EVDE
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Rocketeer
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Yeah, that's a good idea! I already thought (somewhere in my subconsciousness) that this would be a hard mod. By the way, do you know when KSP 1.0.x 64 bit for windows will be released? Because i need it to use kerbinside and all its thousand models.
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Hello everyone, I came up with an idea recently. We all know these cool videos where you can see a saturn V or a Soyuz being rolled out to the launchpad. Now i was wondering if there was someone who could make a mod that when you press the launch button, shows you like an animation from 10 seconds where the rocket rolls out of the VAB to the launchpad. I do not exactly know how hard it is to make this because i dont know if there are some tools that might help. (kerbcam maybe) So yeah, that was my request. BTW: if it's too hard, please don't get upset and yell(caps lock) at me that i'm asking the impossible. And if the mod already exists, please tell me.
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Does RT2 work on 1.0?
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I am patient, and i love it that these guys do it in their free time, i was just wondering. And yes this is an awesome mod, but maybe there was a less awesome alternative. I thought forums were made to ask questions and talk, if i can't ask questions without being unrespectfull and inpatient (according to you), there is a problem. Thanks for the answer by the way
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Does this mod work on KSP 1.0?
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Does anyone here know an alternative to Remote Tech 2 that does work on KSP 1.0 or does anyone know when a compatible version will be released? It is a installed by default on my ksp installs but now it doesn't work. Or is there a 3th party fix or something? Thanks!
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does this work on ksp 1.0?
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[1.1.3] Procedural Parts - Parts the way you want 'em - v1.2.5 July 3
EVDE replied to OtherBarry's topic in KSP1 Mod Releases
i seem to have a problem with the SRB's. I do not use 64 ksp, i do use FAR and deadly reentry. The SRB's seem to overheat very quickly and will even explode. I am sure it is not because i have to much to close together because i have only one. Can anyone tell me why this is? -
Awesome!!! thanks, by the way; i am a belgian 14 year old kid, i don't mind bad english!
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Does anyone else think there should be a mod or update where you could use the funding (so you have to build efficient rockets) but without the contracts? Now you might ask; "How would you get the money when there are no contracts?". Well i have been thinking about it and this is my solution: - You would have to set some goals for yourself before launching like: * Orbit Altitiude (with margins) * Landing Site * Docking with a certain spacecraft * Going into a certain SOI * The list can go on and on - The amount of funds you get are defined by how hard it is to reach the goals you set and if you reach your goals, there should obviously be made a chart that says what goal is worth how much money. - I see this mod working in both the science mode and the sandbox mode. What do you think, and let me know if such mod already exists?
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How much Delta-V do i need to get into Low Kerbin orbit (Or a little bit higher)?
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RemoteTech 2 CFG File for KSP Interstellar compatibility!!!!!!!
EVDE replied to EVDE's topic in KSP1 Mod Releases
Sorry for my bad grammar, i am Belgian and 14 years old, I CAN'T WRITE GOOD ENGILISH -
[1.0][Release-5-0][April 28, 2015] Active Texture Management - Save RAM!
EVDE replied to rbray89's topic in KSP1 Mod Releases
I hope you guyz can use this, btw it's not hard to make a config file. Just open one and you'll see -
[1.0][Release-5-0][April 28, 2015] Active Texture Management - Save RAM!
EVDE replied to rbray89's topic in KSP1 Mod Releases
I made some config files for those 2 mods because they did not seem to be integrated into the mod. put this files into the boulder&co/activetexturemanagerconfigs/ download link: https://onedrive.live.com/redir?resid=90814E99289CA4CE!6811&authkey=!ALr_U6sIM17o3gM&ithint=file%2c.zip