Jump to content

One Wheeled Panda

Members
  • Posts

    37
  • Joined

  • Last visited

Reputation

10 Good

Profile Information

  • About me
    Rocketeer
  1. When precision really matters you'd use decimals anyway, so that's kind of moot. Your other point could be made for Celsius and Kelvin using those same Numbers... *tongue in cheek*
  2. From experience I'd say that is not true. It took a lot of people nearly a decade to get used to the Euro. "That's XXX in [former national currency]" is a phrase you heard a lot. For years. In Germany the Horsepower was replaced by the Kilowatt in 1978 as the official unit for measuring power. There was a transitional period up until 2009 for using hp in advertisment. Five and a half years of using the kW exclusivley later lot's of people still don't really have an intuitive grasp of scale when confronted with measures in kW. Old habits die hard. Not to say it shouldn't be done...
  3. I never understood the particular concept of saving humankind. Humankind means nothing - only individual humans lives do. If they'd all die anyways, I don't see the point.
  4. On Monday I accepted a "Rescue from Kerbin Orbit" contract where the Kerbal to be rescued was captured by Mun right away - on a collision course... These contracts should really consider SOI boundaries. Is there a way of seeing the orbit before accepting the contract?
  5. I'd like to say I play stock - but I don't. I very quickly got mods for tedious work that I otherwise would use or create out of game tools or feel stock does not too well (e.g. managing multiple missions or maneuver nodes). KER, KAC, Precise Node, Enhanced Navball (because scaling and repositioning), RCS BA, Simple Science Fix, Stock Bug Fixes. Even my craft aren't stock although I'd like them to be for sharing and comparing. There's ScanSat (for ingame biome maps) and Godspeed Automatic Fuel Pump (because stopping a craft flipping by manually locking/unlocking fueltanks during launch, so COM moves forwards instead of backwards, is absolutley doable - but too hectic after a couple of times).
  6. I was going to make that point too. OTOH creativity. Look at what people built out of the parts available. Space stations, bases, robots, asteroids with wings. Sure, there is always going to be some Whackjob whose needs cannot be met by anything readily available. Give them something to play with and they'll find a way to (ab)use it. I don't miss it - but I won't argue against it either.
  7. I really like that depot of yours! I'd like to know some details about it. Good luck on the final stretches!
  8. It's even easier when you rotate your craft in the VAB to turn in the correct direction when performing your usual launch profile.
  9. Due to circumstances (read: general laziness) there hasn't been much progress... I promise I'll do something about that. Maybe, but they'd be rather expensive. I guess price would have to be around 500-600 dollars - shipping excluded. Which is the next big problem. The console I want to build is rather sizeable - shipping in parts and having the recipient do some assembly and possibly soldering? Nah. I'd also feel obligated to offer some sort of support for something I'd be building, but I honestly don't want to do that. On the other hand the community offers lots of mods and advice that help to DIY - so that's what I'd recommend anyways.
  10. It's been (only ) ~10 months since KSP version 0.24 was released.
  11. You could just mod one engine or another to produce the required conditions.
  12. I feel stronlgy reminded of Double Fines Broken Age... The Achivements annoyed me, even though they are probably meant ironically.
  13. Even with heating set to 120% and while trying to recover as large parts of my craft as possible I have yet to lose a craft to reentry. I have lost small fins, solar panels and nearly even a parachute but with proper orientation of a craft you can manage heat. I've even brought extremely wobbly craft down no problem. 14 FL-T100 tanks with an engine on one and a capsule on the other end - oriented it towards normal to maximize drag - it flexed, it flipped out of control along the pitch axis, it came close to snapping in half but finally it came down in one piece - minus the small fins. This was from LKO tho. I wouldn't (till now anyways) think twice about directly bringing anything down from Mun.
  14. Hey! Thank you for this Mod! I think I found some small issues: The "reset" button in the experiment popup does no longer work - it behaves the same way the "keep data" Button does. The experiment will be kept. Only by reviewing and discarding data I can get rid of it. Seems to be the case at least for EVA reports and surface samples. Also there seem to be some conditions where the "review stored data" right-click option on a Kerbal does not appear. I got this when taking an EVA report on the capsules ladder sitting on the launchpad, then taking a surface sample from the launchpad. I could not reproduce this one though.
  15. RainDreamer: Well, the 64-bit problems of Unity 4 would actually be a technical point - but that doesn't come up in the whole review. Reading through the article again I also noticed that all they had to say about modding and the community is: They exist, they're commendable, there's buttons in the menu that'll take you there. Barely using more words than I just did. Monger: I know. I just don't see the point in forcing yourself to find something to list as a negative (that's how it feels to me) and then even mislabeling it.
×
×
  • Create New...