Hi. I'm new to the game, but I have relevant real world experience, and I couldn't help but notice that a straightforward Apollo type re-entry was imposing something like 15 g on my little green guys. They seem to take it with aplomb, but it seems needlessly cruel. This has been a concern to the KSP before, but with no solutions offered. I have taken to planning my final periapsis at about 60km, just skimming the atmosphere. With each atmospheric encounter (and yes, there are many more than one) the apoapsis is lowered a bit, making the subsequent skip just a bit longer. When final re-entry occurs, peak g is greatly reduced (per the end of mission stats, peak g went from 15 to < 5; I think the peak was during initial launch, as I observed nothing > 3 during re-entry). If you are in a hurry and you have fuel left, a retrograde burn at periapsis can cut a few of the extra orbits out, or even all if you have enough to circularize. Do the Kerbonauts care? Not that I can tell, but I feel better.