Yzangard
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Everything posted by Yzangard
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[0.90] Procedural Parts Extended 1.0 - 77 Industries
Yzangard replied to Azimech's topic in KSP1 Mod Releases
Any chance you provide us the source code ? Would love to know how you do stuff like this. -
Thank you for your reply, let's say I have it, how to get this asset ? - - - Updated - - - This is my main problem so far, ui coding is a very special challenge...
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Hello all, Just a quick question : is there a way to create our UI with unity (I mean forms, button, stuff like that) or do you have to code it completely (which is a pain since you have to test each new version by launching the game for each simple modification) ? Is there something dealing with this somewhere ? I searched but no luck here...
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[0.90] Procedural Parts Extended 1.0 - 77 Industries
Yzangard replied to Azimech's topic in KSP1 Mod Releases
Hello, Seems pretty nice and useful actually. Will test it ASAP (just started a new job so not much time nowadays). How FAR or Reentry dealing with these shapes ? About the forum and the reply delay : don't feel offended, ppl may use your mod and love it without any reply, you don't post your mods here to be popular, you post your mods here to help the community after all...but a simple "thank you" doesn't cost a lot, I have to admit. So thank you for this mod -
Planar Inclination confusion
Yzangard replied to Smallish's topic in KSP1 Gameplay Questions and Tutorials
Another point that deserves some explanations is the mechjeb question : actually, mechjeb will put you at the desired inclination from the one you are at the moment you launch your vessel. Problem is "relative inclination" isn't always the same from anywhere on earth (I use RSS so let's call it "earth"). I you want to use mechjeb, you'll have to set the target and then use the auto ascend option to match planes with your target and wait for mechjeb to launch you at the right date. You can't simply use your target inclination and send your vessel to that inclination anytime, it have to be at its AN or DN for this inclination to have a sense when you want to match planes, or you have to calculate a corrective inclination AND course, just because your target's inclination (let's say moon for example) is calculated from a reference plane that is only "matched" by both your target and you at its AN or DN. Pure inclination definition is the angle of course when compared to 0 plane when it reaches AN. More details here So, if you want to use your target's inclination and match planes, you have to launch when your target reaches its AN or counter inclination when it reaches its DN. Then, your inclination will match your target one AND your AN and DN will match as well, so you'll match planes. EDIT : sorry, english isn't my mother tongue so explanations aren't that great... -
Hello, Still broken for me, not sure if it is due to another mod I use... EDIT : Nevermind, was a fairing I didn't noticed...when this happens, the only solution is to end task ?
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Yzangard replied to rbray89's topic in KSP1 Mod Releases
I tried to play on Ubuntu and FPS went from 120+ on windows (OpenGL) to less than 30 FPS on Ubuntu, last nvidia drivers installed (not nouveau driver). Sure, you can use a lot of stuff and memory but for a slideshow... -
[0.90] Simulate, Revert & Launch [v1.33 - 2014.12.20]
Yzangard replied to Malah's topic in KSP1 Mod Releases
Well, As I said I have the same issue with only SRL installed, not sure why this is happening. ModList is the one given by KSP-AVC, I realise that all mods aren't working with this one (just why ppl ?) -
[0.90] Simulate, Revert & Launch [v1.33 - 2014.12.20]
Yzangard replied to Malah's topic in KSP1 Mod Releases
I may add I REALLY want to use this mod for a RP reason since I plan to try to create some kind of mod based on data a player can gather using his own experiments on launches (at first but should be ported to any other aspect later) and KoS to create own "adaptive autopilot" (with some kind of Neural Networks for IA). Not sure I will be able to do this with tools at disposal but this mod will play a central part of my project, like KoS. - - - Updated - - - Ok, here is the log : Dropbox I can't see anything really SRL related but a ton of other stuff that causes errors. Facts are : without SRL, I have 60+ FPS, with it I have 20-25 FPS with the ship I built (very simple one). When I deinstall SRL, I have 60+ FPS back, same flight. EDIT : trying to replicate bug without other mods to check if it is a configuration or interaction with other mod issue. - ok, exact same behaviour : without SRL I have 100 FPS (I think RO is killing FPS a lot), with SRL I have 40 FPS -
[0.90] Simulate, Revert & Launch [v1.33 - 2014.12.20]
Yzangard replied to Malah's topic in KSP1 Mod Releases
Will gather log file as soon as possible, for the while here is the list of installed mods, 2 of them aren't up to date (In-Flight Waypoints and SmartStage) but they weren't installed when I tested since I am rebuilding my config because of FPS drops I couldn't understand. It seems I have no further FPS issue with FPS right now, here is the list : KSP: 0.90 (Win32) - Unity: 4.5.5f1 - OS: Windows 8.1 (6.3.9600) 64bit Filter Extensions - 1.12 USI Tools - 0.3.1 Ambient Light Adjustment - 1.3.1.1 AutoAsparagus - 0.8 Chatterer - 0.8.0.86 Community Resource Pack - 0.3.2 Contract Configurator - 0.4.3 Contracts Window Plus - 1.0.3 DMagic Orbital Science - 0.9.1 Editor Extensions - 2.5 Ferram Aerospace Research - 0.14.6 Hangar - 2.0.2 In-Flight Waypoints - 1.2.6 RasterPropMonitor - 0.18.4 Kerbal Engineer Redux 1.0 - 1.0.14.1 Kerbal Isp Difficulty Scaler - 1.4.2 Kerbal Joint Reinforcement - 3.0.1 HyperEdit - 1.3 kOS - 0.15.4 KSP-AVC Plugin - 1.1.5 Final Frontier - 0.6.4.689 PlanetShine - 0.2.2.1 Procedural Parts - 0.9.21 QuickScroll - 1.0.1 RCS Build Aid - 0.5.4 RealChute - 1.2.6.3 RealismOverhaul - 7.0.4 RealSolarSystem - 8.5 Regolith - 0.1.2 RemoteTech - 1.5.2 SmartStage - 2.4 TextureReplacer - 2.1.2 Trajectories - 1.1.2 Alternate Resource Panel - 2.6.3 Transfer Window Planner - 1.2.2 Karbonite - 0.5.1 USI Alcubierre Drive - 0.1.1 -
[0.90] Simulate, Revert & Launch [v1.33 - 2014.12.20]
Yzangard replied to Malah's topic in KSP1 Mod Releases
Hello and thanx for this great mod, Unfortunately, I won't use it anymore since I have HEAVY FPS drop due to this mod. With a simple pod on launchpad without the od I have constant 75-80 FPS, with this mod I have 25-30. Only this mod changes, I tried instal, then deinstall, then reinstall, then redeinstall and this is this mod for sure that creates this FPS drop. For any investigation, I use Realism Overhaul (who doesn't ?) and some other mods I can list you, all are installed via CKAN but KoS since it is not listed there (just why ???). Regards -
Hello, Mod should be good but I have a serious bug (maybe is it a feature but in that case, wrong choice of feature) : all my launches won't grant any science nor validate contracts, despite everything was ok (I got the signal announcing contract was successful). I have to remove the mod due to this.
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Yzangard replied to stupid_chris's topic in KSP1 Mod Releases
Hello all, Any reason why this mod can't work with x64 version of the game ? I understand why modders don't SUPPORT x64 (I woulnd'y neither) but why mod don't even load on this platform ? Basically, imho, x64 version is much more reliable than 32 bits version since I can load much more mods without memory issue, which is the main reason why x64 should be looked at in the first place.