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JokingHinge

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Everything posted by JokingHinge

  1. I have a feeling you just set a Kerbal record for water speed, 5 times higher than the other attempts.
  2. An alienware potato that costs 10,000$ Edit: please help
  3. This desperately needs more attention, here's some rep.
  4. Boats are realistic enough and are easy enough to make go 100+ m/s(with parts that have a tolerance of 7 m/s). Currently it is very easy to land a plane at 70 m/s if you follow this guide www.youtube.com/watch?v=SvwGjoN87po
  5. I found [DATA EXPUNGED] Ker[REDACTED] at the ████████ Edit: ████ seen at ████
  6. Epilepsy warning before you visit staggering beauty
  7. link? Also, it would be nice if you could abuse the aerodynamics to make it hover(a really high amount of drag?).
  8. There is nothing wrong with any method of part clipping.
  9. Beck, I had your problem, I tried another texture pack and the mod worked fine.
  10. From the depths. I can "fly my submarine because of hydrodynamics and aerodynamics are similar. That counts, right?
  11. Well, I guess using cubic octagonal struts is cheating, so I am just gonna do it the normal way from now on.
  12. I give up, I think it was just a error with the intakes, even though they said they were at max capacity, drag tests show otherwise. I guess everyone else was right, and I was trying way too hard to prove my point.
  13. True, never thought about that, but the swept wings say "A prototype swept back wing. Made of light weight composite materials. Guaranteed to generate lift, not guaranteed to ensure crew safety." Perhaps they mean a ton of drag relative to lift? Also the intakes do not contribute, I did a high pitch at low altitude test. I am going to test the one engined with only one intake to prove my point. Edit: Test seems to have the same results as the the airhogger Edit: Test two seems to have different results, pointing to the intakes causing the problem
  14. If this is added, there should be a warning stating it might fail at any time.
  15. Take note that if you use air in space, the thrust decreases massively.
  16. Here is a laythe ssto from a livestream that had this problem Note that at high speeds it went into a tailspin, this happens even with lawn dart type crafts. Again, the lift rating increases how much the wing affects the craft, the wingspan gives it a high tailspin rating, and higher speed activates the tailspin. I also think that this is a airhogger specific problem(Drag induced tailspin?). And just to avoid confusion, there are no flameouts in this example.
  17. I think that the cause may be too high lift, too wide of a wingspan, and too high of a speed. All of my examples are airhoggers that go the maximum speed in the atmosphere. If I am correct you can calculate wingspan, speed, and lift to build the perfect wing. (Still, even copy and pasting the code into a spoiler won't work because I don't know how to use them)
  18. Well, I am preparing a craft to reproduce to problem, it will be put up soon. Edit: How do you upload crafts again?
  19. Well, as someone with OCD, my brain gets overloaded whenever I read the stats, so I quit ksp for a day and come back. I just tend to put two 48-7s engines on cubic octagonal struts and just wonder what it would be like if my OCD allowed me to make a pretty rocket.
  20. Sadly, all of my examples were part of an old ksp folder that went into the trash, but I know all about center of thrust, lift, and mass.
  21. I'm sick of having to use a rockomax 48-7s because its radial counterpart is extremely underpowered. It's unrealistic and stupid.(Not angry, just a bit annoyed in case anyone asks)
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