I'm afraid I have to agree with other posters here. Something in NEAR is giving me a hard time (flatspins, uncontrollable aircraft) in a way that I never experienced before, neither in stock nor in FAR. I realize that that isn't a very helpful report for you, ferram, but I'm wondering - reentry seems to be particularly finicky now, with a spaceplane of mine (spaceplane plus parts, I wonder if they all work correctly with NEAR?) it seems all but impossible not to lose control, even if all I do is keep the nose in the direction of travel, no maneuvers or anything like that. Are there perhaps some mach effects modelled by FAR that actually help with controlling a plane at high speeds? I can't say that I could directly compare planes between NEAR and FAR, though, as switching crafts and saves between mods isn't a good idea right now and so far I refrained from it - still, after your twentieth plane you have some expectations... I even tried the Aeris 3 and it is very flatspinny in NEAR, too, is this expected? The shape and control surfaces etc. seem reasonable to me, but then, I guess it counts as an imported plane built without the mod so it might be that. Another thing I noticed is that physics warp seems to give strange results while flying (a plane of mine actually went backwards for a short while), where FAR seemed more forgiving than stock. I realize that this warp all just a big hack from the game so I don't really expect you to look into this, I'd just thought I mention it as it, too, involves planes exposed to large drag forces.