David H
Members-
Posts
110 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by David H
-
[1.12.x] Crew R&R - Crew Rest & Rotation
David H replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok so which 1. -
[1.12.x] Crew R&R - Crew Rest & Rotation
David H replied to linuxgurugamer's topic in KSP1 Mod Releases
It won't let me. https://prnt.sc/qgnsbl https://prnt.sc/qgnsgo https://prnt.sc/qgnsl5 https://prnt.sc/qgnsqk Should I try 1.1.9.2. or 1.1.10 since it's good for 1.8 https://prnt.sc/qgnt61 -
[1.12.x] Crew R&R - Crew Rest & Rotation
David H replied to linuxgurugamer's topic in KSP1 Mod Releases
Will this or an older version work on 1.7.3. Can you make it possible to extend the off time for someone that has been on a mission for yrs. Someone that has taken a trip to Jool should get more than 28 days. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
David H replied to politas's topic in KSP1 Mod Releases
Ok I thought that was in the settings. When I click open ksp it opens the desktop version as I wanted. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
David H replied to politas's topic in KSP1 Mod Releases
Ahhh. Ok then how would I get them to go to a desktop copy I use? Do I still need to keep the folder for the non extracted files? Is there a way to get ckan to not store them. -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
David H replied to politas's topic in KSP1 Mod Releases
https://prnt.sc/qf1zwe https://prnt.sc/qf20c8 https://prnt.sc/qf20mw https://prnt.sc/qf21fx -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
David H replied to politas's topic in KSP1 Mod Releases
I did. Did you see the picture? -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
David H replied to politas's topic in KSP1 Mod Releases
How do you get ckan to extract the files. It doesn't and I have to send them somewhere else then extract them over. https://prnt.sc/qf01fq -
[1.11] RemoteTech v1.9.9 [2020-12-19]
David H replied to tomek.piotrowski's topic in KSP1 Mod Releases
How insert a file and I have no output log. RT folder. Default settings. Never showed up to change them https://prnt.sc/qezygs https://prnt.sc/qezyjf ksp folder https://prnt.sc/qezz1u I bet it's simpler than that. What about not installed correctly. I installed the mods and loaded the game. Nothing worked. New clean install. Haven't played in 2 yrs. -
[1.11] RemoteTech v1.9.9 [2020-12-19]
David H replied to tomek.piotrowski's topic in KSP1 Mod Releases
RT is not over riding stock system. I've run into this problem a long time ago but can't remember where the setting was to change that. https://prnt.sc/qdyg7y https://prnt.sc/qdygh2 https://prnt.sc/qdygkp -
Mods have module mgr inside their folder. Mods are hidden inside a subfolder inside subfolder. They don't update their links. Some links go to pages that no longer exist. Some to older versions. Check your links. Some mods have their op a complete mess. People don't want or can't read through your mumbo jumbo looking for a link. Read a few sentences about your mod. A few pics and download. A simple format would make things easier. DOWNLOAD Dependencies Optional to flesh out the experience Optional to add to forum. Or the format on this mod. However I still can't get it to work. There are still people 1st time playing the game. 1st time installing mods. 1st time not using the steam workshop. People. Don't over analyze it. I said SOME. That does not mean every single 1. Just because you can find the links. Know how to program. Spend hours on end in github curse and everywhere else downloading mods. Doesn't mean everyone can. And ^ is not pointing at you star. I know someone wants to say something.
-
Confused about what? You need to be more specific. Which version is the mod good for. 1.3 or 1.4 If it tells you to it's good for 1.4 then it should work with 1.4. Not tell you to download 1.3. I tried it. It doesn't work for me. I can not get it to work. I completely removed everything. Added each mod on the page 1 by 1. IT DOESN'T WORK FOR ME. What is wrong. I would be willing to share the screen and show exactly what I'm doing. As far as I know. Some of the mods required are specifically for scaling the system. What's wrong with putting them in to 1 folder to be downloaded. Ease of use attract more people to your product.
-
I can't get this to work. Title says 1.4.5 yet it says So is it 1.4 or 1.3. I tried both 1.3 it says to use 1.4. I tried 1.4 and it doesn't work either. http://prntscr.com/loqgpi When it loading it was a small window. It had all the launch site icons but to small window. When I expanded to full screen the icons blacked out. I have all the mods and a few that have nothing to do with rss. http://prntscr.com/loqjbo
-
[1.11] RemoteTech v1.9.9 [2020-12-19]
David H replied to tomek.piotrowski's topic in KSP1 Mod Releases
Not just octo http://prntscr.com/lbjhma http://prntscr.com/lbjhxm http://prntscr.com/lbji58 http://prntscr.com/lbjj0y http://prntscr.com/lbjjaq @PART[probeCoreOcto_v2]:FOR[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } Edit. Reset settings Full reboot. Relaunched vehicle. Had full control. (This time it had kerbal in.) Activated antenna on crew module. Still control. Staged it all apart. Had control on the sphere with no antenna active. No control on octo. Could not activate antenna. No delay though. It should be set to delay in settings. Will check. -
[1.11] RemoteTech v1.9.9 [2020-12-19]
David H replied to tomek.piotrowski's topic in KSP1 Mod Releases
Reloaded default settings. Still have direct control on probes. -
[1.11] RemoteTech v1.9.9 [2020-12-19]
David H replied to tomek.piotrowski's topic in KSP1 Mod Releases
Hours later. Loaded game with all mods installed. Plays just fine. The only thing I can think of that I did was to remove every mod then reinstalled (Copied folder from desktop not new download.) a few at time. I hit reload button a few times. Still have that blank window I showed earlier but everything works. Probably because it's not attached to craft. Delay, signal, need antenna. Now I forgot how to launch a probe and get orbital without loosing signal before I get satcom setup. -
Yeah I don't want to have to do this all the time. http://prntscr.com/l6hywu
- 2,505 replies
-
- life support
- overhaul
-
(and 1 more)
Tagged with:
-
I think it might be remote tech. Having trouble with it as well. I did what they said over at rt forum. To go into settings and reload seems to help part of rt problem. However still don't need an antenna with the test probe I launched and no delay. unless the probe has a really long range long range and doesn't show it's signal.
- 2,505 replies
-
- life support
- overhaul
-
(and 1 more)
Tagged with:
-
[1.11] RemoteTech v1.9.9 [2020-12-19]
David H replied to tomek.piotrowski's topic in KSP1 Mod Releases
Did that. Antenna seems to work. Haven't tried kerbalism antenna. I did however have a probe that had connection and no delay 3/4 to mun. At 40K http://prntscr.com/l6fivb At 225K have control. Tested antenna. It does show signal with ksc. Turned off, kept going. Notice RT display is blank. http://prntscr.com/l6fjlh In space no connection but still have control http://prntscr.com/l6fj1z KSC I see signal but red http://prntscr.com/l6fjb6 More screenshots mod list -
Moved everything out into a desktop folder. Added a kerbalism then a few at a time. Everything seems fine now. 1.5 KSP See screenshots
- 2,505 replies
-
- life support
- overhaul
-
(and 1 more)
Tagged with:
-
A few more http://prntscr.com/l6fbzh Last 2 installed and now there's no problem. I do have more power than there was in stock but at least I don't run out on the pad. I guess that's good.
- 2,505 replies
-
- life support
- overhaul
-
(and 1 more)
Tagged with:
-
Installed a few and get double the time. mod list http://prntscr.com/l6f3u6 2h18m battery http://prntscr.com/l6f49l More mod http://prntscr.com/l6f5fp Everything same
- 2,505 replies
-
- life support
- overhaul
-
(and 1 more)
Tagged with:
-
Without Kerbalism http://prntscr.com/l6ey7s With http://prntscr.com/l6ezym http://prntscr.com/l6ezd2 http://prntscr.com/l6eyk0 http://prntscr.com/l6ezn1 http://prntscr.com/l6ezsy Mod list http://prntscr.com/l6f12j I just tried with just kerbalism. Something is not compatible.
- 2,505 replies
-
- life support
- overhaul
-
(and 1 more)
Tagged with:
-
[1.11] RemoteTech v1.9.9 [2020-12-19]
David H replied to tomek.piotrowski's topic in KSP1 Mod Releases
I can't seem to get remote tech to work. Before ksp added antenna signal. I never had a problem. I haven't played in awhile. New up to date install. When I add remote tech it disables the stock code of antenna's and does not require an antenna to launch anything. I installed kerbalism. With remote tech the power usage is fine. Uninstalled remote tech and kerbalism changed power usage to unmanageable. Had to spam 1x1 small solar panels into every open space just to maintain power. Removed kerbalism, remote tech installed and power usage is fine but no antenna signal needed. I tried a couple older versions from here, going back to 1.8.11.131 https://github.com/RemoteTechnologiesGroup/RemoteTech/releases -
Kerbalism sets everything that uses power to a number way to high to be able to launch anything. Using the 1st control probe. I had to add around 100 1X1 square solar panels and I still couldn't keep a charge. Launching at night with ltv45. I lost power in less than a few seconds. Launching in the day. I still lost power. I had to put a MK1 command pod and a kerbal on board to get the satellite into orbit. However when I released the probe, I would loose power then it would go back up to around 10 of the allowed 400 from the massive batteries I spammed on the craft. Then it would fall. I put the probe into dormant mode and it would still loose power. All antenna's were retracted. I tried the 1st kerbalism antenna but the game wouldn't register it as having an antenna on board for the mission. Having remote tech installed. Battery usage is fine but I didn't have a need for an antenna signal. Remove remote tech and power usage was unmanageable.
- 2,505 replies
-
- life support
- overhaul
-
(and 1 more)
Tagged with: