

davidpsummers
Members-
Posts
484 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by davidpsummers
-
Kerbodyne SSTO Division: Omnibus Thread
davidpsummers replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
How you calculate mach in m/s? -
I have a space plane that can reach suborbital trajectories. My new version needs more lift. The swept wing and delta wing in stock aren't enough. I see some planes with bigger wings. I think many of them just use stock parts? How does one do that? I tried the wing connector, but I couldn't see how it should work? (It has a lift rating so it is to build bigger wings?)
-
Well, part of the reason is to have them. But all my interplanetary missions are assembled and leave from orbit these days. At first it just solved the problem is managing big wobbly rockets and the size limitations on rockets. But now my boosters that push out of Kerbin orbit to the other planets are all reusable (and hence need refueling). With a station everything is in one place and if I have extra fuel from one launch to orbit, I can use that to top off another one.
-
Rovers can be done with stock. It can be kind kludgy. I usuall hang them under a craft. Here are two examples.... and...
-
FIX: Dock / Undocking Bug in 0.23.5
davidpsummers replied to Claw's topic in KSP1 Technical Support (PC, unmodded installs)
Well, I had it again. (Didn't someone say it hadn't been reported with 0.24.2? If so, it has now). This time it wasn't a shield port and your directions worked great. (Though it helps if you make it "attN = top, [number of actual parent]" rather than unthinkingly copying and using "attN = top, 12" :-) -
FIX: Dock / Undocking Bug in 0.23.5
davidpsummers replied to Claw's topic in KSP1 Technical Support (PC, unmodded installs)
BTW, I was noting your helpful links on the bottom. There is a symbol or two in 0.24 I don't recognize. Is there a FAQ or something on interface changes someplace? -
FIX: Dock / Undocking Bug in 0.23.5
davidpsummers replied to Claw's topic in KSP1 Technical Support (PC, unmodded installs)
>Yes, that actually helped a whole lot. Given what you were doing to help me, it seemed the least I could do... [Detailed instruction deleted...] Well, it worked! <Right click on what used to be the shielded docking port to decouple them. After you've disconnected the ship and flown a safe distance away, you can change the "dockingPort2" back to "dockingPort1" if you wish.> That ship is headed home. It won't exist in a hour of game time. But Bill is back on Earth and the port is now free! Thanks! -
FIX: Dock / Undocking Bug in 0.23.5
davidpsummers replied to Claw's topic in KSP1 Technical Support (PC, unmodded installs)
OK, I deleted everything but Brahe Station. Here are the resultant quicksaves (before and after attempting to undock). http://www./download/ndeq3leoz7nu2uc/quicksave_with_only_the_station.sfs http://www./download/bklhwdaa1z6ypc1/quicksave_with_only_the_station_after_attempt_at_undocking.sfs -
FIX: Dock / Undocking Bug in 0.23.5
davidpsummers replied to Claw's topic in KSP1 Technical Support (PC, unmodded installs)
Yeah, my subconscious conflated "K" and "M". (Both small compared to Gigabytes :-) Would it help if I re-uploaded it? -
FIX: Dock / Undocking Bug in 0.23.5
davidpsummers replied to Claw's topic in KSP1 Technical Support (PC, unmodded installs)
<Dropbox, Mediafire or File2web all work, but you certainly aren't limited to these. They should give you a link that you can post here in the forum.> OK, here are the quicksaves from before I tried to decouple and afterwards (in case that helps). http://www./download/6ooa1t05h4eyali/quicksave_Before_Attemp.sfs http://www./download/729ag5bgv3ixoye/quicksave_After_Attemp.sfs <Looks like it's all stock?> Except for Kerbal Engineer. -
FIX: Dock / Undocking Bug in 0.23.5
davidpsummers replied to Claw's topic in KSP1 Technical Support (PC, unmodded installs)
Not sure how to send the save file. It is only a few kilobytes so maybe I could e-mail it? Or send it by pasting it into a message the website? Well, here are the screen shots. Here is Brahe Station… Zoom a bit... See the port in question in the upper right (I've right-double clicked on the port attached to the big fuel tank). After I click to undock. The ports both give "control from Here", but they aren't separate ships. You can't switch between them and Gilry and Jeb/Bill are on opposite sides of the port. Notes: After this, the whole station seems to have problems with attitude control centered around that ship. In this screen shot, you can see how it has bent out of alignment with the others. The problem "resets" if I quit and restart the program. -
FIX: Dock / Undocking Bug in 0.23.5
davidpsummers replied to Claw's topic in KSP1 Technical Support (PC, unmodded installs)
Ran into the "won't undock" problem in 0.24.2. Tried you solution. No luck. In the quicksave file I didn't have two "attN=" lines. I had... PART { name = dockingPort1 uid = 665474283 mid = 3763059155 launchID = 0 parent = 136 position = 0.177622318267822,12.1255493164063,13.3565616607666 rotation = -0.6179113,-0.3443054,0.344789,0.6170577 mirror = 1,1,1 istg = 0 dstg = 0 sqor = -1 sidx = -1 attm = 0 srfN = None, -1 attN = bottom, 183 mass = 0.1 temp = -201.9218 expt = 0.5 state = 0 connected = True attached = True flag = Squad/Flags/hexagonCircles rTrf = dockingPort1 modCost = 0 I tried adding "attN = top, 136" above it. No luck. The would not respond to right-double click at all and the matching one would only say "status locked" with no bottons to hit at all. -
I've been using it and I like it. I needed a mod to do one thing that this one does. I wouldn't worry about 0.25 until a) it comes out you see what they do. BTW, I never bothered with connected living spaces. If I want to voluntarily not transfer crew thought a, for example, fuel tank, then I can just not do it.
-
OK, I tried the two port docking (with the same module flipped around so I didn't have to worry about spacing). It worked (not as tricky as I feared). But, as you can see, the second port didn't line up exactly.... I'm dubious about my chances of doing better if I undock and try again. After all, the ports each other together the last meter or so, so it will be hard to be exact. Is the second port properly docked, in regard to the strength of the coupling, in this case?
-
Of course then you would need tanks that hold only fuel and not oxidizer. Simpler to assume that if you have a LV-N, then both tanks are filled with fuel?