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Angelo Kerman

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Everything posted by Angelo Kerman

  1. Jumpgate assembly refactoring in progress: You'll need to haul the segments into orbit as before, but there's a button on the control segment that installs a ring segment. If one can be found on a vessel within 2.5km of the control segment, then it will be removed from that vessel and be added to the jumpgate. Once you install all the segments, the gate becomes active.
  2. Stellar circularization is slated for next update, I'll be working on that after getting the jumpgate update done. Good luck with the rescue mission.
  3. Please feel free to create configs. lore-wise, Graviolium is an exotic matter that helps explain why Kerbol’s planets are so small and dense. They have Graviolium in their cores that increases their gravity. 99.9% of the Graviolium in system exists in the planets’ cores but the rest can be found in asteroids. Magic boulders have high concentrations of the stuff. You zap Graviolium with electric charge to bend spacetime, but Graviolium is also piezoelectric. In either case, you can affect an object’s gravitational mass but not its inertial mass when zapping it with electric charge. Nobody really knows where Graviolium comes from, but the most popular theory is that it is the dried ichor of krakens. Given how much of the stuff must reside in the planetary cores, if the theory is correct then there must have been a lot of krakens back in the day… Behind the scenes, Mass Effect’s Element Zero was a major source of inspiration. Originally I wanted to make Kerbal Mass Effect when I crafted Graviolium for Kerbal Flying Saucers but I could not override how the game calculated a vessel’s mass. So when I made my own spin, I based the name Graviolium on the game’s GRAVMAX Negative Gravioli Detector. The in-game description of the part suggests that positive and negative graviioli particles exist. With that precedent, I had the basis for how the flying saucers’ gravitic engines worked and how warp engines and wormholes work. And perhaps someday, how jump engines work too. This may be truer than you think. Blueshift works by moving the frame of reference of the game via vessel.SetPosition. Doing so doesn’t add force to the vessel to affect its velocity- though velocity relative to frame of reference does get updated. The problem occurs when you add in timewarp- the game really doesn’t like it when you update the frame of reference at high timewarp. Hence the interstellarWarpSpeedMultiplier found in Blueshift/Settings.cfg. Since it is configuable, you can change the multiplier to satisfy your level of patience. Anyway, I have a new version of the jumpgate in the works that avoids the docking port issues. You still haul the control segment and support segments into orbit, but a button on the control segment will make a nearby support segment go poof and be “offscreen“ added to the ring.
  4. I'm planning on using Currently no plans, but I can look into it. Thanks for the suggestion.
  5. Work has been a beast this week, but I've been slowly working on the generic IVAs. Here you can see the flooring for both the short module (left) and the full-length module (right): The ceiling is set up so that I can place roof windows on future models while still leaving a center isle for kerbals to walk on. Once the generic IVAs are done, they'll set the tone for variants such as the longer windows and modules with overhead windows. They'll be filled with props from Near Future Props.
  6. Hey guys, thanks for the feedback and help trying to diagnose the jumpgate issues. I'm totally swamped with work right now but I'll try to look into this over the weekend. I'm still debating how to handle jumpgate construction without the use of docking ports since the docking ports are giving so much trouble. Which reminds me, what happens if you connect a bunch of segments together without the docking ports? It's been awhile since I looked at the code, so I don't remember if it handles that. If you don't have Wild Blue Tools and don't have Far Future Technologies, then the stock ISRU makes fusion pellets.
  7. SunkWorks 0.2.8 is now available: - Bug fix for the Ballast Control Valve- now you can add ballast control to mono prop tanks! - Added support for Community Category Kit
  8. hm, ok. I'd try reinstalling EL, and going to parts/Cargo/elSurveyCone and removing MODULE { name = ELSurveyStake } See if that fixes the game loading issue. If that works and you can dispense survey cones, then the issue is in EL.
  9. Does this happen without EL installed? If so, we may need @taniwha's help to diagnose.
  10. Chapter 21 -- Months ago -- While their competitors focused on launching the First Laythe Fleet, Orbital Dynamics advanced their own space program. First, engineers tested a concept for the Finch Tanker Transport. Leveraging the Finch’s modularity, engineers created a design with a large central cluster of tanks. They hoped that the tank cluster could be left behind on the surface to form part of a refinery on the Mϋn or be exchanged for a full set. But to do that, the Finch needed the ability to separate from its mid-section while on the ground. Their first attempt didn’t go well. When the Finch mockup separated from the tanks, it rolled a short distance and then promptly fell over. But the engineers went back to the drawing board and added detachable nose gear to the mockup. That did the trick. After separating from the craft, the mockup backed up and docked once again, and the propulsion section did the same. While the Finch engineering team worked on prototypes, the company launched the remaining components of their fuel depot into orbit. Press releases showed their progress and Drax Aerospace used them to show how much more propellant their depot held. But that didn’t bother Scott in the slightest. On Skyranger’s next flight to the hotel, they brought up the final component of their depot- a prototype cryogenic propulsion module. Powered by a single CR-2 Vesuvlus cryogenic rocket engine, the propulsion module contained a dedicated probe core, an array of retractable solar panels, fuel cells, RCS thrusters, and batteries. It also had attachment points for various auxiliary modules. Orbital Dynamics hoped to put the propulsion module into production if the prototype proved successful. Skyranger also carried eight more tourists including Dr. Munvan Kerman,[1] who held no less that six doctorates in various fields ranging from physics to psychology. KSP tried to recruit him at one point as an astronaut, but he declined, citing that his schedule was simply too busy to take the time out for astronaut training. But Orbital Dynamics’ tourism flights piqued his interest- and required minimal training- so he finally booked one to their asteroid. Munvan and his fellow tourists made their way through the hotel and into Finch along with Jeslong while Shersey and Jofrey remotely piloted the PMV. They moved the propulsion module to its position on the depot and returned it to its docking port. With that done, Finch undocked from the hotel for a day trip to VDP-762. An hour and a half later, after giving the tourists a good look at the asteroid and its glowing veins, Finch docked to VDP-762’s pier... As the tourists gawked at their surroundings, Jeslong checked on Frolie’s handiwork from the previous visit. She did some quick calculations, checked them again, and then whistled. “There’s 31.77 million Funds in aurum, precious metals, and gemstones,” she said quietly to herself. Then she radioed her findings. “Flight, Finch Actual. I’ve confirmed that the resource yields are what AstroTug reported. That includes the strontium sulfate. There’s no more ore left, but there’s plenty of rock. And the tourists are having a great time.” A couple of hours later, Finch returned to Homestead Hotel, where the guests got to witness another show: the Orbital Dynamics Fuel Depot departed from the hotel and ignited its engine forty minutes later. The criticism from Drax Aerospace immediately stopped when they realized that ODIN’s fuel depot was headed to the Mϋn… * KSC chartered Phoenix Aerospace’s Firebird for a crew relief mission. Veteran astronaut Dudmon (PLT) along with Jebman (ENG), Danwig (SCI), Elke (SCI), and Maxbret (SCI, who quit Orbital Dynamics and joined KSP) reached Starlab within a few hours. After Valentina handed over command of the station, she, and her crew boarded Firebird for the trip home. As they departed, Dudmon settled into his duty station in Starlab’s cupola and sighed. Ever since he joined KSP back in the Mϋnshot days, The Original Four had always overshadowed him, and it was about to happen once more. The press fawned over their every accomplishment, from the first to reach space (Valentina), to the first to orbit Kerbin (Jeb), to the first to land on the Mϋn (Val- and Santrey, who the press seemed to have conveniently forgotten), and on and on. On the one hand, it made sense since Jeb, Val, Bill, and Bob were the public face of KSP during the early days. On the other hand, other astronauts like himself hardly got noticed- or worse they got ridiculed. His own fame rose and faded just as quickly after riding an uncontrolled Lindor rocket during Mϋnflight 3, for instance, and quickly rose and fell once more during SLS-1. He thought that he’d made his peace with being overshadowed. He thought that he’d dealt with his frustrations, but every now and then they still come up. Dudmon had to remind himself that you don’t heal from emotional trauma, you just learn to manage it. And today was one of those days to manage it. He shifted his focus to something positive. With Valentina and her crew going to Laythe for several years, she had to step down as Chief of the Astronaut Corps, and Dudmon- Captain-recently-promoted Dudmon, of the Kerman States Navy- immediately stepped into the role. Their absence also meant that he’d get his choice of assignments- including the new base on Minmus if the rumors were true. So, while he was overshadowed by “The Great Ones,” he took a page from the vonKerman’s book. He hadn’t commanded an expedition to Laythe, but he could very well be on the next flight. He hadn’t commanded a base on Minmus, but he could give himself the assignment if the opportunity presented itself. There was still much for him to do... Meanwhile, for the first Kerbal to reach space, flying the K-20/K-24-derived Firebird felt like old times. Valentina expertly deorbited and landed Firebird back at Kerbal Space Center- at night- without incident. In less than 90 days, she’d be back in orbit and on her way to Laythe… * Bringing the eight tourists to the asteroid and back was great for Orbital Dynamics’ business. So was completing construction on their mϋnar fuel depot since that freed up the hotel for its original purpose. With the depot on its way, Ascension flew 38 tourists to the hotel for their stay and returned them home safely a few days later. The proceeds helped refill their cash reserve- which was depleted from paying taxes and creditors. But with their debts cleared, they stood to make a lot of money… Four days after leaving Kerbin orbit, the ODIN Fuel Depot entered the Mϋn’s sphere of influence. Half a day after that, the depot aligned itself with MϋnSCAN-2’s orbital plane (their own Ikon satellite was in a retrograde orbit) and then entered a 1,085.4km by 3.190.9km polar orbit around the Mϋn. Another engine burn seven hours later lowered its orbit to just 54.7km above the south pole, and a final engine burn raised its apoapsis to 7,570.6km. The depot used up nearly half of its propellant to reach its destination, but it didn’t matter. It had enough for the company’s next phase of operations… To avoid using the hotel again as a construction site, Orbital Dynamics launched another Homestead into orbit to replace the prototype that was used in the hotel’s construction. Known as Homestead Outpost, it served as the cornerstone for Orbital Dynamics’ future construction projects. Skyranger dropped it off in a 199.4km by 200.1km orbit and set it up before undocking. The Mk-33 had enough delta-v to complete the next objective of its mission: rendezvous and dock with Homestead Hotel. Skyranger docked via its service port, but without the ability to enter the hotel- a large tank of liquid fuel blocked crew access- Skyranger’s crew maneuvered the hotel’s airlock into the Mk-33’s payload bay and docked it to the forward port. That gave Jofrey the ability to EVA and perform her tasks. She took a walk outside to the Finch and modified the craft by attaching small service ports to the command module’s sides and added a larger port to the front of the cupola. Then she headed back inside Skyranger and took control of the Payload Maneuvering Vehicle once more. She moved the airlock module to the Finch’s new forward port and then parked the Finch’s orbital propulsion module to the airlock. With their work done, Skyranger returned home as she’d done many times before. Then Orbital Dynamics turned their attention to Finch. They commanded it to leave the hotel and fly to the new Homestead. It arrived a couple of hours later, ready for the next stage of construction. * In the early morning hours of Montezu 6, 2000, Skyranger lifted off once more into the sky, carrying with her a new station node for Homestead Outpost. A day later, the Mk-33 docked with the outpost and her crew got to work. First, Shersey undocked Homestead Hotel’s former airlock module and flew it to the new node’s dorsal port. Then, he moved Finch’s OTV propulsion section to the node’s portside docking port. Unfortunately, stress brought on from being overworked prevented him from completing the rest of his EVA activities, so Jofrey parked the KMU on Finch and headed back inside. Jeslong took over maneuvering the airlock module to its final port before Skyranger departed and headed to Welcome Back Island. Jofrey’s stress prompted Orbital Dynamics to revise the maximum consecutive missions that a flight crew could make before requiring mandatory rest... A crew change and new payload later, the Mk-33 was back in orbit. Maxpond, Johnsted, and Steve picked up where the previous crew left off. After rearranging some modules to make room, Johnsted used the PMV to move a modified fuel depot core module to Finch’s aft docking port. Skyranger brought up a cryogenic engine module and two of the cryogenic tanks with no issues. But when she was about to launch the third tank into orbit, the number 1 KR-2200L Velociraptor motor suffered an engine failure during ignition. Orbital Dynamics had no choice but to scrub the launch, but a couple of days (and an EVA Repair Kit) later, they tried again. This time, Skyranger had no trouble achieving orbit. It only took a day for the Mk-33 to rendezvous and dock with Homestead Outpost and offload its payload. Another flight later, Orbital Dynamics assembled Finch’s cryogenic propulsion unit. Orbital Dynamics was finally ready for their next biggest venture. * “I come up here sometimes for the view,” Adsii[2] said. “You can see the whole space center from here. But more importantly, we have privacy… So, that material that you found is not of this Kerbin. Literally. It’s not on our chart of the elements. It’s... extraordinary!” “What is it,” Scott asked. “I can tell you what it isn’t. It isn’t strontium aluminate. This stuff is… I think you might have found exotic matter.” “Exotic what now?” “Exotic matter,” Adsii explained, “this isn't really my area of expertise, but, uh, normal matter, is, uh… the stuff that makes up things like stars, planets, asteroids, and us. Exotic matter theoretically has properties like negative energy and pressure tension. Uh, how to put this… You ever own a waterbed?” “No, but my parents had one,” Scott answered. “Why?” “When you lay on a waterbed, what happens?” “You sink into it a bit.” “Exactly. Now imagine that space is like a waterbed. You put something on the bed, like a heavy round sphere, and it sinks in and makes a depression. Think of the depression that it makes as gravity. Normal matter makes that curved dip. Exotic matter would make a small mound instead, like, uh, something inside the waterbed poking at the surface and raising it up. Instead of falling into the depression, objects would roll away from it. If this stuff really is exotic matter, then it could revolutionize our understanding of the physical world. “Anyway, as far as I can tell, the reason those veins on the asteroid glow is because they accumulate a static charge- probably from the asteroid crossing through Kerbin’s magnetic field as it orbits. All that metal ore plus orbiting through the magnetic fields equals-“ “A generator,” Scott finished for him. “Exactly. The asteroid’s metal ore generates an electric charge, and this… stuff… soaks it up and glows. I’ve never seen anything like it. It’s an incredible find. Scott, you need to send samples of this stuff to the National Research Laboratory. I’m good, but there’s only so much that I can do with my limited equipment.” Scott sighed. “My concern is that as soon as we do that, the government will exercise eminent domain over our asteroid.” Adsii nodded. “Well, I’m no legal expert, but I guess they could. Maybe you can offer up the uh, exotic matter, in exchange for keeping the asteroid.” Scott leaned in closer and lowered his voice. “That gives me an idea. Maybe we can hand over another resource that we mined from the asteroid.” “Oh? What else did you mine?” Scott whispered his answer. Adsii’s eyes went wide with shock. “Um, yeah… I, uh, wow… I definitely need to get you in touch with Gene...” * -- Present Day -- “Finch is departing Homestead Outpost,” Frobert Kerman, Orbital Dynamics’ Flight Director announced. Forty-five minutes later, the spacecraft, sans crew, performed her Kerbin Departure Burn and headed for the Mϋn. The vehicle experienced serious oscillations that threw off her course, but the engineering team immediately began investigating the problem. Three hours later, Mission Control commanded Finch to make a small course correction burn. By the time that Finch reached the Mϋn’s sphere of influence on Montezu 18, 2000, the engineering team had figured out the problem; the fore and aft gyroscopes were out of sync and causing the vehicle to flex in different directions. A software patch and some reworked auto-struts corrected the issue. The other thing that they noticed was that the aft solar arrays frequently got blocked by the propellant tanks. While the propulsion module was aligned with the command module in terms of potential ground operations, it didn’t work well for Finch’s cross form tank arrangement. Once the OTV returned to Homestead Outpost, they’d correct that issue as well. Eight hours later, Finch reached mϋnar periapsis at 44.1km above the surface. Sadly, the event happened on the farside, so the pictures ended up rather dark. Another ten hours later, Finch exited the Mϋn's SOI and made a “hard left turn” maneuver burn to place the vehicle back on course for low Kerbin orbit. Then on Montezu 19, 2000, the OTV circularized its orbit around Kerbin once more, ending up in a 278.7km by 321.7km orbit. Finally, Finch attempted to match planes with Homestead Outpost, but she came up short. Though out of propellant and unable to return to Homestead Outpost, Orbital Dynamics still considered the test flight a partial success since Finch was able to fly by the Mϋn and return to Kerbin orbit. It was just a matter of refining the orbit for an optimal return- or docking with the fuel depot to gas up for the return trip. In the meantime, Orbital Dynamics had exactly what they needed to refuel the Finch… + Dauntless, Orbital Dynamics’ third Mk33, launched into orbit for the first time on Montezu 20, 2000. Designed and built as a tanker, Dauntless replaced its cargo bay with a series of extended propellant tanks. Additionally, the third Mk33 carried an experimental refueling probe. Finally, the tanker sacrificed passenger space for access to the ship’s service port in the nose; she could only carry up to six kerbals, but unlike Skyranger and Ascension, the crew could use the service port to enter and exit the vehicle. A few hours later, Dauntless rendezvoused with and approached Finch and extended its refueling probe. It took a few tries to link up with Finch, and once they did, the two vehicles began to wobble. Shersey immediately commanded all the gyros to shut down on both spacecraft. That helped, but it was clear that the refueling probe was too flexible and needed a redesign. Nonetheless, Dauntless filled a good portion of Finch’s tanks before the Mk33 departed and headed home. Not long after, Finch returned to Homestead Outpost. * Orbital Dynamics launched Skyranger once again, this time carrying a brand new “space smelter” in her cargo bay. Orbital Dynamics contracted with Dinkelstein's Construction Emporium and Metallbearbeitung ("Metal Works"), a vonKerman company, to build their new "space smelter." The smelter worked in both gravity and microgravity environments. In either environment, the smelter could turn metal ore into metal and remelt scrap metal back into metal. After successfully docking the device to the outpost’s airlock, Frolie spent some time modifying their Arrow 5 Upper Stage’s nose tank to hold metal ore before ODIN Mission Control sent it on its way. It took a few hours, but the AUS flew over to VDP-762, grabbed a sample of metal ore, and returned to Homestead Outpost. Skyranger’s crew spent the next couple of days testing the furnace; to their delight, they turned 800 units of metal ore- and some liquid fuel- into 373 units of metal. As Skyranger flew home, the crew celebrated the fact that they'd just taken the first step of Project Sandcastle. * “Now that the First Laythe Fleet is assembled, we’re looking at applying the technology to a permanent outpost on Minmus- if we can convince Kongress to fund it,” Brigadier General (Retired) Gene Kerman, Kerman States Air Force, said to Mabo and Frolie. He liked catching up with the former KSC astronauts, it felt like old times. And sneaking aboard the Mk33 to avoid being accused of playing favorites reminded him of his Academy days… “Once the Fleet sets sail in a few weeks, I’ll become Chief Flight Director Emeritus. Bobak is more than ready to fill the vacancy, he handled quite a few of the assembly flights. I’ll miss being directly involved with the day-to-day flight operations of course, but I’m excited about becoming the new Administrator of Kerbal Space Program. I’ll have more sway in KSP’s direction. Unfortunately, it does mean that I’ll be in front of the press more often, but I kind of did that anyway when our previous Administrator kept pushing me into the spotlight… “Anyway, enough about work. Scott- Skyranger is amazing. I remember when the Mk33 was first proposed during the Shuttle Launch System development. It was ahead of its time. I’m glad to see that Orbital Dynamics was able to make her work- and profitable. You guys truly made spaceflight routine.” “I appreciate your kind words, Gene,” Scott said over his shoulder. “Hey, I appreciate the ride into orbit! I had fun on Skybase 4- except for the microgravity- but I thought that it would be my only spaceflight. I'm glad to be proven wrong... Anyway, how many do you have in your fleet now?” “Three,” Scott answered. “Skyranger, Ascension, and Dauntless. Dauntless just made her maiden flight. And we have a fourth, the Resolute, under construction.” “Three? With another on the way? That’s fantastic. I also saw that you guys sent the Finch around the Mϋn recently. Does that mean tourists will soon follow?” “Absolutely. We have four ready to go, and three more who want to visit the surface. We’re not at that point yet, but we’re getting close.” “Amazing. You know, if it was up to me, I would’ve recommended you guys for KOTS. I was sad when Phoenix Aerospace and Drax Aerospace won out, but you’ve done very well for yourselves. Orbital Dynamics single-handedly created the space tourism business, built the first commercial space station, and became the first kerbals to visit an asteroid. The other companies are jealous of you, Drax especially. I'd watch out for them... I’m thrilled to see the commercial space sector thriving- and expanding- thanks to your company.” Gene paused a moment before continuing. He was momentarily mesmerized by the spacecraft hovering outside the cockpit windows as Mabo maneuvered it to its docking port. His tone becoming more serious. “Adsii says you guys found something interesting on VDP-762? He didn’t say what, except that it was important.” “Yes, Gene,” Scott said. “Only a few kerbals know about this- my flight crew included- and we’re all under a strict non-disclosure agreement. There’s no other way to say this, but among other things, as we separated out the various resources, we discovered that VDP-762 has a lode of blutonium.” Gene looked shocked. “You- you have what!?” “Blutonium,” Scott repeated. “Exactly how much are we talking about?” Scott told him. Gene did some mental math before his shocked expression got worse. “You have tonnes of blutonium,” he said. “Tonnes. If word got out, it would cause a panic…” “Yeah,” Scott answered quietly. “That’s why we need your help handing over the blutonium to the proper authorities. Discretly.” Gene nodded, agreeing. “Now I know why Adsii said that this was important... We could… just buy the asteroid from you, but that would raise a lot of questions. Ok. Um, I’m going to make some calls and get back to you on this. Do you have any other surprises from that ‘Magic Boulder’ of yours?” “Actually, yes,” Scott admitted sheepishly. “We may have discovered a form of exotic matter, but we need help from the National Research Laboratory to analyze the substance. We’d like to provide you with some samples.” “That sounds like a good reason to buy your asteroid. Then again, if the government suddenly seized your goldmine, we’d kill the space mining business before it really got started… Ok, Scott, do me a favor and just sit on this for now. We’ll figure out a way to get that stuff into the right hands.” The conversation in the cockpit stopped as Mabo guided Homestead Outpost's new power module to its berth. ___ [1] The RNG once again came up with Munvan! He was first encountered in Kerbal Elcano Exploration Program. [2] named after @adsii1970
  11. Sandcastle 1.0.6 is now available: - Updated support for the latest version of Extraplanetary Launchpads. - Added new ModuleMeshGrid part module (see below). This is in the experimental stage. Warranty void if used in your favorite save. You can find some parts to try out in the Sandcastle/Parts/Experimental folder. Just rename then to .cfg to give them a look. RE solid panels: I'm looking into how to best do that. I've added some experimental parts using the yard frame models. You can check them out, but there are some bugs still, especially with the angled frames. If nothing else I can use the existing part grid module and build solid panels the reliable way, but I'd like to figure out how to get ModuleMeshGrid working well- it gives you unlimited grid size.
  12. Yup, this is my main project. We'll see where I'm at after I finish it. I definitely want to take a break from modding until KSP 2 is released. For SunkWorks, I'm debating whether or not to finish the boat parts; it depends upon how long it takes for me to finish Buffalo 2. As for the KFS mothership, that's a labor of love, and one I get to when I get to. At least the Flapjack is done. I wouldn't call them dead, more like hibernating.
  13. Today's update (no, I don't want to get in the habit of daily updates, this is supposed to be a hobby, not a job...) leverages the work I did for the B2 Ballast Wedge and adds the B2 Storage Wedge. As its name implies, the Storage Wedge has inventory space and can hold resources if you have Wild Blue Tools or B9PartSwitch installed. If you have both, then Wild Blue Tools takes precedence. With Wild Blue Tools, the inventory space and the Omni Storage volume are updated when you apply the different variants. With B9PS, the inventory volume and resource volume are fixed. Here's a look with WBT installed: I also made sure that all the Buffalo 2 parts can be printed by Sandcastle's 3D printers...
  14. More progress today: I've cleaned up the panel lines so they're less cluttered, and replaced the gray stripe up top with a blue stripe. I like how this has turned out, I think I can start in on the IVA now. With my growing mesh library, I also started working on the B2 Ballast Wedge. If you have SunkWorks installed, then you'll get to use this part. The view below shows off the basic form factor for the Buffasub. And for that day-glow look, there's a yellow variant texture in the works... I might as well keep going and finish the IVA to get a feel for how the baseline will look. Then I can focus on the chassis probe core...
  15. When you have more than 2 jumpgates, can you elaborate on what doesn't work? I still don't have a solution for why the stock docking ports fail. I think I may end up with some kind of method to build the ring in orbit. Something like: haul up the command segment, then haul up a support segment, press a button and the support segment is removed from your ship and it appears on the ring.
  16. Made more progress today. Here you can see the full-length Logistics Module in its Station variant: To the left is the old Mark One Habitat from M.O.L.E. for comparison. The MOH is slightly longer- 2m versus 1.875m, because at the time that I made the MOH, I couldn't quite figure out how long the stock FL-T400 Fuel Tank was. I'm not sure if I should add handholds as an integrated part of the station variant or keep it clean and add handholds as a separate part. Anyway, the texturing is nearly done for the Logistics Module. As I make more 3D meshes, my "library" of interchangeable 3D models is growing: This mesh set lets me make combine meshes to make a new part and its variants. I have a bunch more to do, but this is a good start.
  17. Regarding engineering skill, FTL tech, be it warp drives, jump gates, or jump tech, are implied to be reverse-engineered from crashed flying saucers and little understood. Hence, while any engineer can operate them, it takes someone really skilled to improve their performance without messing everything up. Currently, Graviolium is only found in the Kerbin system as well as any system that has asteroids and/or comets. I don't currently have definitions for any of the planets in Galaxies Unbound, largely because there are so many planets. What you could do is add a Module Manager patch to globally define Graviolium, but keep in mind that Graviolium is supposed to b exceptionally rare. By design, you're best bet in finding the stuff should be asteroids and comets. But, you could use a patch like: GLOBAL_RESOURCE:NEEDS[GU] { ResourceName = Graviolium ResourceType = 0 Distribution { PresenceChance = 20 MinAbundance = 1 MaxAbundance = 15 Variance = 50 Dispersal = 3 } }
  18. Not sorcery, just putting 3D meshes together. This is what I mean. Here's the small side window model: And the long window model: I also have a model without windows: I just combine them like you would in the VAB/SPH: This last image is likely to be the configuration of the full-length Logistics Module. Meanwhile, last night I started integration testing with Restock parts. Here's where I got: I'm still working out how the panel lines should look and such. As long as it's a close match, it should be good enough.
  19. First iteration of the Short Logistics Module is in game: I have much more to do, like rig up the lights, create the variants for Station and Superstructure, create an IVA, and more. But once I get the exterior done, I'll switch back to the chassis for a bit and create the new probe core. Then I'll tackle the logistics module's IVA... And one more..
  20. @Ooglak Kerman There is a field in WBIWarpEngine called warpSpeedBoostRank, which is the rank needed to increase warp speed. The default is 5, but you can change it in the config file. You can also change the default skill, which is defined by warpEngineerSkill. The default is ConverterSkill, which Engineers have. In short, you need a highly skilled Engineer to coax more out of the engines-preferably one with a Scottish accent... Finally, there is warpSpeedSkillMultiplier, which is the multiplier to apply per skill rank. The default is 0.01, which translates to a 1% speed boost per engineering rank.
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