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KSP2 Release Notes
Everything posted by Ippo
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Hey there Can you please try to reproduce this when you are on a Mac and give us more details? The missing ships directory is most likely an oversight on our part: we did not think that some users might have a missing Ships folder intentionally The 403 problem is actually a different issue: when you download too many mods from github, github will cut your connection. If you try again a second time it should work. We are aware of the issue and working on a fix.
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[Proposal] Open Perks System + Community Perks Pack
Ippo replied to Ippo's topic in KSP1 Mod Development
It's not the implementation, it's the time to do it... :'( -
You might be confusing that with Windows x64: Linux 64 bit has traditionally been one of the most stable builds of KSP...
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[Proposal] Open Perks System + Community Perks Pack
Ippo replied to Ippo's topic in KSP1 Mod Development
We were not opposing the system per se, we were opposing the absurd implementation of it -
[Proposal] Open Perks System + Community Perks Pack
Ippo replied to Ippo's topic in KSP1 Mod Development
Hey guys, just dropping by to say that the project is not dead, just crawling very very slowly as I have a lot to do irl. The code lives on this repo: I am approaching a first usable back-end (no GUI at all) and I did not implement Perk Points yet. On the subject, I am starting to wonder how necessary they are - "handwaving", RoverDude docet. So I'm asking for feedback: how necessary do we think that it is for the user to interact with the tree just like in Skyrim (i.e, you have a bunch of perk points and you can use them to unlock new perks) as opposed to leaving the mod completely responsible for unlocking perks (i.e, the user cannot choose at all and the perks are unlocked only through code). -
KSP OpenGL RAM magic
Ippo replied to theend3r's topic in KSP1 Technical Support (PC, modded installs)
It wouldn't do you any good, since 32 bit executable cannot index all of it anyway. 3.7GB is the hard cap - period, regardless of how much ram you have. -
New machine for KSP, looking for your favotire eye candy mods
Ippo replied to xcorps's topic in KSP1 Mods Discussions
I am running with Astronomer's pack, B9, KW and the full USI suite: 2GBs of ram. If your card supports it you should *really* switch to open-gl -
[0.25] Astronomer's Visual Pack - Interstellar V2
Ippo replied to Astronomer's topic in KSP1 Mod Releases
Hi Astronomer, I found the time to install it on the 6.4 rescaled and I have to say, everything seems pretty awesome! I haven't had time to stress test it, but from orbit all the planets look fantastic. There are just 3 minor snags atm: a weird Z-fighting on the Mun, and two moons of Jool are getting an halo like Moho. Tomorrow I'll try to reproduce and investigate and will come back with pictures. Thanks! -
Kerbal Stuff, an open-source Space Port replacement
Ippo replied to SirCmpwn's topic in KSP1 Mods Discussions
1. Yes 2. No. It's not strictly forbidden, but please don't: there is a whole website dedicated to crafts (KerbalX) that does it way better than KerbalStuff could -
Kerbal Stuff, an open-source Space Port replacement
Ippo replied to SirCmpwn's topic in KSP1 Mods Discussions
Seconded. The interface is very sleek like this, I think it's very functional. Aside from the green, SirCmpwn knows I don't like that -
Well, remember that the previous version was 0.4.4.2 You still have 2.2 versions before you are officially sloppier than me I've updated the OP
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Hey there, we've already got you covered in the FAQ It's unlikely that this problem is caused by CKAN, since it just puts the files where the author wants them (in fact, both Nathan and Felger are actively helping us refining the instructions). Maybe you should take the issue to them, remember to specify you installed via CKAN. No, you don't: the next time you make a new release on kerbalstuff, our bots will notice and automatically produce the new ckan file What's the issue exactly? If you have a github account, an issue would be the best tool to help you out.
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Xamarin Studio (free, oss, no account required) is about 40MB. You might need to download Mono, but that's unlikely considering it's useless on Windows and already included in Ubuntu. Even if you need to, the installer is about 100MB. Unity is completely unnecessary to develop plugins. Please stop complaining about imaginary problems.
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Transfering to Mun: First to LKO or Directly to Mun?
Ippo replied to arkie87's topic in KSP1 Gameplay Questions and Tutorials
Vertical ascent =/= direct injection. direct injection is more fuel efficient because you don't use energy to raise your Pe, but it's less forgiving of errors... -
Please post your log file.
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"You must spread some reputation around before giving it Coffeeman again"
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Everyone, let's throw some love in the general direction of Coffeeman, he's been absolutely awesome! Thank you for taking care of the update, you have done an amazing job!
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You can do it from a terminal window using mono ckan.exe Also, check this out this post by ola: which will let you open ckan just by typing "ckan" on the terminal. IMPORTANT: you will have to modify the path "~/bin/ckan.exe" so that it points to where you have put the file you have downloaded (although ~/bin/ is definitely a good choice for a folder where to put ckan).
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Unlikely: I'm really swamped these days, although there might be an update to merge some parts of Entropy and DangIt together. Also, I really don't know what I could do on my end: I'm not using my own system, just plain old KSP's API, so... :/
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Ask, and you shall receive They are also now suggested (not recommended) by Procedural Parts, as per IRC discussion with NathanKell. Enjoy!