

Cocox
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Spacecraft Engineer
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Cocox replied to Paul Kingtiger's topic in KSP1 Mod Releases
I have been away from KSP for about a year. Does this mod work with current 1.12.3 game version? Thank you!- 1,557 replies
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- kis
- universal storage
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Your screenshots are amazing. What graphic mods and screen resolution are you using? Thank you!
- 22,701 replies
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- totm march 2020
- mod
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Game performance issue
Cocox replied to Cocox's topic in KSP1 Technical Support (PC, modded installs)
Thank you guys! KSP without mods at max detail and 1440p: 130 - 144 fps with a decent ship that has about 100 parts. KSP with mods at max detail and 1440p: 7-18 fps with same ship. BUT! I played with the radeon software and set it to take control over the game's graphics and now I have 40-70 fps for KSP with mods. GPU usage got higher at 40% average.. So those 40-70 fps are ok for me. Game is playable. -
My PC specs: Ryzen 7 3700X MSI MPG X570 Gaming Plus Sapphire Radeon 5700XT Nitro+ 32GB RAM DDR3200 2x 1TB Intel 660p NVME SSDs I run the game on maximum details at 1440p resolution. A LOT of mods. Idle Windows 10 uses about 6.6 GB of RAM. When KSP is running I use about 30-31 GB of RAM in total. PC monitoring software shows that I use a little over 10% of CPU at 49 degrees celsius and 15% GPU at 52 degrees celsius. And the game runs at 7 to 18 fps.. I don't understand where the bottleneck is.. Anyone else faced the same issue?
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Anyone Else Recently Build A Bad@** PC in Reponse to upcoming 1.1?
Cocox replied to scribbleheli's topic in The Lounge
I have Intel i7 3770k @ 3.4ghz Gygabite M1 Sniper MB 32Gb RAM 256 GB OCZ SSD 2 TB Seagate HDD Radeon 7950 This computer I have it for the last 4 years if I remember well. It was with 16GB RAM initially. Aftee 1.1 release I upgraded to 32GB of RAM and I think I run KSP with almost all the 1.1.2 and 1.1.3 mods that are available and still have about 6 GB of RAM free.. -
Mount and Blade Bannerlord.
- 13 replies
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How do I make it give a fixed amount of credits every quarter? Say.. 200.000 credits.
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[1.2 - 1.4] Elephant Engine, v0.2 (2016-05-06)
Cocox replied to NecroBones's topic in KSP1 Mod Releases
There is a slight flaw in your design. On Kerbin, elephants are green.. -
Tracking Station not selecting vessels
Cocox replied to kyrcant's topic in KSP1 Technical Support (PC, modded installs)
I have the same issue but no RemoteTech installed!!!! -
[1.8.x] Impact! - impact science and contracts -v1.8.0
Cocox replied to tomf's topic in KSP1 Mod Releases
Where can I download 1.4.2? -
Where do I find the Soyuz service module with the red star?
- 22,701 replies
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- totm march 2020
- mod
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Hi! I am playing KSP 1.0.5 with several mods, yet way less than I used to in 1.0.4. After the game loads and I load the saved game, I am at 2.3 gigs of used memory by KSP in KSC screen. Going to the VAB suddenly increases the memory used to 2.6-2.7. After launching a mission, memory used jumps to 3.1-3.2 gigs. So basically, I can only run one mission before having to restart the game. After 1600+ hours sunk in this awesome game, since 0.25 I've been posting about this memory leak issue that plagues the game. Is it possible for Squad to address this issue once and for all? It is really fun and game breaking. If you cannot address the leaks at least with 1.1 give us a stable 64 bit version for windows so I can make better use of my 32 gigs of RAM before having to restart.
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Beale for Wernher von Kerman.