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lextacy

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Posts posted by lextacy

  1. Please read the How to Get Support (READ FIRST) sticky and post the requested information either here or in the KAC thread.

    there is NO LOG FILES or any other information I can send, ive told this several times that there is no player.log file. Sorry but thats leaves the issue on the authors hands to figure out in his code its conflicting with any of squads mechanics or 3rd party plugins. Im not here to hold developers hands in solving issues with their own mods. If its their problem then its stays thier problem.

  2. Im trying to send a rover with the Apollo Saturn V ,but of course making an attached rover will not only not fit , but add too much weight to the vessel. Could I stuff a bunch of KAS grabs and build one after I land on mun? The important thing is the unmanned "rover" module which I will use a probo core needs to be able to function so I can kerbal attach rover parts to it. It also sounds like a fun challenge to do as the real astronaughts had to unpack their rover parts from the LES module and assemble it.

  3. version 0.39.1 of All of It In 1 is now available. Find links in the OP.

    Changelog:

    • Included latest version of Kerbal Konstructs (v0.5).
    • This introduces stage 1 of a base management strategy layer to career mode.
    • All of KerbinSide's base configurations have been updated to take advantage of this.
    • If you don't want to pay funds to open bases in career mode, open KerbalKonstructs.cfg and set disableCareerStrategyLayer = True

    what about RemoteTech 2 support?

  4. Yes, mod settings. Most mods, including FAR, RealChutes, and TAC Fuel, keep a settings file in the mod folder – that's why the settings persist across saves. A few save settings in the persistence file. KAC 3.0+ stores some settings in each.

    oh okay...well everything looks good and the game runs. Now the only mod not working with the Linux version is Kerbal Konstructs. This is the mod that lets you launch at different facilities and add static buildings and props to Kerbin. The thing is people are getting the mod to work but I dont know how they are?

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