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Obnoxious_Gamer

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Everything posted by Obnoxious_Gamer

  1. I'm getting a bit tired of parts exploding at their set collision speed no matter what angle they hit the ground. I was wondering if any of you wonderful people here had found a mod/workaround for that BESIDES modifying the collision tolerance for each part. Thanks for reading.
  2. Holy crap, you work FAST. Great job on the ones I've already seen.
  3. Is there any way to check the keybindings? I have no idea what that flares button is.
  4. Thanks! I put the KSP main file on my desktop so I can just extract mods to it straight from the downloads folder. It's a lot easier to do that when Windows can do it without another program.
  5. So, when I launch with these wheels they fall through the ground and don't animate at all. I've heard that extra FireSpitter.dll files might cause this, and I looked for extras but found none. Has anyone else had this problem/knows how to fix it?
  6. Is there any reason the download is in the form of a 7z file? I'd rather not have to download WinZip or anything else to install the addon.
  7. Alright, so I think I installed everything correctly. Unfortunately, all of the props are always stuck on the slow-spinning animation frame, no matter what, everywhere. I've only installed the recommended mods. Is 64-bit version the problem?
  8. Not to intrude here, but I've been reading back through the forum pages on this thread (got bored) and noticed a mention of InfiniteDice's Skillful mod. It was dismissed as being too complicated, but one poster on HIS thread created a .bat file (or something similar) to apply patches to every part in every KSP folder with the Skillful structural system, with material based on that part's category and type. I used it with 30-something mods running on an old save, and it worked great. The best part is, it patched parts that could be created from other parts. I'm guessing that, if Bahamuto adds shell selection for the guns in this mod, that .bat file will be able to give these guns the ability to work with skillful. With a few coding tweaks, of course, but nothing too major. If not correct shell damage, then the guns would at least stop working from damage taken. I'm going to try to do that if I have spare time, but I don't have at lot of experience with code and I'll only be able to do .cfg edits. And no, I'm not asking anybody else to do this. I just thought it would be cool.
  9. Yes, it's either an outdated version of KSP or a conflicting mod. Remember, this version of Skillful ONLY supports .23.5 use.
  10. I'm having that issue as well, with the latest release of Skillful w/ the mk. 14. I think it might have something to do with the BoatParts plugin.
  11. Yes, and the Home key fires them full auto. ID still needs to edit the powerpoint. You can change the firing key from inside the gun's .cfg file. Open it with NotePad.
  12. Was that engine model partially from Firespitter? I haven't loaded KSP in a few days but that looks like his turboprop model.
  13. Poor Bill, he's also sitting in opaque box! That looks like a Bf. 109 though, can't wait for it
  14. The "simply fall apart" bit in late-war, the "explode when shot" bit at any point in time.
  15. I really don't know. My crafts sometimes spread out on launch and then re-form when physics kicks in. It seems the bigger the craft, the less this happens. I'm going to go ahead and say that I THINK (underline, underline, bolded) it has something to do with the part hitboxes.
  16. It's weird...for the release before this one, I could have my entire plane on fire with no lag. But if there was a large fire, like the one that happens to the armored chassis, the game would lag into oblivion every time I got near it. Oh, and fuel tanks aren't visibly on fire either. Is there a way I could change this without having to learn Unity?
  17. Is there a reason my wings aren't visibly on fire/did you remove visible fires for wings and fuel tanks?
  18. For some reason FireSpitter parts don't have modified CFG files. Will there be a future release of changed CFG files from you/Snjo, or do we need to change the CFGs ourselves?
  19. This explains all of my missiles derping around and going through *****. I really wish I'd seen this sooner.
  20. Just make the engine's HeatProduction value lower if you want it to overheat less. It's in the part.cfg file.
  21. Yay, someone finally said something! I noticed some of the base parts were being moved down/backwards by one node and I had no clue what was wrong.
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