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Everything posted by Ippo
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Well, it would be great if you could point us to what works and what doesn't on OSX, exactly. I understand your experience hasn't been that great: we'd like to know precisely why to see if we can do stuff about it. While you are at it, if you could find a little time to review the wiki page regarding OSX installation, that would be fantastic As for "real" development, I'm really not sure what we are missing to be a "proper" OSX app, since to be honest I never used a mac for more than 5 minutes...
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The difference is that KSP (afaik) ships a native executable for every platform. The native executable is basically little more than a front-end to the underlying .NET code. CKAN instead ships directly (and only) the .NET executable. OSX support is very lacking for the simple reason that we have no developer on OSX: if you could help us improve support for OSX, that would be great! P.S: CKAN is not written in C#, not Visual Basic. Both are programming languages (not programs) that can be used on most platforms (including linux, where most of CKAN's development took and still takes place).
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Actually, all .NET languages run exactly like java. They are compiled to a portable low-level language and executed by a virtual machine. Mono just provides an alternative implementation of the.NET virtual machine. Even on windows it's not a native executable, exactly like java (that's why the same file can be run on all 3 systems). See here: http://it.m.wikipedia.org/wiki/Common_Language_Runtime
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Right now it's only controlled via the MM patches (which, I must stress, are still all placeholders).
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[0.90] CrewFiles: persistence files for individual kerbals (16 dec 2014)
Ippo replied to Ippo's topic in KSP1 Mod Releases
AFAIK, only DangIt!, and as soon as I can find some time, it's ditching it too. -
I understood what he meant, my answer is still the same
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No, and it won't, because I don't think that's good design.
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Hours of use. An engine is in use when it produces thrust. Check the wiki for the long version
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Well, I had to implement my system because at the time there was no stock system, and after that development stopped. Really, it's not a design choice, it's just legacy code.
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I have nothing to contribute to this discussion, although I would be really really curious to see you stick to your original plan and get burnt just like we kept saying for months. ok, more constructive: ignore the deadline. Move it as far back as it needs to, 1.0 must be FINISHED, completely.
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My implementation of the leveling system predates the stock one. After that I never got around to remove it, that's it.
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Don't worry guys, there's not a chance in hell I'm working on Dang It! any sooner than may or even june, by that time who knows what mods are out there
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It's not currently possible with the framework we have. Maybe one day. Thanks for reminding me In truth, Daishi and I were thinking about integrating tools with KIS (meaning that you'd also need to pick up the correct tool, like a wrench). Then we got a real life to the knee...
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Well, I'm not Coffeeman, but it should be ok as far as I know
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Hi, just dropping by to let you know that I'm working on preliminary deb packaging. You can get a deb package from here. Please note that this package depends on mono-complete >= 3.10, which is not available in Ubuntu. You will need to follow these instructions to have the latest version of mono. This package will also install a small script that automatically runs ckan through mono. In the future I hope to move it to a ppa... but first I need to figure out how a ppa works.
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It's a shame I don't know who said it first. P.S: for those unfamiliar with latin (e.g, me), it's a joke about the latin saying "Ad astra per aspera", "To the stars through difficulties".
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Kerbal Stuff, an open-source Space Port replacement
Ippo replied to SirCmpwn's topic in KSP1 Mods Discussions
Why can't I spread all this rep? -
-- removed: apparently I am one of those people who don't research what they are doing before they ask. Sorry!
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Hi John. I'm sorry, I didn't mean to sound rude: I was just really really in a hurry (as it's usual for me these days). The thing with forum posts is that we miss a lot of them. That's why we really prefer when people open an issue on github: it might stay there a lot, but it won't get lost. When we have some spare time, we get working on the open issues, not on forum posts
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Uh... Maybe I am blind, but the throttle is divided every 25% (4 intervals, 3 notches + 2 on the borders). What is this 3-parts division you talk about?