Stevenator1
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About me
Spacecraft Engineer
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Oh my sides, I can't stop laughing. Silly 12-year-olds.... Anyway, on the note of the boulder: has anybody tried using that angle in the picture as a phase angle from the origin of the sound?
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RCS has become incredibly outdated, requiring crazy numbers of RCS thrusters to actually work on large rockets. Gimballing is all that is really needed now.
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As far as I was aware, that fuel bug was only in 0.16
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Ah the classic fly-into-the-sun approach. One of Jeb's favorites!
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My god the amount of work that must have taken.. Very nicely done, professional quality screenshot.
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I have many many mods, but I rarely use any of them. Mechjeb and Engineer simply for information, but that is it.
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I should have rephrased my question - I'm no noob, I know asparagus staging, SRBs, and Aerospikes. I was also looking for efficient designs, trying to get that mass up there with as little launch mass as possible.
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*removed because of tired post*
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Editing the post a little bit to seem like less of a noob, because I certainly am not one: Also, 334.6, not 33.46.... derp... Hey guys, Does anybody know of any good heavy lifter designs? I've looked in the Design forum, not much comes up. Is it even possible to get 334.6 Tons into space? If it is hard/impossible, any way to design a lighter eve lander and return system? My best design that I can come up with that has the delta-V requirements, along with the delta-V to get it from Kerbin to Eve, takes 334.6 tons. I've never been able to design a lifter that can get that much mass into LKO. Not to mention there is probably an easier way to get to eve and back without using 334.6 tons.
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Honestly, the entire game is possible to play vanilla. The only assistance that I have required when playing vanilla is a protractor. And yes, they have those in real existence, you don't need a mod for it
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highest speed ever OR when does the Space Kraken catch up?
Stevenator1 replied to 1of6Billion's topic in KSP1 Discussion
,so youre clear to go as fast as your computer can handle. Also, dont expect to reach Kerbol escape velocity, because there isnt one.I must agree with maltesh. You can get a ship going so fast that it will NEVER return anywhere near Kerbol, no matter how long you give it. The tracking station says something like "On an escape route from Kerbol" when that happens. It has happened from a few accidental slingshots for me. -
I'll make the video, get back to you sometime today or tomorrow... It ain't that hard...
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can you turn on peristant debris?
Stevenator1 replied to mattig89ch's topic in KSP1 Gameplay Questions and Tutorials
Under settings, there is an option for "Maximum debris" or something like that. Make sure you have a reasonable number(Mine is infinite). Also (in case you don't know this), you can keep your active pod mission from ending just by hitting escape and hitting "Tracking Center." -
The single best rocket design tip I have ever used is ejecting used tanks as soon as they are empty. One fantastic show of efficiency is DEADBEEF's http://imgur.com/a/Myh5Y#0 . That little thing can get the pod all the way to Laythe. It ejects the stages as soon as they are finished. Those 4 radial tanks can get you all the way into orbit, and that single tank on the NERVA is plenty enough for any basic orbital maneuver. I use that system to get satellites into orbit all the time, it works really well for low payloads.
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Frankly this is incredibly inefficient. The thrust to weight ratio is horrible....