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KSP2 Release Notes
Everything posted by Ippo
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Okay guys, I confirmed the issue: the build on KS is wrong. I don't have the time to fix it right now, I'll do it asap (or if Coffeeman has 5 minutes to do it, that 'd be great) MTBF and LifeTime are in hours, all the costs are in Spares, RepairBonus and MaintenanceBonus are a fraction (hours / hours) and the inspection bonus is in seconds
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Dammit squad -.-
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Not a bug then, just very limited behaviour I think it's an easy fix, I might give it a shot tonight.
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This is very strange: Could you both provide screenshots and logs, please? Especially the logs.
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See the posts above. You must be using it on win64, a.k.a. "not even the stock game works with this build". You shouldn't use it, or if you do, know you have been warned.
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Kerbal Stuff, an open-source Space Port replacement
Ippo replied to SirCmpwn's topic in KSP1 Mods Discussions
Okay, awesome It would be cool to have like a form to enter the information on the mod's page - time to learn my way around KS' source, I guess -
#hecknope You probably didn't follow the events correctly. They only scrapped the first tier, they did not replace it. The current tier 1 was just supposed to be tier 2. You would have gotten these ugly generic office buildings because squad had decided to make ugly generic office buildings, barn or no barn. Also, don't fret: I understand that we are still doomed to see the barn in the game in the future, much to my disappointment. Be patient, that abomination is still coming eventually.
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Oh yes: take a look at rareden's real skybox, it's awesome P.S: source
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Hey everyone! I'm finally fine again Hey Speedbird! Sorry for the slow replies, these are frantic days for us since it's obviously the first time we go through an update of KSP So, is the issue still happening? Could you give us more details about ckan's version? I guess you have already figured it out by now, but there should be an "apply" button on the lower right corner after you press the "Go to changes" button I'd like to take this chance to tell everyone that we are not only open to contributions, but also to competition! We'd love to see new applications that make use of our metadata, or our code: the metadata is in the public domain, and our code is under the MIT license. Amaze us!
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Because I've been turning into regex since 0.24 was released, except I'm a lot more grumpy than he was: I honestly can't say I enjoy any feature about the contracts system, including strategies. I don't care about their existence: I don't know what strategies are available, I'm not sure how they work, and I have no plans to find it out soon I think there's a mod somewhere that adds monthly fundings, although I can't remember the name right now. I wanted to do it, but then got lazy. It's slightly more complicated than you'd expect, and I am using a modified version of the plugin that just doesn't even tell you how many funds you got, so it's not an issue for me I'm open to patches but I don't think I'm gonna work on this anytime soon.
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Kerbal Stuff, an open-source Space Port replacement
Ippo replied to SirCmpwn's topic in KSP1 Mods Discussions
Hey SirCmpwn, awesome news on both account! I was just wondering if we can get some more details about the CKAN integration: specifically, how and when can the author setup dependencies, recommends, and such? I don't see anything new about the site... -
Oh god. Even manley. That's it, I'm ragequitting this place. P.S: is how I am picturing KSP 0.18's reaction to the barn.
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Optional MechJeb Modules for FAR, NEAR & km_Gimbal 2/3 (July 16)
Ippo replied to sarbian's topic in KSP1 Mod Releases
Pretty sure it won't work. -
The problem is only with the 64 bit build of KSP for windows. As always With FAR and NEAR, control surfaces cannot fail. No crashes though.
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Yes, to be absolutely clear: the problem is KSP 64 bit. I am on 64 bit windows myself, but I run the 32 bit version of KSP. You might have heard a lot of modders complaining about the instability of the win64 build of KSP: some have decided to lock their mods on that, even. As a modder myself, I guarantee: it's true. Win64 KSP has issues. Real, weird issues. In the specific case of this mod: KSP win64 likes to throw NaN errors at random, especially when you recover a vessel. You get back "Not a Number" funds and the game just crashes. Or a tank might leak "NaN" amount of a resource. This issues have *never* been reported on any other platform - in fact, the code shouldn't even be able to throw them, given the math involved. If you want to run DangIt on win64, that's fine with me: but the warning is totally justified, because this mod is *dangerous* on that build.
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That's not the warning from KSP-AVC: that's the one from Compatibility Checker. Since I apparently remembered to update the version number for CC, I must conclude you are running on windows 64 bit, correct? Dang It does not disable any functionality on win64, but it gives you a warning and I'm not removing it. This mod has been known to behave strangely on win64: it has caused a lot of game-breaking bugs which happen *only* on win64 and that's why the warning is there
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Just downloaded from kerbalstuff: am I missing something obvious? Oo
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Dang It! Forgot to update the .version in the zip -.- Should be fixed now.
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Forgot to mention that this still works in 0.90.
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a) I've gone on record multiple times with my opinion of the Kerbal XP system: I'd say they are in fact "totally useless", not just "least useful". Anyway, integration with it is a possibility (but not in the first 24 hours from the release ) iff CoffeeMan wants to: as I said, he's the maintainer now, I'm just sticking around to help him. Could not reproduce on my 0.90 install, neither with compatibility checker nor with KSP-AVC.