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Yukon0009

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Everything posted by Yukon0009

  1. I can't get Encke's ScaledSpace textures to show up, any help? @Kopernicus:AFTER[Kopernicus] { Body { name = Encke flightGlobalsIndex = 183 Debug { exportBin = false } cacheFile = FSS/KopernicusConfigs/Cache/Encke.bin Template { name = Gilly } Properties { description = A small lump of rock captured by Celestia's gravity. timewarpAltitudeLimits = 0 7000 7000 9000 20000 40000 80000 100000 radius = 13000 geeASL = 0.0023 tidallyLocked = True sphereOfInfluence = 41000 ScienceValues { landedDataValue = 11 inSpaceLowDataValue = 10 inSpaceHighDataValue = 9.5 recoveryValue = 10 spaceAltitudeThreshold = 5000 } biomeMap = FSS/KopernicusConfigs/Moons/Plugins/Encke_biome.png Biomes { Biome { name = Highlands value = 1.0 color = 0.65882,0.50980,0.40784,1 } Biome { name = Outcrop value = 1.0 color = 0.62333,0.7353,0.62353,1 } } } Orbit { referenceBody = Celestia color = 0.941176,0.901961,0.54902,1 inclination = 1 eccentricity = 0 semiMajorAxis = 10488231 longitudeOfAscendingNode = 55 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { Material { texture = FSS/KopernicusConfigs/Moons/Textures/Encke_color normals = FSS/KopernicusConfigs/Moons/Plugins/Encke_normal enabled = true } } PQS { Mods { VertexColorMap { map = FSS/KopernicusConfigs/Moons/Textures/Encke_color.png enabled = true } } } } }
  2. Maaybe I'll find some way to incorpate that into this pack. Not anytime soon, though.
  3. JESUS CHRIST That ship is huge. Did it wobble during the aerobraking?
  4. For the really small ones there's less control, at least that's what I think.
  5. Unfortunately some people who saw the show took him for real.
  6. Going to get Encke into the game before the day is out, hold my beer.
  7. I did, a while ago, never bothered building a lifter for it. Not till 1.1
  8. Mike you are damned quick with this. Also, the F-117 on the OP is mislabelled as the X-37b by the way.
  9. Here's the planet pack I started about 8 hours ago give or take, I've got the gas giant (Celestia) and a single moon (Cyvik) working and in the game, but thats about it so far. No release until I earn to use these "licenses" you speak of. Long story short, it's meant to provide something more that isin't OPM and dosn't disturb the stock system so you can still do stuff like Jool 5. As you can see for now it's extremely basic. But it's a start. Screenies
  10. Okay I just remembered this one. I was at London Science Museum, at the place where Apollo 10 CM is displayed, I heard a little kid boasting to his friend at how he got something to the Mun and back.
  11. Actually from what I know the Spacecraft Exchange and the RB subforum in particular was once huge and bursting with new users and "companies". Eventually it all died down leaving not too many regulars left (Zekes nuff said).
  12. Actually a limited form of robe core with seat is still possible, just clip the seat inside a cargo bay.
  13. Working submarine that dosen't look kludged together. I'll call it the Penguin then.
  14. Everyone's crafts start out bad even if the're not released, an example is the one in my sig, it was made over steadily progressing on designs.
  15. No one told Jeb to go onboard. The fourth wall is broken.
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