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Quasar

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Everything posted by Quasar

  1. Okay, I flew an Ike/Duna explorer out there to check the lagrange point. I couldn't find anything, but my flight wasn't exactly exact: it would be really easy to miss something small. I also tried checking the area around the equator between both bodies. Confirmed I was on the equator via a few graphical glitches (odd sharp edges in the lighting, where the different QuadTrees of the terrain meet up), and flew quite a few kilometers to the east and west. Fun fact: Ike isn't perfectly locked in the sky from Duna. It drifts east and west over the course of one Duna day (and Duna does the same from Ikes perspective). I travelled far enough to check it's entire path. I found nothing: no pyramid shaped mounds, no models, no magic boulders. I'm not entirely convinced there isn't something at the lagrange point that I missed, but I couldn't see or hear anything on the surface where they align.
  2. It's a screenshot of the Tylo Sagan, already documented elsehere in this thread. In other words, not a part of the puzzle. :/
  3. Assuming my "boulder at lagrange point" theory is right... A quick napkin calculation r = R * cuberoot(M2 / (3 * M1), indicates that the lagrange point should be approximately 27% of the way from Ike to Duna: 875,813 m above Ike or 2,324,186 m above Duna. That is roughly at the 5th yellow marker (or the second, if you're counting downwards) to the right of the red line (~ 28.5%). Within error tolerances, certainly. Coincidence? I'll let you decide.
  4. I think you're just corrupting the existing SSTV image. I don't think that's the answer. Has anyone calculated/visited the L1 lagrange point between Ike and Duna yet? I suspect that the 6 dots could be measurements, telling us that the magic boulder is located 6/7ths of the way to Ike, at the lagrange point.
  5. Hilariously, the Everis I can take off on Eve without using engines. Perhaps because I landed on a slight slope, when I try to tilt the nose up the plane accellerates quickly, and leaves the ground at 30m/s. I can only do short hops up to about ~20/30 meters, because without the ground to push against or any engine power I lose speed extremely rapidly, but still: unpowered, gravity-assisted take-off. Awesome. I wonder if it's a first? (I'll have to try it out on the mountains to the west of KSC).
  6. I have two possibilities. Assuming the red line is an arrow, the message is simple: put four kerbals on or near the pyramid, and the object will come down. Alternatively: assuming the the white dots to the right of the red line are measurement indicators: there is a celestial body 7 [units] above the south pole of Duna. 700 000m, perhaps? I'm inclined to go with the 4Kerbals solution, because it's simpler and a lot more fun. I expect someone will beat me to it, though. (EDIT) And Nova blows my idea's out of the water a minute or two after I post them.
  7. Had a rather... interesting... experience with my first lander on Eve. I brought it in a bit too fast and had my chutes torn off: I'm sure a lot of people have had that problem. But where it got interesting was how I reacted. I had no thrusters on the lander so, in the absence of any other options, I EVA'd the pilot, dived off the lander, and started thrusting upwards with the EVA pack. I survived. Bounced, but survived. Moments later my lander nearly crashed on top of me. Admittedly being stranded on Eve in your EVA suit isn't a particularly noble ending to the mission, but what I'm wondering is... how did I survive? Was it just a bug? Or is the air-pressure on Eve so high that it reduces a Kerbals terminal velocity just enough for the EVA packs thrusters to make a fall from orbit survivable? Anyone up to skydiving from Even orbit to find out?
  8. Here's a personal challenge I've been trying to complete in my spare time since 0.17 came out, and thought I'd share: fly a spaceplane on Eve. Rules: 1. Plane must be able to fly horisontally in the Even atmosphere for at least a minute. (Edited to clarify: this means powered flight, not gliding. If you’re losing speed or altitude, it doesn't qualify). 2. Plane must have landing gear. You don't actually have to land it, but the plane must be capable of landing on it's wheels. 3. Modded parts are fine, <i>so long as they're fairly balanced</i>. I'll leave it up to you to decide what that means. Achievements: 1. Interplanetary Spaceplane. (success) 2. Touchdown (land your plane on the Even surface) 3. Suborbital (return your spaceplane to a stable Even orbit after entering the atmosphere) 4. Vanilla (stock parts only) 5. Make Jeb Proud (no Mechjeb) 6. Spaceplane Ultima (land on the surface, then return to orbit: maybe impossible) My own attempt, the Everis I, has gone through more than a few iterations: blown up plenty of kerbals getting the interplanetary stages into orbit, and then stranded a few poor Kerbals around the sun with bad ejection and phase angles. Hoping to get there tonight! Will post pictures. (EDIT) Welp, my attempt failed... sorta. Utterly stuffed up the ejection burn and used up most of my cruising fuel fixing that (good thing I brought along an absurdly large cruise stage), but managed a successful insertion into the Even atmosphere after two rounds of aerobraking. Then I hit the same problems other people have been facing. In the upper atmosphere, the Everis I was completely unable to pull up. By the time I was low enough that I had enough control to pull up, the drag on the plane was incredible. It overpowered the planes engines: Jeb could glide it for half a minute or so by putting it into a brief dive to accellerate, but not much more than that. On the bright side, it was rediculously easy to land: I think spaceplane landers are a decent way to go when it comes to landing on Eve. I think a *proper* Eve-capable plane will require a very different design to a Kerbin-capable plane: something with minimum drag and maximum thrust. [b]Leaderboard:[/b] RedDwarfIV - The Kittyhawk - [i]Touchdown[/i]
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