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Everything posted by Ippo
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... or if it's even possible at all: this post was made for ISA Mapsat, but the math is still valid. tl;dr: if you happen to catch a resonance with your satellite, you are never going to map the whole planet.
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... which would also be a good thing. It just happens that I'm italian, so it's pretty natural for me to care more about Samantha than others. It would be nice for me if "Samantha" was part of the names pool: I don't want the others to be excluded, I just want this to be included. It also happens to be a name that doesn't clash with the general american-ish names so far, unlike all the other names of italian astronauts. I might be wrong, but as far as I know names are procedurally generated composing random syllables. "Samantha" is not a particularly weird name. It's not like I asked the generator to include "Umberto Guidoni" or "Franco Malerba"...
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Hey SpaceTiger! I pulled the wrong files for KerbalScienceExchange, they should be rebuilt shortly. I'm really sorry but I'm super-busy these days: I don't have the time to look into the conflict just now, I'll do that ASAP. If you could open a support ticket on github, that would be the best for us
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"Got Jeb stuck in the ceiling capsule".
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Yes, it did: iirc, it was due to the author suddenly switching to a new versioning scheme that was incompatible with the previous, something that computers are not very goot at detecting
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Hey there! While we do in fact have an easy guide, please do open an issue and we'll see to help you out with it
- 22,678 replies
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- totm march 2020
- mod
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(and 2 more)
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Hey guys, I'm from the CKAN team, and I'm here to clarify this bit. So, CKAN needs a file to be reviewed and accepted before it can manage a mod. At this time we don't have a ckan metadata file for this mod, since it depends on other mods that are not in the CKAN (yet!). However, whenever someone adds a mod to kerbalstuff, kerbalstuff prepares a template metadata file and sets the ckan badge on the page... regardless of the file being accepted or not. So in reality, there are a lot of mods that have a ckan badge on KS, but have not been accepted into the ckan yet. We are trying to catch up with all the mod requests, but it will take us some time, especially since right now all the team seems to be busy with real life. We could really use some help by the way Hope that cleared it out. If you have further questions about CKAN, let us know (preferrably on github). Cheers! tl;dr: CaptRobau is not responsible for ckan integration, bother me with that instead.
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Could you please post me the steps you are following? I assure you that most mods are downloaded from kerbalstuff, like FAR, B9, FASA... and mine CKAN is not a download manager: it cannot automatically manage every new mod that is posted on kerbalstuff or curse, but it needs someone to write a metadata file so that it can be supported first.
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Sure, but let's easy him/her into it Also, adding winglets for control also makes it more stable, plus aero stability is just meaningless in stock. But of course, you are absolutely right.
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Try to balance a hammer on your hand: it will be easier with the heavy part on top. More specifically. Your control forces (thrust vectoring, and/or winglets) are applied at the bottom of the craft. The torque they produce on the rocket is greater when the CoM is higher because the moment arm increases. See this accurate professionally-made technical schematic: P.S: by the way, that's the reason why SpaceX is putting small winglets near the top of Falcon 9's first stage: they need to control the rocket also when it's falling down engine first, and since all the fuel is gone, the CoM is near the bottom => you need actuators near the top. P.P.S: please note that it also applies to Stock, not just FAR.
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This is the literal opposite of a good advice. Top-heavy rockets are more stable.
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A grand joining of mods and a unified texture pack.
Ippo replied to SmashBrown's topic in KSP1 Mods Discussions
Funny you mentioned modpacks in ckan... Fresh out of the oven! -
CKAN 1.6.0 has been released! Get it from the download page. This update introduces "metapackages". A metapackage is a package that doesn't install anything (and therefore, has no "download" field), but only depends, recommends and suggests other packages. In short, we now have full support for modpacks. See here for an example of metapackage. Also, the "show" command in the CLI now works for mods that are not installed. *P.S: the changelog might be incomplete, could hakan please fill in the blanks for me?
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Sorry KerBlam, I really have no idea what could be possibly going on. I suggest you do this: 1) backup *EVERYTHING* 2) remove EVE manually 3) using the command line, remove EVE: "mono ckan.exe remove EnvironmentalVisualEnhancements" 4) rescan the folder using "mono ckan.exe scan" 5) reinstall the package And let me know how it works out. Also, it's probably better if we move to a github issue, so we can have our own private thread which is easier to follow (which is why we prefer github issues for support requests). Thanks!