Cocox
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Everything posted by Cocox
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Is there any kind of 'ending' to career mode?
Cocox replied to SignalCorps's topic in KSP1 Discussion
You guys want a challenge? Use Community Tech Tree and edit the tech tree by adding a 0 (zero) at the end of each node's cost. Not so easy anymore.. -
What else needs to go on the mountain of content for 1.0?
Cocox replied to BrainiacBlue's topic in KSP1 Discussion
Guys, what this game really needs is some serious optimization. I FIND IT ANNOYING THAT JUMPING BETWEEN BUILDINGS SEVERAL TIMES LEADS TO MEMORY INCREASE. So what I would like to see post 1.0 is: - Optimization of the game (no more memory leakage). - Hopefully a working 64 bit version as soon as Unity sorts it's crap out. - IN THE DISTANT FUTURE AFTER SERIOUS DEVELOPMENT AN EXPANSION THAT OPENS UP NEW TECH AND ADDITIONAL SOLAR SYSTEMS. I WOULD PAY FOR THAT TOP (DECENT) BUCK. -
Hi! Could you please remove the new vessel requirement for the orbital research missions and add specific orbits around target bodies? I end up with a satellite in orbit that has enough dv to change orbit several times. Why launch a new one when the existing one can be re positioned. This would bring a feeling of "satellite life". When the satellite has no more dv, it is discarded and new ones are launched.
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Install all the science part mods that you can find and of which DMagic is a must. Install Mission Controller. Install Techmanager and Community Tech Tree. Edit the tech tree by multiplying by 10 every science node. Modded high tier nodes will end up costing 30000 science. Be ready to do contracts like mad in order to advance. You will cry for money and science points. Funds to science admin strategy conversion rate with 5% will help you without being OP.
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[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
Cocox replied to DMagic's topic in KSP1 Mod Releases
Without this mod and procedural parts, the game is less fun. Procedural parts will be updated shortly. When this will get updated too, I'll have more fun -
[0.90WIP] Procedural Parts - Parts the way you want 'em 0.9.21, Dec 19
Cocox replied to swamp_ig's topic in KSP1 Mod Releases
Bless you! -
[0.90WIP] Procedural Parts - Parts the way you want 'em 0.9.21, Dec 19
Cocox replied to swamp_ig's topic in KSP1 Mod Releases
I really need this mod updated. It is one of the mods that allow me to save a lot of KSP memory by using it while deleting most of the tanks from other mods. Please update it asap, for me KSP is unplayable without it. -
Well.. both of them are installed. the .NET Framework.. can't install it, it says that a newer version is already installed. Running Windows 7 64 bit. Renamed the dll to aaaaLoadonDemand.dll. It creates a folder LoadOnDemand, that is empty. And I get the Native Bridge warning when I start the game. Game is started with force opengl. Tried with default and Dx11 and I got the same result. Installed version is 3.4
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Can someone please post a way to solve the native bridge problem?
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Oh man.. I wish I could go back in time.. I remember my dad keeping me on his lap and explaining to me the instruments on that chopper while mom was yelling at us to go to the kitchen for dinner..
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It would be nice if we had a building where you can enter and see the vehicles that you made and used during the current career. Selecting a vehicle would pop up information about how many missions it flew, time spent in space etc. Also a museum in the main menu of the game, would allow you to enter and see the same but for different careers.
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Depends.. I edited the tech tree and made it insanely expensive to research.. no more 1 mission to minmus and the ultimate answer is received.. Also edited some engines to 1500 ISP, but on ironman mode and at 1.5m blingbling each.. it's fun and little room for mistakes..
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Zombies are my least concern.. Problem is that half the planet population has an IQ lower than the zombies.. just go for a walk and look around.. or even better, check out the fail compilations on YouTube..
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[0.90WIP] Procedural Parts - Parts the way you want 'em 0.9.21, Dec 19
Cocox replied to swamp_ig's topic in KSP1 Mod Releases
Can you please make tanks for the Karbonite mod? -
Yep.. Problem solved! Now I can torture myself again with huge amounts of science needed to progress..
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I found KSP being a little too easy on the tech side. A few missions to Mun, or fewer to Minmus and the tech tree was unlocked. To make it harder, in 0.23.5 I edited tree.cfg and multiplied the science needed for each node. Top tier nodes were 7000 science each. I felt I was working for my science and every milestone reached (suborbital, orbital, munar/minmus fly by/orbit/landing and then deep space exploration) gave me the science needed to unlock new tech to go for the next milestone. In 0.24.. how can I edit the tech tree??? Can't find it. It would be nice to play it like before especially with the new contract system.
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[WIP][KSP 0.24.2] (V0.2R1) Kerbinium Asteroid Mining/RandomResources
Cocox replied to PalverZ's topic in KSP1 Mod Development
Nasty BUG!!! I have increased the kerbinium value from 50 to 500 in the resource cfg. Whenever I try to create a ship that has kerbinium tanks, the cost of the ship becomes negative. IT GIVES ME MONEY FOR BUILDING THE SHIP instead of generating costs.. -
What empathy? He killed Jeb so many times that now, he feels.. nothing
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Same here, yet it works! Without it and active tex management my 32bit ksp would crash. Only with LOD, KSP uses 2-2.5 GB of RAM.. Bless you for this mod!!
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Because I am also compiling the crash logs and when I decide is the time.. 1-2 days, i'll send them to the modders. Hope it will help them. And I am not playing a dysfunctional game.. I am playing beta. If the release will be like this.. well.. then I'll RAGE!!!
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How can you ragequit from such a game??? Imagine Von Braun ragequitting after Redstone and Atlas rockets blew up during testing faster than a machine gun can fire? You would have no FASA mod!!!! And the Moon probably painted red.. Yeah.. the game crashes.. a lot.. for me.. once almost every 5 minutes.. will be a loooooooong trip to Duna.. I try to enjoy the new features of the game and I am confident that most bugs will be solved by Squad and the modders. I could try to play stock, but then, 50% of the fun is gone.. With mods and crashing, 30% of fun is gone.. I guess for the time, I'll have to do with mods and crashing as it makes logical sense..
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http://orbit.medphys.ucl.ac.uk/ Very nice sim. More realistic than KSP (real solar system), yet not as fun as ksp.
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Indeed.. this is the mod I was looking for too.. Does anyone know of an alternate dld source?