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Posts posted by lextacy
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cant send a log file because because the only one I have is a player.log and its a rogue file from the old windows install. The dev is going to have to look through the code and see any conflicts it has with IR. THis is something them 2 need to collab on.
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I can confirm that the latest release 3.0.5.0 will not save your alarms after game exits!! Be warned !
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okay cleanly exiting game did not work, there is something wrong with the mod
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sorry should have been more specific, when trying to attach a robotic part in the VAB it crashes to desktop. I have Linux and once I removed tweak mod the IR parts worked as should. I dont have a player.log file only a KSP.log
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i havnt played the windows version for a while and I just tried out kerbal alarm for first time last night. Now last night I did exit game uncleanly through the KCS sceen. Lets see if I exit this next time and it saves alarms......
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thats really cool, did u make this mod?
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why is it when I add the auxilary fuel supply It disable the EFT and screws up the entire fuel systems? Even after pulling the aux supply it renders the vessel useless.
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Kinda useless mod if its going to do that, what could be the problem?
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Yes, the one I know if is ship manifest:
thanks! that was it! hey will this conflict with crew manifest?
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Im trying to send a rover with the Apollo Saturn V ,but of course making an attached rover will not only not fit , but add too much weight to the vessel. Could I stuff a bunch of KAS grabs and build one after I land on mun? The important thing is the unmanned "rover" module which I will use a probo core needs to be able to function so I can kerbal attach rover parts to it. It also sounds like a fun challenge to do as the real astronaughts had to unpack their rover parts from the LES module and assemble it.
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please update for Infernal Robotics, its not compatible
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I had crew manifest once upon a .23.5 ago and was able to transfer science thru crew manifest. Now in .25 I have the latest crew manifest, but no science transfer. Im thinking maybe I had another mod you need to do science thru CM? Does anyone know the mod?
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So you remove Tweakscale and the problem goes away? What made you think this is a problem with IR again? Anyway, just so you know, TweakScale 1.47 apparently fixed that issue.
tweakscale did fix the issue good enough , perhaps Skirut could make the parts for the different sizes as he used to. Things were much more stable.
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Huge bugs with this release. Totally unplayable. All IR parts cause a crash right on part attachment in VAB . Once I deleted your "dependancy" called TweakScale the parts can be mounted. When will you provide an update for to support the dependancy? Or is this an issue with the mod author of Tweakscale?
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yea it was copied from the windows install , ahh the migration terrors
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hah, not even close ! But nice try....the fix is this.........go to your settings.cfg file located in the main KSP directory and look for this line of code :
MODIFIER_KEY
{
primary = RightShift
secondary = None
group = 0
switchState = Any
}
Originally it was set to ALT , so the above code is the correct code.
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So nothing works ive tried alt clicks control clicks shift clicks all in 100 combinations and no fuel transfer window will show up. Is Linux just this bad of an expierence? Is there a way to hack a setting in the .cfg file to force the key cobmos to work?
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Read OP
yes im aware you can edit the Remotetech.cfg file, ive done this before and its not stable. It increases the rate of the game crashing 300% . I was hoping for actual hard coded support by the developer of this mod. I guess Im asking for too much :/
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anyone know how to force the game to run on a certain monitor? or even windowed mode?
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version 0.39.1 of All of It In 1 is now available. Find links in the OP.
Changelog:
- Included latest version of Kerbal Konstructs (v0.5).
- This introduces stage 1 of a base management strategy layer to career mode.
- All of KerbinSide's base configurations have been updated to take advantage of this.
- If you don't want to pay funds to open bases in career mode, open KerbalKonstructs.cfg and set disableCareerStrategyLayer = True
what about RemoteTech 2 support?
- Included latest version of Kerbal Konstructs (v0.5).
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The fix was to go into the Keyboard settings and disable the modifier key.
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now the number pad issue is still not resolved
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more issues found...........and on a more serious note
1. The number pad does not work
2. Other various keyboard keys such as Alt-F12, Mouse-Alt , or Alt to use SAS will leak unto the Ubuntu desktop shutting down the computer.
3. Mouse movement is way too fast
Id go on with my life with at least having full keyboard support in Linux.
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errrm .... what does your folder structure look like for that mod?
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Yes, mod settings. Most mods, including FAR, RealChutes, and TAC Fuel, keep a settings file in the mod folder – that's why the settings persist across saves. A few save settings in the persistence file. KAC 3.0+ stores some settings in each.
oh okay...well everything looks good and the game runs. Now the only mod not working with the Linux version is Kerbal Konstructs. This is the mod that lets you launch at different facilities and add static buildings and props to Kerbin. The thing is people are getting the mod to work but I dont know how they are?
Kerbal Alarm Clock not saving alarms after exiting game
in KSP1 Technical Support (PC, modded installs)
Posted
there is NO LOG FILES or any other information I can send, ive told this several times that there is no player.log file. Sorry but thats leaves the issue on the authors hands to figure out in his code its conflicting with any of squads mechanics or 3rd party plugins. Im not here to hold developers hands in solving issues with their own mods. If its their problem then its stays thier problem.