jstnj
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Everything posted by jstnj
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I guess this is indicative of a solid stage before the WAC stage then? Thanks for clarifying!
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I know this is could be considered "not directly linked to RP-1", but I have a question regarding the express install: Should early engines Like the (aerobee and A-4) have smoke trails on launch? I do not see any. The express install installs waterfall and smokescreen, but it's unclear whether I should expect smoke trails for these early engines. Thanks! PS: (i'm happy to go to either one of those threads once I know where to start)
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
jstnj replied to Theysen's topic in KSP1 Mod Releases
Hey @Bornholio thanks for the tips. Unfortunately all these fixes (including someones suggestion to delete unneeded RealPlume configs) didn't cause the errors to go away. I guess this is kind of a minor issue, the only reason I care about it is because MM wont cache my startup if there are errors...really annoying. I'm still open to any more tips, and I am willing to do some extra troubleshooting if someone can help me figure out how to get more useful logs to figure out what the RCS configs are erroring out on- 2,214 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
jstnj replied to Theysen's topic in KSP1 Mod Releases
@Phineas Freak downloaded the latest from the dev branch this afternoon just to be sure--I'm still getting the 2 errors related to that config file. Like I said...I suspect it might be a parts pack? Could be wrong though. Is there any way to get a more verbose error message to see what is actually failing when trying to utilize the " RO_RCS_Config.cfg" file?- 2,214 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
jstnj replied to Theysen's topic in KSP1 Mod Releases
Read a couple posts above, it seems that the config errors due to the RCS file is known by PhineasFreak. Additionally, i recommend just uninstalling FASA in favor of BD Design Bureaus Saturn mod here which is more up to date and better supported.- 2,214 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
jstnj replied to Theysen's topic in KSP1 Mod Releases
@Phineas Freak and co, can you help me to troubleshoot an error during KSP loading in regards to RO configs? I suspect it's a parts pack but I'm having trouble finding the root cause. I just pulled the latest dev RO build including the RealEngines configs you made a couple days ago, but please know that I have been getting the same "2 errors related to GameData/RealismOverhaul/RO_SuggestedMods/RO_RCS_Config.cfg" during loads for at least 3 weeks now. Please see the logs linked and let me know if I can give any further details! https://drive.google.com/open?id=1fKBpVoJdxSSaC_g2aBn6cfhWWfNBrmtp- 2,214 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
jstnj replied to Theysen's topic in KSP1 Mod Releases
Having an issue using the procedural interstage fairing w/decoupler, I read the faqs and browsed the thread for troubleshooting ideas, but my problem is: When attaching the interstage decoupler to the bottom tank in 2+ engine configurations, it seems that it only detaches during decoupling like...50% of the time. Keep in mind that I am making sure to attach the interstage at the very top node ---> Tank When Decoupling, occasionally only 1 of 2 engines start up when staging...is this an issue with me misconfiguring tanks for hypergolic fuels? thanks for any help- 2,214 replies
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Anyone have issues getting this mod to load to the main menu with RO/RP-O/FAR ? It stops at the 'cryoengine-125-2' part Any help is appreciated! [LOG 09:55:21.775] PartLoader: Part 'CryoEngines/Parts/Engine/cryoengine-125/cryoengine-125-1/cryoengine-125-1' has no database record. Creating. [LOG 09:55:21.783] DragCubeSystem: Creating drag cubes for part 'cryoengine-125-1' [LOG 09:55:21.834] PartLoader: Compiling Part 'CryoEngines/Parts/Engine/cryoengine-125/cryoengine-125-2/cryoengine-125-2' [LOG 09:55:21.837] *U* Ullage constructor called on cryoengine-125-2 [LOG 09:55:21.843] *RFMEC* ERROR: could not find configs definition for cryoengine-125-2-1 [LOG 09:55:21.844] *RFMEC* ERROR: could not find configs definition for cryoengine-125-2-1 [ERR 09:55:21.844] *RFMEC* ERROR Can't find configuration LqdHydrogen+LqdOxygen, falling back to first tech-available config. [ERR 09:55:21.845] *RFMEC* ERROR could not find configuration of name LqdHydrogen+LqdOxygen and could find no fallback config. For part cryoengine-125-2, Current nodes: [ERR 09:55:21.847] Cannot find a PartModule of typename 'ModuleTagHydrolox' [LOG 09:55:21.940] PartLoader: Part 'CryoEngines/Parts/Engine/cryoengine-125/cryoengine-125-2/cryoengine-125-2' has no database record. Creating. [LOG 09:55:21.970] DragCubeSystem: Creating drag cubes for part 'cryoengine-125-2' [EXC 09:55:22.020] NullReferenceException: Object reference not set to an instance of an object RealFuels.ModuleEngineConfigs.TLTInfo () RealFuels.ModuleEngineConfigs.GetInfo () PartLoader.CompilePartInfo (.AvailablePart newPartInfo, .Part part) PartLoader+<CompileParts>c__Iterator66.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [LOG 09:56:34.643] MiniAVC -> Starter was destroyed. [LOG 09:56:34.643] MiniAVC -> FirstRunGui was destroyed. [LOG 09:56:34.685] [DeadlyReentry.DRToolBar] OnDestroy() called - destroying button [LOG 09:56:34.691] MiniAVC -> Starter was destroyed. [EXC 09:56:34.698] NullReferenceException: Object reference not set to an instance of an object PopupDialog.OnDestroy ()
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In addition to that, the latest version of scatterer just generally doesn't work with the latest dev build of RSSVE (no clouds, blue scattering, invisible textures)...reverting to the next oldest version (2:v0.0320b) solved it for me. You can find that version on this site: https://archive.org/details/Scatterer-2-v0.0320b
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I took that issue to the SSTU thread directly...so since SSTU isn't currently an option for RO users...I would still like to request TU configs for regular RO procedural tanks! Thanks
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So @Jimbodiah/ @Shadowmage: This is almost definitely an RO issue. Although not required of you (because I know you dont support RO yourselves)...if you have time to take a peek at the full logfile here (https://pixeldra.in/u/I1W8-1), I would appreciate it. The tanks worked on a real clean install (only SSTU dependencies on a new KSP install), but as soon as RO was installed, the same exact issue came back, that log ^ represents this latest RO / SSTU install and the resulting issue. Anyway, if not, I appreciate your help anyway. Thanks!
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Having an issue with the Modular Fuel Tanks. the UI is throwing a bunch of NaN's when trying to configure the tanks in the VAB...and eventually it gets stuck, not allowing you to remove the part or exit the game. Log: https://pastebin.com/j5VeUmMV Screenshot: https://i.imgur.com/ZEPJxao.jpg I have already cleaned out the SSTU installation and reinstalled, including all dependencies listed in the readme. Also, the Textures Unlimited configs by @Jimbodiah seem not to be working either, the list after pressing "Open Recoloring GUI" yields no options, and then won't close. Any help is appreciated!
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I'm trying this out in Sandbox mode. I may have missed something during installation because it seems the tank is only 1/2 (tried doing 2R similar to a procedural fairing, but to no avail). Also, should the tank node attach to the bottom of the last part I placed? It seems like the only node on the SSTU tank is in the middle. Thirdly, the GUI (resizing, etc) throws a bunch of NaN's so SOMETHING with my installation must be wrong. I'm investigating further.
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Maybe my Career Config is messed up then, I dont see it in my parts list although Im pretty far along in RO.
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Ah, didn't really know about it as I'm just getting back into KSP after a year hiatus. I will check it out thanks for the recc EDIT: Downloaded/Installed SSTU: It's great, however I don't see that it has procedural tanks. I see decouplers and fairings...so I would still need help making TU config files for RO's procedural tanks. Any help is appreciated!
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Hey Electrocutor! Would it be possible to create configs for Procedural tanks (Shielded, Unshielded, etc), procedural structures (fuselages, crew tubes, etc), and procedural decouplers? I'm using RO and most of the parts in any given ship are comprised of some combination of those. It would be high bang for your buck config files
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
jstnj replied to Theysen's topic in KSP1 Mod Releases
Yes, forgot to mention that. Edit: Solved, it was either MFI or Kopernicus, I pulled the latest versions from github and overwrote what was in there...it works now. Thanks!- 2,214 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
jstnj replied to Theysen's topic in KSP1 Mod Releases
I'm having an issue with RSS, where it is not replacing the stock kerbal solar system...I am using 1.3.1 with the latest RSS (pulled from master branch here), latest module manager, and Scaled RSS textures from here...any ideas? It's probably something stupid.- 2,214 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
jstnj replied to ferram4's topic in KSP1 Mod Releases
Someone woke up on the wrong side of the bed this morning.- 14,073 replies
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- aerodynamics
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
jstnj replied to Starwaster's topic in KSP1 Mod Releases
Is the GUI not working in 1.2.2? I don't see DRE in either blizzy or stock menu- 5,917 replies
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Delete the /Squad/ folder inside /GameData/Texturereplacer. Done.
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- renaissance compilation
- visual enhancements
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