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Cocox

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Everything posted by Cocox

  1. Well.. that's because the average KSP player has higher IQ (should be stated in game hardware requirements) then the average Counter Strike or WoW player
  2. I have the same problem on my desktop with a Radeon HD 7950. On my gaming laptop with GTX 870M I have no such issue.
  3. I found out about it while browsing youtube. Knew about it on steam, but did not pay attention. But after a a nice youtube movie, I rushed on steam and bought it. My learning curve.. When I started playing KSP I knew what I was doing thanks to 9 years of playing Orbiter Spaceflight Simulator.
  4. Is there any way the Vostok mod can be updated for latest KSP build? Career mode..
  5. Hi guys! Been playing KSP for a month or so, and I have to say, this is the game I was dreaming about a very long time. It is the perfect combination between BARIS (Buzz Aldrin's Race Into Space) and Orbiter. BARIS is an early/mid 90s game focused on the Space Race. It is a game about space program management mostly with little simulation elements. Orbiter on the other hand is a great spaceflight simulator taking realism to a new level (as far as realism can go on a PC) and it is quite a hard game to master properly. Well, I love spaceflight and everything related to it. I was playing BARIS just a week before I discovered KSP. No other game kept me playing it for 20 years!!! Until now.. Good ol' BARIS can be put to rest now.. I can hardly wait for the Contract Expansion. Having a budget will add to KSP the management part that I loved so much in BARIS. With it, I will finally become the virtual chief designer that takes into account all the aspects of a space program: design, research and science, budget/contracts and mission coordination. What I would also like to see is time having a meaning at least in Career Mode. Research taking time to complete, ships taking time to assemble, the tech tree made more realistic (the science point cost, don't want to fly 8 missions to Mun and unlock the whole tree). Thank you Squad for making this game.
  6. Currently, I feel that there is something wrong with the way that science progression works. You gather the science points and you instantly buy new tech. But tech is developed in time. So it would be nice if, after spending 5 RP on an new tech, we would have to wait some time for it to be researched. This way I don't go to the moons in day 3 of the game. Let's say that 1 RP equals 1 day. That would make science feel like it is actually researched. So a tech that is worth 300 RP would take 300 days to research, and so on.. Same way, vehicles should take time to assemble. The most basic ones at least 1 day, the most complex ones weeks or a couple of months.
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