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Cocox

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Everything posted by Cocox

  1. I think that if the internet goes down for 1 year, we will witness a population boom..
  2. Yes, but a baloon needs space in order to expand. So.. our universe is expanding in a limited or infinite space? I don't think that what we call tri-dimensional was created with the big bang. Space was there, matter wasn't. Also they say that time appeared at the moment of the big bang. But if there was no time, what conditioned the big bang event since time was "frozen"? I think space and time are independent of the big bang. But that's just me thinking in my stupidity..
  3. Nice pod. Since you first posted this, I've been looking at this page daily hoping for a release. Hurry up!!!!
  4. Well.. someone had a dream, but not me.. My girlfriend was moaning in her sleep "Oh!!! Jebediaaahhh!!!!" :sticktongue::sticktongue:
  5. You guys want a challenge? Use Community Tech Tree and edit the tech tree by adding a 0 (zero) at the end of each node's cost. Not so easy anymore..
  6. Guys, what this game really needs is some serious optimization. I FIND IT ANNOYING THAT JUMPING BETWEEN BUILDINGS SEVERAL TIMES LEADS TO MEMORY INCREASE. So what I would like to see post 1.0 is: - Optimization of the game (no more memory leakage). - Hopefully a working 64 bit version as soon as Unity sorts it's crap out. - IN THE DISTANT FUTURE AFTER SERIOUS DEVELOPMENT AN EXPANSION THAT OPENS UP NEW TECH AND ADDITIONAL SOLAR SYSTEMS. I WOULD PAY FOR THAT TOP (DECENT) BUCK.
  7. Hi! Could you please remove the new vessel requirement for the orbital research missions and add specific orbits around target bodies? I end up with a satellite in orbit that has enough dv to change orbit several times. Why launch a new one when the existing one can be re positioned. This would bring a feeling of "satellite life". When the satellite has no more dv, it is discarded and new ones are launched.
  8. Install all the science part mods that you can find and of which DMagic is a must. Install Mission Controller. Install Techmanager and Community Tech Tree. Edit the tech tree by multiplying by 10 every science node. Modded high tier nodes will end up costing 30000 science. Be ready to do contracts like mad in order to advance. You will cry for money and science points. Funds to science admin strategy conversion rate with 5% will help you without being OP.
  9. Without this mod and procedural parts, the game is less fun. Procedural parts will be updated shortly. When this will get updated too, I'll have more fun
  10. I really need this mod updated. It is one of the mods that allow me to save a lot of KSP memory by using it while deleting most of the tanks from other mods. Please update it asap, for me KSP is unplayable without it.
  11. If you ever apply to NASA, don't put these in your application. On the other hand, the Japanese might give you a chance..
  12. Well.. both of them are installed. the .NET Framework.. can't install it, it says that a newer version is already installed. Running Windows 7 64 bit. Renamed the dll to aaaaLoadonDemand.dll. It creates a folder LoadOnDemand, that is empty. And I get the Native Bridge warning when I start the game. Game is started with force opengl. Tried with default and Dx11 and I got the same result. Installed version is 3.4
  13. Can someone please post a way to solve the native bridge problem?
  14. Oh man.. I wish I could go back in time.. I remember my dad keeping me on his lap and explaining to me the instruments on that chopper while mom was yelling at us to go to the kitchen for dinner..
  15. It would be nice if we had a building where you can enter and see the vehicles that you made and used during the current career. Selecting a vehicle would pop up information about how many missions it flew, time spent in space etc. Also a museum in the main menu of the game, would allow you to enter and see the same but for different careers.
  16. Depends.. I edited the tech tree and made it insanely expensive to research.. no more 1 mission to minmus and the ultimate answer is received.. Also edited some engines to 1500 ISP, but on ironman mode and at 1.5m blingbling each.. it's fun and little room for mistakes..
  17. Zombies are my least concern.. Problem is that half the planet population has an IQ lower than the zombies.. just go for a walk and look around.. or even better, check out the fail compilations on YouTube..
  18. Yep.. Problem solved! Now I can torture myself again with huge amounts of science needed to progress..
  19. I found KSP being a little too easy on the tech side. A few missions to Mun, or fewer to Minmus and the tech tree was unlocked. To make it harder, in 0.23.5 I edited tree.cfg and multiplied the science needed for each node. Top tier nodes were 7000 science each. I felt I was working for my science and every milestone reached (suborbital, orbital, munar/minmus fly by/orbit/landing and then deep space exploration) gave me the science needed to unlock new tech to go for the next milestone. In 0.24.. how can I edit the tech tree??? Can't find it. It would be nice to play it like before especially with the new contract system.
  20. Nasty BUG!!! I have increased the kerbinium value from 50 to 500 in the resource cfg. Whenever I try to create a ship that has kerbinium tanks, the cost of the ship becomes negative. IT GIVES ME MONEY FOR BUILDING THE SHIP instead of generating costs..
  21. What empathy? He killed Jeb so many times that now, he feels.. nothing
  22. Nice!!!! Good job man.. if I were living near you I would have bought you beer for the entire week
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