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EVDE

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    Rocketeer

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  1. Yeah, that's a good idea! I already thought (somewhere in my subconsciousness) that this would be a hard mod. By the way, do you know when KSP 1.0.x 64 bit for windows will be released? Because i need it to use kerbinside and all its thousand models.
  2. Hello everyone, I came up with an idea recently. We all know these cool videos where you can see a saturn V or a Soyuz being rolled out to the launchpad. Now i was wondering if there was someone who could make a mod that when you press the launch button, shows you like an animation from 10 seconds where the rocket rolls out of the VAB to the launchpad. I do not exactly know how hard it is to make this because i dont know if there are some tools that might help. (kerbcam maybe) So yeah, that was my request. BTW: if it's too hard, please don't get upset and yell(caps lock) at me that i'm asking the impossible. And if the mod already exists, please tell me.
  3. I am patient, and i love it that these guys do it in their free time, i was just wondering. And yes this is an awesome mod, but maybe there was a less awesome alternative. I thought forums were made to ask questions and talk, if i can't ask questions without being unrespectfull and inpatient (according to you), there is a problem. Thanks for the answer by the way
  4. Does anyone here know an alternative to Remote Tech 2 that does work on KSP 1.0 or does anyone know when a compatible version will be released? It is a installed by default on my ksp installs but now it doesn't work. Or is there a 3th party fix or something? Thanks!
  5. i seem to have a problem with the SRB's. I do not use 64 ksp, i do use FAR and deadly reentry. The SRB's seem to overheat very quickly and will even explode. I am sure it is not because i have to much to close together because i have only one. Can anyone tell me why this is?
  6. Awesome!!! thanks, by the way; i am a belgian 14 year old kid, i don't mind bad english!
  7. Does anyone else think there should be a mod or update where you could use the funding (so you have to build efficient rockets) but without the contracts? Now you might ask; "How would you get the money when there are no contracts?". Well i have been thinking about it and this is my solution: - You would have to set some goals for yourself before launching like: * Orbit Altitiude (with margins) * Landing Site * Docking with a certain spacecraft * Going into a certain SOI * The list can go on and on - The amount of funds you get are defined by how hard it is to reach the goals you set and if you reach your goals, there should obviously be made a chart that says what goal is worth how much money. - I see this mod working in both the science mode and the sandbox mode. What do you think, and let me know if such mod already exists?
  8. does this also work in sandbox mode? BTW I really love the concept but i also want to use it in sandbox
  9. How much Delta-V do i need to get into Low Kerbin orbit (Or a little bit higher)?
  10. Sorry for my bad grammar, i am Belgian and 14 years old, I CAN'T WRITE GOOD ENGILISH
  11. I hope you guyz can use this, btw it's not hard to make a config file. Just open one and you'll see
  12. I made some config files for those 2 mods because they did not seem to be integrated into the mod. put this files into the boulder&co/activetexturemanagerconfigs/ download link: https://onedrive.live.com/redir?resid=90814E99289CA4CE!6811&authkey=!ALr_U6sIM17o3gM&ithint=file%2c.zip
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