought to contain karbonite deposits as well. While typically found as a solid in the crust of a planet or burried in an asteroid, trace amounts of karbonite can also be found dissolved in oceans. Additionally, trace amounts of dust-form karbonite are theorized to exist in the atmospheres of some worlds, all the way up to and including the exosphere. As the technology to harvest karbonite improves, perhaps future spacecraft could even scoop up the substance from just above an atmosphere. While not as clean burning as traditional rocket fuels, karbonite is effective as a propellant. Engines consuming karbonite generate greater thrust than traditionally fueled counterparts while suffering from worse ISP. Additionally, engines fueled by karbonite are more prone to overheat and explode. Since karbonite provides its own oxidizer, jet engines and turbofans powered by the substance can operate in atmospheres lacking significant amounts of oxygen.
  3. I seem to be experiencing crashes with MCE when in editor mode. I am using Preview 3, though Preview 2 had the same problem. I'm using KSP x64. To reproduce the crash, I start KSP, go into the VAB, then try to load a ship. The crash occurs whether nor not I have ships saved in my Ships/VAB directory. Here are my output logs: OnAwake in EDITOR (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Adding MissionController Child (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) MCE Textures Loaded (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 8/6/2014 10:44:01 AM,MissionControllerEC,DEBUG: Loading ConfigNode (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 8/6/2014 10:44:01 AM,MissionControllerEC,DEBUG: Saving ConfigNode (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) MCE Settings Loaded (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) MCE Awake (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [MCE] Loading from persistence. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) MCE Onstart Files Loaded (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Tac.EditorController[FFF907C6][81.23]: Start (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) On Contract Loaded event fired at startup (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Crash!!! SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program;C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Michael' OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1 C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\KSP_x64.exe:KSP_x64.exe (000000013F2E0000), size: 15511552 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\KSP_x64.exe', fileVersion: 4.5.2.26843 C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (00000000773B0000), size: 1740800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 6.1.7601.18247 C:\Windows\system32\kernel32.dll:kernel32.dll (0000000077190000), size: 1175552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\kernel32.dll', fileVersion: 6.1.7601.18409 C:\Windows\system32\KERNELBASE.dll:KERNELBASE.dll (000007FEFD310000), size: 442368 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\KERNELBASE.dll', fileVersion: 6.1.7601.18409 C:\Windows\system32\HID.DLL:HID.DLL (000007FEFAF40000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\HID.DLL', fileVersion: 6.1.7600.16385 C:\Windows\system32\msvcrt.dll:msvcrt.dll (000007FEFF160000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msvcrt.dll', fileVersion: 7.0.7601.17744 C:\Windows\system32\WS2_32.dll:WS2_32.dll (000007FEFE6B0000), size: 315392 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WS2_32.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\RPCRT4.dll:RPCRT4.dll (000007FEFEB70000), size: 1232896 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\RPCRT4.dll', fileVersion: 6.1.7601.18205 C:\Windows\system32\NSI.dll:NSI.dll (000007FEFEA50000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NSI.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\USER32.dll:USER32.dll (00000000772B0000), size: 1024000 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USER32.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\GDI32.dll:GDI32.dll (000007FEFEA60000), size: 421888 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GDI32.dll', fileVersion: 6.1.7601.18275 C:\Windows\system32\LPK.dll:LPK.dll (000007FEFE400000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\LPK.dll', fileVersion: 6.1.7601.18177 C:\Windows\system32\USP10.dll:USP10.dll (000007FEFE330000), size: 823296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USP10.dll', fileVersion: 1.626.7601.18454 C:\Windows\system32\VERSION.dll:VERSION.dll (000007FEFBD30000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\VERSION.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\ole32.dll:ole32.dll (000007FEFECA0000), size: 2109440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ole32.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\SHLWAPI.dll:SHLWAPI.dll (000007FEFF230000), size: 462848 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHLWAPI.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\ADVAPI32.dll:ADVAPI32.dll (000007FEFE970000), size: 897024 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ADVAPI32.dll', fileVersion: 6.1.7601.18247 C:\Windows\SYSTEM32\sechost.dll:sechost.dll (000007FEFF310000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\sechost.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\SHELL32.dll:SHELL32.dll (000007FEFD5A0000), size: 14188544 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHELL32.dll', fileVersion: 6.1.7601.18429 C:\Windows\system32\OPENGL32.dll:OPENGL32.dll (000007FEE6EB0000), size: 1167360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OPENGL32.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\GLU32.dll:GLU32.dll (000007FEF2260000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GLU32.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\DDRAW.dll:DDRAW.dll (000007FEEE010000), size: 987136 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DDRAW.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\DCIMAN32.dll:DCIMAN32.dll (000007FEF8D00000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DCIMAN32.dll', fileVersion: 6.1.7601.18177 C:\Windows\system32\SETUPAPI.dll:SETUPAPI.dll (000007FEFE430000), size: 1929216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SETUPAPI.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\CFGMGR32.dll:CFGMGR32.dll (000007FEFD560000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CFGMGR32.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\OLEAUT32.dll:OLEAUT32.dll (000007FEFE810000), size: 880640 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OLEAUT32.dll', fileVersion: 6.1.7601.17676 C:\Windows\system32\DEVOBJ.dll:DEVOBJ.dll (000007FEFD2E0000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DEVOBJ.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\dwmapi.dll:dwmapi.dll (000007FEFAED0000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\WINMM.dll:WINMM.dll (000007FEFCD30000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINMM.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\MSACM32.dll:MSACM32.dll (000007FEFC910000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSACM32.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\IMM32.dll:IMM32.dll (000007FEFF200000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IMM32.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\MSCTF.dll:MSCTF.dll (000007FEFE700000), size: 1085440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSCTF.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\DNSAPI.dll:DNSAPI.dll (000007FEFC500000), size: 372736 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DNSAPI.dll', fileVersion: 6.1.7601.17570 C:\Windows\system32\IPHLPAPI.DLL:IPHLPAPI.DLL (000007FEFBB90000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IPHLPAPI.DLL', fileVersion: 6.1.7601.17514 C:\Windows\system32\WINNSI.DLL:WINNSI.DLL (000007FEFBB80000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINNSI.DLL', fileVersion: 6.1.7600.16385 C:\Windows\system32\WINHTTP.dll:WINHTTP.dll (000007FEFA940000), size: 462848 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINHTTP.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\webio.dll:webio.dll (000007FEFA8D0000), size: 409600 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\webio.dll', fileVersion: 6.1.7601.17725 C:\Windows\system32\apphelp.dll:apphelp.dll (000007FEFCFE0000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\apphelp.dll', fileVersion: 6.1.7601.17514 C:\Windows\AppPatch\AppPatch64\AcGenral.DLL:AcGenral.DLL (000007FEE67E0000), size: 331776 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\AppPatch\AppPatch64\AcGenral.DLL', fileVersion: 6.1.7601.18128 C:\Windows\system32\SspiCli.dll:SspiCli.dll (000007FEFCFB0000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SspiCli.dll', fileVersion: 6.1.7601.18443 C:\Windows\system32\sfc.dll:sfc.dll (000000006F920000), size: 12288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\sfc.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\sfc_os.DLL:sfc_os.DLL (000007FEF7710000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\sfc_os.DLL', fileVersion: 6.1.7600.16385 C:\Windows\system32\USERENV.dll:USERENV.dll (000007FEFD530000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USERENV.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\profapi.dll:profapi.dll (000007FEFD1F0000), size: 61440 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\profapi.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\MPR.dll:MPR.dll (000007FEF8AB0000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MPR.dll', fileVersion: 6.1.7600.16385 C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\KSP_x64_Data\Mono\mono.dll:mono.dll (000007FECD930000), size: 2985984 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\KSP_x64_Data\Mono\mono.dll' C:\Windows\system32\PSAPI.DLL:PSAPI.DLL (0000000077580000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PSAPI.DLL', fileVersion: 6.1.7600.16385 C:\Windows\system32\MSWSOCK.dll:MSWSOCK.dll (000007FEFC680000), size: 348160 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSWSOCK.dll', fileVersion: 6.1.7601.18254 C:\Windows\system32\CRYPTBASE.dll:CRYPTBASE.dll (000007FEFD080000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTBASE.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\uxtheme.dll:uxtheme.dll (000007FEFB300000), size: 352256 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\d3d9.dll:d3d9.dll (000007FEEA870000), size: 2093056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d9.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\d3d8thk.dll:d3d8thk.dll (000007FEFCD80000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d8thk.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\nvd3dumx.dll:nvd3dumx.dll (000007FEC16C0000), size: 17985536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvd3dumx.dll', fileVersion: 9.18.13.1407 C:\Windows\system32\WINTRUST.dll:WINTRUST.dll (000007FEFD380000), size: 237568 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINTRUST.dll', fileVersion: 6.1.7601.18205 C:\Windows\system32\CRYPT32.dll:CRYPT32.dll (000007FEFD3C0000), size: 1490944 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPT32.dll', fileVersion: 6.1.7601.18277 C:\Windows\system32\MSASN1.dll:MSASN1.dll (000007FEFD1E0000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSASN1.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\powrprof.dll:powrprof.dll (000007FEFA470000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\powrprof.dll', fileVersion: 6.1.7600.16385 C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll:nvSCPAPI64.dll (0000000180000000), size: 1392640 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll', fileVersion: 7.17.13.1407 C:\Windows\system32\MMDevAPI.DLL:MMDevAPI.DLL (000007FEFAEF0000), size: 307200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MMDevAPI.DLL', fileVersion: 6.1.7600.16385 C:\Windows\system32\PROPSYS.dll:PROPSYS.dll (000007FEFB390000), size: 1228800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PROPSYS.dll', fileVersion: 7.0.7601.17514 C:\Windows\system32\wdmaud.drv:wdmaud.drv (000007FEFC930000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wdmaud.drv', fileVersion: 6.1.7601.17514 C:\Windows\system32\ksuser.dll:ksuser.dll (0000000074D70000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ksuser.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\AVRT.dll:AVRT.dll (000007FEFA460000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AVRT.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\AUDIOSES.DLL:AUDIOSES.DLL (000007FEFC210000), size: 323584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AUDIOSES.DLL', fileVersion: 6.1.7601.17514 C:\Windows\system32\msacm32.drv:msacm32.drv (000007FEFCD20000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msacm32.drv', fileVersion: 6.1.7600.16385 C:\Windows\system32\midimap.dll:midimap.dll (000007FEFCD10000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\midimap.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\dsound.dll:dsound.dll (000007FED3330000), size: 557056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dsound.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\CLBCatQ.DLL:CLBCatQ.DLL (000007FEFEAD0000), size: 626688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CLBCatQ.DLL', fileVersion: 2001.12.8530.16385 C:\Windows\system32\xinput1_3.dll:xinput1_3.dll (00000000041F0000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\xinput1_3.dll', fileVersion: 9.18.944.0 C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (000007FEF67B0000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemprox.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\wbemcomn.dll:wbemcomn.dll (000007FEF6A20000), size: 548864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbemcomn.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\CRYPTSP.dll:CRYPTSP.dll (000007FEFC6E0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTSP.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\rsaenh.dll:rsaenh.dll (000007FEFC3E0000), size: 290816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\RpcRtRemote.dll:RpcRtRemote.dll (000007FEFD130000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\RpcRtRemote.dll', fileVersion: 6.1.7601.17514 C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (000007FEF6720000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemsvc.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (000007FEF67F0000), size: 925696 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\fastprox.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\NTDSAPI.dll:NTDSAPI.dll (000007FEF67C0000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NTDSAPI.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (000007FEFBB40000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc6.DLL', fileVersion: 6.1.7601.17970 C:\Windows\system32\dhcpcsvc.DLL:dhcpcsvc.DLL (000007FEFBB60000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc.DLL', fileVersion: 6.1.7600.16385 C:\Windows\system32\credssp.dll:credssp.dll (000007FEFC2E0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\credssp.dll', fileVersion: 6.1.7601.18489 C:\Windows\system32\BfLLR.dll:BfLLR.dll (0000000007620000), size: 212992 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\BfLLR.dll', fileVersion: 6.0.0.23 C:\Windows\System32\wshtcpip.dll:wshtcpip.dll (000007FEFBB30000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wshtcpip.dll', fileVersion: 6.1.7600.16385 C:\Windows\System32\wship6.dll:wship6.dll (000007FEFC670000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wship6.dll', fileVersion: 6.1.7600.16385 C:\Windows\system32\rasadhlp.dll:rasadhlp.dll (000007FEF8D30000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rasadhlp.dll', fileVersion: 6.1.7600.16385 C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (000007FEF9E60000), size: 339968 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 6.1.7601.18283 C:\Windows\system32\dbghelp.dll:dbghelp.dll (000007FEEF490000), size: 1200128 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dbghelp.dll', fileVersion: 6.1.7601.17514 ========== OUTPUTING STACK TRACE ================== (0x0000000103B70000) ((module-name not available)): (filename not available): (function-name not available) + 0x0 (0x000000004F0BFED4) (Mono JIT code): (filename not available): (wrapper delegate-invoke) EZInputDelegate:invoke_void__this___POINTER_INFO& (POINTER_INFO&) + 0x84 (000000004F0BFE50 000000004F0BFEF1) [0000000003984D48 - Unity Root Domain] + 0x0 (0x000000003B143525) (Mono JIT code): (filename not available): UIButton:OnInput (POINTER_INFO&) + 0x85 (000000003B1434A0 000000003B143882) [0000000003984D48 - Unity Root Domain] + 0x0 (0x000000003B143473) (Mono JIT code): (filename not available): AutoSpriteControlBase:OnInput (POINTER_INFO) + 0x23 (000000003B143450 000000003B14347D) [0000000003984D48 - Unity Root Domain] + 0x0 (0x000000003B082644) (Mono JIT code): (filename not available): UIManager:DispatchHelper (POINTER_INFO&,int) + 0x13b4 (000000003B081290 000000003B083217) [0000000003984D48 - Unity Root Domain] + 0x0 (0x000000003B081068) (Mono JIT code): (filename not available): UIManager:DispatchInput () + 0x378 (000000003B080CF0 000000003B08124F) [0000000003984D48 - Unity Root Domain] + 0x0 (0x000000003B0550A1) (Mono JIT code): (filename not available): UIManager:Update () + 0x111 (000000003B054F90 000000003B0550AB) [0000000003984D48 - Unity Root Domain] + 0x0 (0x0000000003FB72DB) (Mono JIT code): (filename not available): (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x6b (0000000003FB7270 0000000003FB734A) [0000000003984D48 - Unity Root Domain] + 0x0 (0x000007FECDA536CA) (mono): (filename not available): mono_set_defaults + 0x2b8e (0x00000000FFFFFFFF) ((module-name not available)): (filename not available): (function-name not available) + 0x0 (0x0000000003984D48) ((module-name not available)): (filename not available): (function-name not available) + 0x0 ========== END OF STACKTRACE =========== **** Crash! **** I consistently crash on the line "On Contract Loaded event fired at startup." Please let me know if you need more information. Thanks for making a great mod, I look forward to more satellite repair missions, scanning, and the new Agena mission too.
  4. I'm starting a new playthrough with Karbonite, and it looks like BasicRocketry has the BSP-1 karbonite Converter. Most of the basic tech seems to be under fuel systems, which I haven't reached yet. With no drills or tanks or collectors yet, it might make sense to have the converted listed under fuel systems, where most of the basic tech seems to be. Right now, having the converter under basic rocketry is like having a teaser.
  5. A Project Karbonite sounds awesome! I can see not just RCS but a karbonite powered pulse rocket.
  6. new version is up! You can download it here or from the original post. I finally got sounds to work properly (figuring out how to change effect sounds when the propellant types changed was... interesting). Here's the lowdown: 0.3.2: Improved plasma fusion flame effect. Added engine sounds. Code cleanup. Consolidated textures where possible; main textures are in the Textures folder while individual models have placeholders. Next up: I'll be adding a couple of truss assemblies and then I'll work on the liquid droplet radiator.
  7. This is the beauty of Karbonite being open source. You are free to tackle this challenge if so desired.
  8. Love the blue glow. How'd you do that?
  9. Oh, thank you for the tip! I will give that a try. I plan to revisit the aerospike once I've finished up on the Supernova. I want to make a radial baby nuke and a 2.5m bimodal engine (generates power when not in use) as well, and the heat map technique will definitely be helpful. That engine design looks great! Squad really needs to hire you, the stuff you make looks stock. Here is the site I found with the sounds I'm intending to use. I envision the pulsed plasma mode to sound like the SRBs lighting off. The Daedalus engine ignites 250 pellets per second, and I think the shuttle SRBs would capture that. I'll mix something from the STS-131 launch sound. Liquid fuel will sound like the Atlas, possibly the hydrogen mode as well (Supernova is designed to work with Near Future Propulsion). I want to add noises for the reactor itself. I found a clip of the shuttle APUs and will mix it with air circulation sounds from STS-125's cabin. Working on the engine sounds is my next task, then I'll build the liquid droplet radiator and add in heat management. Speaking of which, here is the latest build. License is now CC BY-NC SA US 3.0. You can also find the latest on the original post.
  10. Thanks guys. Making these parts for KSP has been an educational experience and has been giving me some insight on how to use Unity. I've been slowly teaching myself the art of video game design for years, and with Unity, I have a decent shot at making the game I want (XNA once held that promise until it was abandoned). Anyway, I've created the liquid flame and hydrogen flame effects. These effects are used in NTR mode. According to the NASA document, the engine mixes plasma from the reactor with hydrogen propellant and pushes the ionized result out the back. I've tried to reflect that somewhat in the exhausts but also kerbalized the engine. I have some bugs to work out of the module I wrote, then I can post the update. Oh, and I found some NASA sound bites I can use for the engine noise... Liquid fuel flame: And the hydrogen flame:
  11. Finally got the pulsed plasma flame to look right: Next up will be the liquid fuel and hydrogen fuel flames. It's getting there.
  12. Thank you for the reply, I appreciate your insight. I can see that you have two unique names, "intflame" and "intflame2." I also see that intflame uses the KSO/FX/KSOclearflame, while intflame2 uses KSO/FX/KSOflamesmall. My apologies for not being more clear with my question. In your model file (KSO/FX/KSOclearflame, for instance), can you have multiple emitters that will all be started up when the effect is applied to the engine? Does intflame correspond to a single emitter within the FX model? I ask this because in my testing, if my FX file has multiple emitters, only one appears to be activated by the ModuleEnginesFX. I have to manually go through the part's KSPParticleEmitter objects in my code and turn them on. I was wondering if the ability to turn on all particle emitters in the effects file already exists (and turn them all off again when switching effects at runtime). Heck, if HotRockets/Smokescreen already does this, I may not need custom code. To Illustrate, here is a picture of my first attempt with particles. If you look closely, you'll see blue lasers zapping the exhaust plume. Another line of particles streams from the upper nozzle and into the path of the lasers. Right now, I have all those emitters (25 in total) activated/deactivated in my code, while the exhaust plume is stock and handled by ModuleEnginesFX. Ideally, all the emitters in the exhaust plume, plus the lasers, and the particle stream from the upper nozzle will all be handled by one single effects file, and all switched on when I turn on the engine. Since my engine also supports multiple fuels, I'd like all the emitters to turn off and switch to the emitters in another FX file. Thanks again for your help.
  13. Those magificent kerbals and their flying machines, they go upitty up up, they go to Jooly Jool Jool...
  14. I am wondering about this statement. Does it mean that to have two flame particles, you need two entries like this? MODEL_MULTI_PARTICLE { modelName = WildBlueIndustries/NuclearEngines/FX/FX_LH2Flame1 transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 } MODEL_MULTI_PARTICLE { modelName = WildBlueIndustries/NuclearEngines/FX/FX_LH2Flame2 transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 } Right now I have two separate particle effects that I have to include to make one whole effect. I'd like to have more than one emitter in the same effect. Is that possible?
  15. This new version looks interesting. I know it has been around awhile and likely influnced Squad's release, is the new version a rewrite of the original MCE to remove redundancy? Anyway, I am gonna have to give it a try. Great concepts.
  16. So apparently, the particle emitter system is a module called KSPParticleEmitter. I use that in a custom mod's code to activate and deactivate the emitters. Just FYI in case others are pulling their hair out trying to figure this out.
  17. Wow that looks great! I'm definitely adding this mod to my list of mods for my next play through (once I get done making some engines). And bless your heart for making the source available, I've been banging my head on a wall trying to figure out how to turn particle effects on and off. I know that the new rules about mods say you have to include the source, but still.
  18. Hey all, I've been learning about particle effects from the HotRockets tutorial and have had some success. In the image below, the exhaust plume is stock, and my engine model has additional emitters. You can see them as the blue lines and glowing ball above the plume. It's great that the particles are there and working. The downside is that the particles don't shut off. All the Emit checkboxes in Unity (I have many emitters) are checked, which is why they show up in the editor. What I don't know is what module, if any, I should use to activate and deactivate the emitters. Any ideas? Thanks again for your help.
  19. Thanks. It's still alpha, there's a bunch to do, but it is coming along. I figured out how to create particle effects today, here's a tech demo and a look at what's in store for the engine effects when in pulsed plasma mode. If you look closely you can see the electron guns zapping fusion pellets streaming from the engine. Now that I know how to do particle effects, it's a matter of refining the concept. That, and building the liquid droplet radiator I have in mind for heat management...
  20. Considering how the hydrocarbon refinement process works, where you get a variety of oils, chemicals, plastics and such, I can definitely see having the karbonite refinement process isolate out just what you want from the process, be it oxidizer, monopropellant, liquid fuel- a 3rd party plugin resource- and have the process kick back a lesser amount of karbonite in the process. Having multiple resource extraction processes going simultaneously would represent that hydrocarbon refinement quite well, with diminishing returns. Since I was curious, here's a wikipedia article on the refining process. Specifically, the products you get. I sense that the Great Karbo Rush is near..
  21. I don't use Tweak Scale, but I can add your request to my todo list. Thanks for the suggestion.
  22. Sounds like a neat idea. I shelved the project since MKS already does craft transfers but maybe it could be extended to multiple spheres of influence. I may revisit this after if finishing Nuclear Engines.
  23. 0.3 is ready, you can download it here or from the first post. I've added an alpha build of the Supernova. There's more work to do such as particle effects and sound and adding waste heat management. There are placeholders for now. I also will be adding some support trusses and of course heat radiators. It also occurred to me to see how the R.A.P.I.E.R. was done. It turns out, my MultiFuelSwitcher module wasn't needed, there's already a MultiModeEngine. Ugh. Oh well, I set up the Supernova to use multiple fuel types (my mod can handle more than two fuel modes); you'll get a small bonus if using LiquidHydrogen from Near Future Propulsion. And, I see how to add different exhaust plume effects and sounds based on different fuel types, so I'll be exploring that and updating the engine to take advantage of that research. What's really cool is that PartTools supports particle effects, so I'm guessing that's how I can make exhaust plumes and other effects. If I can find a sound clip of the Shuttle SRBs lighting off, I have some ideas on how to tweak that noise.. Here's a teaser image:
  24. Finally, figured out emissives! This isn't the final heat map but at least I know how to heat up the engines. And I'm starting to texture the fusion engine, now that I've got it unwrapped. I'm trying to make it blend with stock, and I figured out how to make nice looking panel lines.
  25. Your mod looks great, DMagic, can't wait to try it. I'm away from my PC, Do you have Universal Storage versions of the scansat parts?
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