Chris_Pi
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Everything posted by Chris_Pi
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I'd have some on the outside. It's a smallish part. And knowing where your rocket is designed to fall apart never hurts. I'm Sorry Jeb, I - That's no problem I'll get right on it. Please put the crowbar and magnet away, Jeb.
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Chris_Pi replied to Paul Kingtiger's topic in KSP1 Mod Releases
So, Some details not quite nailed down. No problem. I edited the .cfg Bribed a Kerbal down on the manufacturing line to misplace the 1 liter tanks and install 6 liter ones as an emergency substitute part. They'll do anything for a couple nice hot S'mores delivered around breaktime. -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Chris_Pi replied to Paul Kingtiger's topic in KSP1 Mod Releases
Is there any particular reason (Like maybe I can't count to ten with my shoes on) that the fuel cell water tank is undersize? I opened up the .cfg to have a look at things, And it looks like a full H2/O2 load produces almost 5.8L water. It only really matters for a fuel cell/Elektron battery setup with no other storage that sees 15+ hours of continuous use, So it's not a big deal but I was wondering. Also, Total power output charges 333 Z-4K batteries with a bit left over -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Chris_Pi replied to Paul Kingtiger's topic in KSP1 Mod Releases
I guess I should cut it out with the 3:00 AM troubleshooting then. Is any of this supposed to change the water tank size on the fuel cell? That's what sent me down that particular rabbithole. -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Chris_Pi replied to Paul Kingtiger's topic in KSP1 Mod Releases
THis is a case of PEBKAC rather than a problem with the (exellent) mod, But I'd like to point out that if you wish to use the 25% TAC config, Remove the existing config file. Having both in there at once does... Strange things. -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Chris_Pi replied to Paul Kingtiger's topic in KSP1 Mod Releases
Who-hoo!!!</Homer_Simpson> -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Chris_Pi replied to Paul Kingtiger's topic in KSP1 Mod Releases
I was responding to this part of Daishi's post: Where he suggests fixing the price/size mismatch between TAC and US resource containers. The price per liter for the same resource would have to change depending on what type of container it was in. I'm not really familiar enough with how KSP works to be sure, But that might be a difficult thing to do. -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Chris_Pi replied to Paul Kingtiger's topic in KSP1 Mod Releases
Is it even possible to distinguish between TAC-water and US-water and charge different prices? It would seem to me that would require them to be different resources with identical loooking names in the VAB, Then the same thing out on the launchpad. (And that would make a money machine. Launch an empty US wedge+full TAC can, Transfer, recover, PROFIT!) Realisim Overhaul doesn't line up with this if the same resources are used in other parts, But if it's just for life support upping the consumption rate per kerbal would make the size/weight correct for how long it all lasted. The numbers would be too small but it would otherwise work. -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Chris_Pi replied to Paul Kingtiger's topic in KSP1 Mod Releases
I'd change to match TAC. TAC allows consumption rates to be adjusted anyways, So match the TAC parts and then adjust consumption rates up if you want. And having wedge capacity too large means it doesn't really make sense to use them for anything but Huge crews on long trips. Scaling stuff to real-life has worked out very well for the rest of the mod but here you want to scale to Kerbals. Human-sized metabolisms don't really make sense for green guys who can fit into a 1.25 m dia. capsule, and realistic food storage space results in unreasonably large amounts of storage in a single wedge from a gameplay perspective. For fuels the scaling is both realistic and reasonably matched to the rest of the ingame parts. I think in this particular case, Real life is interfering with fun. -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Chris_Pi replied to Paul Kingtiger's topic in KSP1 Mod Releases
I could sit here and look at that all day long. I rally oughtta go eat somesting now so I'll starve slower. -
Thanks - I was just double-checking to see if it was around what I thought it was. Have to build a low-orbit work truck for moving kerbals around and generally doing stuff. Slapping one of those on it should stretch working life out a useful amount. I was going to just wait until you released the TAC pack, But it looks like Clueless Kerman wandered out an airlock. Gotta go pick him up. Again.
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Chris_Pi replied to Paul Kingtiger's topic in KSP1 Mod Releases
Sticking stock radial batteries in the science wedge is the battery wedge AFAIK. Shouldn't be difficult to copy a wedge and change the resource stored in it for a roll-your-own battery. The license does permit this for your own use, you just can't redistribute. I've been meaning to do this myself but never got around to it. I'll let you know if I run into any problems. And yeah, the stock batteries aren't the prettiest things around. Especially here. -
Just to double-check Last mention of how much consumables the EVA-X held was 15 hours. Is this still the plan for the TAC parts release? Also, does it include any waste storage ore is that just dumped?
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Chris_Pi replied to Paul Kingtiger's topic in KSP1 Mod Releases
And here I was guessing that was the water filter. That even makes sense! -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Chris_Pi replied to Paul Kingtiger's topic in KSP1 Mod Releases
That little warning sign on the back of the water filter? is a nice touch - Like some pointy-haired boss insisted it be added, But Let's not insult anybody by having it someplace someone might actually see it and think it was meant for them. Nice change of pace from the real world. (6' broach as big around as my leg and covered in thousands of pointy teeth? If I couldn't tell that was something I ought to keep my fingers away from without the sticker, I'd be out of fingers before lunch anyways ) -
Well, Something weird is going on. If i fold up the panels and run it dead with the antenna power draw everything starts right back up when a panel is deployed by a kerbal EVA. No change in the behavior of the elektron. Weird part is pulling that wedge out ought to fix it and it doesn't. May just be a case of two mods not playing well together. I'll try poking at this a bit and see if I can figure it out. Maybe Remotetech isn't letting the elektron switch off/doesn't update power draw if there's no connection? I'll try poking at this some more and see if I can get anywhere. It's not exactly a game-breaking problem anyways.
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Wonderful. I was just hoping it might be possible. Didn't think it would be that simple. Thanks. I'll fiddle around with it and see how things work.
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Ohh, The TAC wedges are going be some serious eyecandy. Also, was wondering if there's any possibility of having high power draw wedges shut down when they don't have enough electric input to run themselves? I've been doing a fuel cell/elektron-as battery trial run for a Remotetech relay station parked on the Kerbin-facing side of Mun. It works great until I do something stupid and let the elektron run the batteries dead. The four fold-out panels provide enough power to get the water split again during the day if I run it intermittently but if power ever hits zero there's no way to switch off the elektron. The whole thing's bricked with plenty of light on the panels but zero power. Sizing the panels to handle peak loads would work but doesn't make much sense for any of the reprocessor wedges that are only used occasionaly if the craft has batteries anyways. That said, Those two wedges make for a pretty amazing battery setup. Definitely something I plan to use in all sorts of places.
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Generic shiny lightweight metal works just fine for me. Looking good.
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Not to pick nits, but.. (Now watch while I pick nits) Galvanized aluminum? I'm not even sure that's possible. Steel, No problem. I can't find any mention of galvanizing aluminum anywhere. It has a pretty tough oxide layer anyways, and I'm not sure zinc would stick to that or provide any benefit if it did. But whatever it is, It looks great. And my materials-ID skills here are already well established. Not very good, But well established. Please carry on with the cool mod.
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Aluminum components, Plastic components, All made with duct tape! It still looks good.
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Very nice. The rounded one Looks a very much like a blow-molded plastic tank, right down to the screw-on cap on the top. Is it the tank for "slightly-used" water?
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I was thinking just a science storage wedge, but a complete return capsule would be a really nice low-partscount solution. A two-part design might make sense. Use a capsule with a heatshield, one (or two, as Cpt. Kipard suggests) sample storage spaces and a small parachute. Add a backshell with a decoupler built into the top, 50-100 M/S RCS fuel/motors and an hour or so of battery power. By itself it could get down from LKO. Pop the backshell off when the parachute opens. Use the backshell for attach points for whatever motors and such are needed to get the capsule back from further out, Remotetech antennas, and whatever else someone might want to stick on. Should be a fairly simple to use system that can be pretty much glued onto an existing vehicle and separated without leaving any parts laying around. It's probably a separate project all by itself, But would be nice to have around.
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Some kind of science sample storage would be very welcome - Storage in manned capsules was a sensible place to start, But having something lighter for what's probably usually a shoebox-sized payload that needs returning makes for easier sample transport/return. It would be nice to be able to send samples/data back to Kerbin without slinging a whole capsule across a solar system.
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You mean we can't have boring tanks? (Kicks dirt, sighs) ...Well, I guess.