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KSP2 Release Notes
Everything posted by lextacy
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science labs are not valid "crew compartments" or what the game needs to look up as "min crew to operate" There are a few mods that force crew transfer in these such science modules. AFAIK the stock science lab has a 0/2 crew support. Technically game should let you use the stock games crew transfer function on that particular part. However most science labs such as from mods dont support a native crew compartment.
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[0.90] LEDJeb - Flight Data Readout [0.2 Beta] [2015.01.11]
lextacy replied to heaton84's topic in KSP1 Mod Releases
how are you getting that to work without a valid .exe ? In the release has only windows .exe . And yes ive clicked "run as executables". Then it says "invalid archive" -
[0.90] LEDJeb - Flight Data Readout [0.2 Beta] [2015.01.11]
lextacy replied to heaton84's topic in KSP1 Mod Releases
terrible delivery of this mod, folders and files everywhere and not even linux compatible. Please offer a correct version of this mod. -
[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
lextacy replied to agises's topic in KSP1 Mod Releases
I retract my statement in when I said the older version was working. It worked only 1 time. Im on Linux so I would need the later versions to benefit from the lockout bug. -
Text input controls craft - a bug that never gets fixed
lextacy replied to lextacy's topic in KSP1 Mods Discussions
yea its a Linux thing.....the thing is im trying to use a mod called Notes. Its where you use the keyboard A-Z extstesively throughout the flight. -
[1.1] NavUtilities, ft. HSI & Instrument Landing System
lextacy replied to kujuman's topic in KSP1 Mod Releases
the ones from Kosmodrome specifically, he has a runway that appears to be 90 east and 270 west. The gui has a way of adding it, but the glide slopes seem off? -
[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
lextacy replied to agises's topic in KSP1 Mod Releases
no I dont get an AVC message , to be more specific the game crashes at loading when the title Notes appears. You know the yellow progress bar? The 10.0 version , although 1 version older works like a champ It even supports control lockout as well! -
[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
lextacy replied to agises's topic in KSP1 Mod Releases
this is not compatible with .90 ! -
sweeeeeeeeeeeeeeeeeet!!
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anyone know what the new default ascent flight paths are ? I messed around the settings and my flights are going banananaas
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[1.2.1] Taurus HCV - 3.75 m CSM System [v1.5.3 - July 1, 2014]
lextacy replied to bsquiklehausen's topic in KSP1 Mod Releases
thanks! the rover landed like a champ!- 786 replies
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Hi, Ive tired out your .90 release and found 2 issues. 1. Your Falcon 9 1.1 is chalk full of NaN errors. Move a part and you risk NaN' ing your rocket in VAB and cant launch. Also right clicking a part NaNs the part and you have to delete it. 2. This one is major. And this is the same gimbal issue you had in 2014. Well in this new release its back. There is no gimbals control and the rocket just rolls end on end like it was tossed like a upside down frisbee. Hope you will fix the gimbals at least!
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I have a probe called Deep Impact that keeps getting this error. Ive repeated the problem several times with and without mods. It "rips" at very low speeds with TWR of less than 2. 1. I have over 100 struts clamping the probe down , so I dont understand what is going on 2. No DRE, no FAR 3. Ive tried cheats and Kerbal Joint Reinforcment and still it keeps "ripping" 4. Ive even placed a second set of fairings and an extra nose cone and still no dice 5. This only happens with the Deep Impact probe from RN probe pack.
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Someone in NASA has been taking lessons from Jeb...
lextacy replied to Fr8monkey's topic in The Lounge
this is how astronaughts should be trained. for reeeeeeeeeeeeeeeeeeelz -
I once had to berth a soyuz to my station, and only this time the arm got used to dock a ship. the reason was a docking bug prevented the ship from docking. So I used the arm. So moral of the story, in KSP always bring an arm to the station just in case
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[1.2.1] Taurus HCV - 3.75 m CSM System [v1.5.3 - July 1, 2014]
lextacy replied to bsquiklehausen's topic in KSP1 Mod Releases
Oh the wonderful things you can do with the new HCV parts......................A rover MSL cruise stage- 786 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
lextacy replied to Starwaster's topic in KSP1 Mod Releases
thanks! its says this difficultySetting = 2 is that medium?- 5,917 replies
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- reentry
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
lextacy replied to Starwaster's topic in KSP1 Mod Releases
Starwasher....is there a way to tell what settings DRE is operating at? DRE debugging window and its stock toolbar went to hell.- 5,917 replies
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- reentry
- omgitsonfire
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
lextacy replied to TaranisElsu's topic in KSP1 Mod Releases
Hey, can someone help me out with a problem. I had TAC life support kill off all my crew when it still had food,oxygen,water. So to revive my crew back onboard I edited the save file. Now I got the crew back on the station by using the "assign" trick. However TAC will not register them as valid members of consumers. As you can see on the bottom, the TAC window for Life Support Crew Roster says 0:00 for everything. Although the KISS has 400+ days of resources. I might have missed something in the save file that I need to edit. I hope someone can help me getting these crew members TAC compliant. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
lextacy replied to stupid_chris's topic in KSP1 Mod Releases
Me and several other have had this problem too. Also more people are having this issue since .90. I fixed it by doing a fresh install, fresh install of all up to date mods, then imported my game save in. Also does one of your symptoms include a disappeared chute staging icon? Also this is not limited to the MK chute. Hope chris can look into it after his vacation. -
Performance of game is.........
lextacy replied to lextacy's topic in KSP1 Gameplay Questions and Tutorials
I was jealous of that guy in the video who had 500 OCOT2 , but also had better frames when I have 90 flights. -
just saw bubbles , it sunk