-
Posts
271 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by BadLeo
-
Banned for not being crash-safe
-
This mod is gold. Adds lots of flavor and its really funny. I'm having and lil issue with the 0.62 version. The Select New Mission window moves up and down when I click on any of its buttons. Its currently a pain in the ass to actually pick a mission for me because I have to fight to "hit the button". Even to hide completed or unavailable missions and to close the window is hard. Does this behaviour is known? Edit: It may have something to do with the resolution I'm using (1280:720 windowed), that currently doesn't handle showing the Select New Mission window entirely.
-
Banned for living on a too far away moon
-
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
BadLeo replied to MacTee's topic in KSP1 Tools and Applications
Uuuh, new shiny version!! *Downloading* Well, I did not thought about what kind of export list I would expect until now... I do prefer plain text, but its a personal preference and nothing more. What I think is that comma separated can be messy and xml... is xml. It can handle lots of info better, but kinda overuse if what you're going to show is just mods names and versions, I guess. I dunno. I would handle any of them gladly, instead of coming here to ask "MacTee, could you make it print my mod list with extra large font and bright blindly colours so I could be an annoying derp while posting my issue info, pleeeeeeeeeeeease?" , but I think plain text is the one to go to please general people, from noobs to veterans, and for handle simple info like mods names and versions. XML could be used if you are thinking about a feature to handle general statistics and more info, though. There could be another option: printing the list to an image. It has the downside of not being editable, but it can be its good point, too. If one just want a list of his installed mods to post on the forum, why bother editing, anyways? But its just an ideia... Edit: To bypass the thing with mods folder contents being erased, I let everything inside the root file checked and uncheck the override option. Works like a charm if you are installing new content and have that outdated dependant mods attached. Edit2: Forget about the 'print to image' thing. I was tripping on my sunday morning black strong cofee. I meant PDF. But, then again, it may be cumbersome to handle PDF exporting, I guess. -
International politics doesn't have good sides and bad sides, it has interests. And if you see yourself on the way of a big shot, you're screwed. People of Diego Garcia, on the Indian Ocean, what do you think about the good guys from US and UK? And you, people from Ukrania, what do you think about friend russians? Of course, there's good people everywhere, but is there good people at the cabinets? But this is not about international politics, it's about this series. Being silly lil cratures, I think you could, if is that your taste, add some humorous lame excuses and names for their wars. Not that real war have not-lame excuses, I dare to say. But... how about the Great Kerbal War of the MOAR Boosters? Or the 6 days wars of the eccentric orbit? Or the Cheese War (ok, this one I imported from Dwarf Fortress lame names for wars). Add a bit more spice to it, man! Still, nice story, lots of potential... =)
-
You can change controls to fit your taste. But the bullets... well... dodge'm =P For me, I simply fell that people, specially russian players, take it too damn serious... ALL THE TIME. I can't take to much time of serious gameplay without a lil' naught trolling...
-
I don't see WT being a P2W darn thingy... at least not too heavily...
-
I have 73 itens on my GameData folder. Your mod can be SERIOUSLY useful to me. Still, what dos it do with the textures when they're not immediately needed anymore? Doest it unload it, freeing memory for other things, or does the texture keeps loaded? I'm asking because lately I started to monitor my memory use while playing KSP and I see that memory doesn't seem to get cleaned. I have 6gb Ram, the game loads itself and properly start at 3 or 3.5 gb use and this always get bigger and bigger, until I either close it or it crashes. So, if there's a way to keep memory from getting "flooded", so to speak, I ask: where do I send the check? (AAND I use that lil Large Adress Aware thingy. Without it, KSP doesnt even load with that many mods...) Edit: Always a bad idea to post the first thing to come to your mind before browsing through the thread. Odds are that someone said exactly the same thing way before you. On the first page. Forth post.
-
Banned because of too small boosters.
-
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
BadLeo replied to MacTee's topic in KSP1 Tools and Applications
Another thing: is there a way to print a list of all mods I have installed through KSPMA? Edit: or export. -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
BadLeo replied to MacTee's topic in KSP1 Tools and Applications
Sure, no problem. The KSOS comes with Firespitter and RasterProperMonitor files http://forum.kerbalspaceprogram.com/threads/68429-0-23-5-Kerbin-Shuttle-Orbiter-System-v2-08-aka-Kerbin-Mini-Shuttle The Interstellar comes with TreeLoader plugin http://forum.kerbalspaceprogram.com/threads/43839-0-23-5-KSP-Interstellar-%28Toolbar-Integration-New-Models-New-Tech%29-Version-0-11 Connected Living Space and SteamGauges both comes with Toolbar file http://forum.kerbalspaceprogram.com/threads/70161] http://forum.kerbalspaceprogram.com/threads/40730-0-23-SteamGauges-V1-5-Analog-Radar-Altimeter-and-More! I think there are a few others that i know, but couldn't find them. Hope this will help. -
[AnyOS] KSP Mod Admin v2 - Mod install with a few clicks
BadLeo replied to MacTee's topic in KSP1 Tools and Applications
Hey MacTee, since I became aware of your mod I'm in love with it. I cant say how much I appreciate your work. =) I was reinstalling my (many, maaany) mods today because of a graphical problem I'm having and I came across something... It's not an issue, i think, but a minor nuisance. There are some plugins that are core to many different mods, like the Firespitter, Toolbar, etc. Sometimes mods that are dependant or that work with plugins of other mods distribute that content inside it's own zip/rar/wathever archive, but not always an up to date version. When you're installing something with ModAdmin, you can actually uncheck the "override existing files" or you can simply not check the box of the unwanted file inside the compressed archive, but it behaves kinda counter intuitive if you let both unchecked, because albeit it doesn't actually override the content you already have installed, it erases it. So, I was thinking if you could put an option on the right button menu for "protect the installed file" or something like that, that will simple block any changes on the mod file, so that anything inside it will be overwritten, deleted or modified while the option is active. Did I made myself clear? Don't know if my text is confusing or if is just me being tired... Edit: I meant "nothing inside it will be overwritten, deleted or modified while the option is active". -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
BadLeo replied to shaw's topic in KSP1 Mod Releases
Hahaha, me too. I tried to fix his head for the custom one made for him on this save, but couldn't get it right. So, I think I'll just let him stick with his new... aham... preferences... -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
BadLeo replied to shaw's topic in KSP1 Mod Releases
I love the work you guys do. You turn an already cool game into a spectacular show of coolness and gender inclusion :D:D -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
BadLeo replied to sirkut's topic in KSP1 Mod Releases
Did you read that lil' piece of text called thread title? It says "broken in 0.23.5". Have some patience and the mod will be fixed. YAY! When its done, will name my first creation with IR in 23.5 after you, Sirkut. XD