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TronX33

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Posts posted by TronX33

  1. No pics, no clicks, is the motto for most forumgoers, supergameplayer. I recommend taking screenshots of your plane in the SPH, in the SPH with a payload, on the runway, in flight, dropping the payload, and the payload on the ground. Then upload them to imgur (as this forum supports embedding imgur albums) by going into your KSP folder, go to screenshots, and find your screenshots, or, if you purchased KSP through steam, use the screenshot tools there. After uploading to imgur, create an album, and embed it into your post by typing [imgur ]album code[/imgur ] without the spaces.

    The album code is anything in between the imgur.com/a/ and any #0 or anyhting like that. So for an album with an url of imgur. com/a /qwerty#0 (without the spaces) you would type [imgur ]qwerty[/imgur ] without the spaces.

  2. Hey guys! I had a little X-37. After seeing Majorjim's X-37 (which, by the way, is awesome, but a bit part heavy), I decided to fix mine up, and release it. Orbiter is only 89 parts, with launcher, about 180.

    Disclaimer: Tested on stock aero, not FAR. Re-attachable cargo bay inspired by Majorjim.

    Note: X-37 comes with half empty fuel tank. Works with a full tank too. Launcher has severely drained fuel tanks, this is by design.

    Javascript is disabled. View full album

    Instructions:

    1. Liftoff

    2. Start gravity turn at 250 m/s, turn 5 degrees away from prograde, let it catch up, then continue

    3. Stop at around 50 degrees. Once you get your current Ap close to your desired Ap, turn lateral, and burn until your Ap reaches your desired Apoapsis.

    4. Separate, use Centaur second stage to circularize. It is capable of getting into a 150 x 150 km orbit, but is probably capable of more.

    5. Decouple cargo bay door, then re-attach with included probe (fine controls suggested)

    6. Do secret stuff with the probe.

    7.???

    8. Re-enter, with a trajectory slightly past the Island runway. If you overshoot KSC, roll over, and pitch down so the belly is still the part mainly exposed to the flames. Press 1 to make it eaiser for your nose to go up. Re-enter at about 30 degrees off prograde.

    9. Land

    10.???

    11. Recover

    DL:https://www.dropbox.com/s/u60horh6uumqz2m/Boeing%20X-37.craft?dl=0

  3. That is awesome! The refueling truck is so cute. Only one slight complaint: 3.75 is a bit big for a Atlas V in my head canon of kerbin-earth size conversions. Still, if you're not going to clip engines, 3.75 is the way to go.

    After making my own X-37B, 3.75m is the only way to go. To fit the damn thing in the fairing and not look out of proportions is impossible without using a 3.75m first stage.

  4. Not a bunch, just two. The two solar panels that do not have external shells can not be retracted. They did this because nobody ever used the others since they were heavier and more expensive. It adds some diversity.

    Ahh, ok, I did not know that.

    - - - Updated - - -

    Which solarpanels are they? There's a bunch of solarpanels that no longer are able to retract. They can only deploy. You need the more expensive solarpanels 'in a white box', those can still retract. I apologise if you were already aware of this, in which case I have no answers.

    Yeah, I did not know this, thank you

  5. So, after watching Star Trek, reading science fiction, etc, I have a interesting question. I will use Star Trek as an example. Their premise fr teleportation is that the entity is deconstructed and analyzed, then is created from materials to match exactly the original entity at the destination, complete with memories. This should also apply to moving around consciousnesses, except that it is only the mind and memories that are deconstructed and re-assembled. My question is this: If yo were teleported/have your consciousness transported, even if the destination has a copy of you with the exact same everything, even memories, is it really you? Are you, yourself dead, and your personality is assumed by a perfect copy? Share your thought please, I would like to hear what you guys think.

  6. Like parameciumkid, I play on Intel HD Graphics, specifically, the 4000 version, on a i5 3230M. God bless my poor, poor CPU.

    - - - Updated - - -

    Nope, you guys are not alone.

    Intel HD Graphics 4000 here, too.

    Go, laptop, go!

    *3fps*

    Really? For me, it's

    Go laptop Go!

    *25 FPS*

    That being said, I do have a dual core i5 that boost up to 2.6 Ghz

  7. Blue text will be my responses

    Ive become pretty comfy with rockets and have unlocked enough aerospace to get the RAPIER engines so Ive been tinkering with a space plane, Im trying to start simple, just something to ferry scientists back and forth to my orbiting lab at 125km.

    I have a few questions about some quirks I don't understand.

    1: Velcro Runway.

    For some reason, and ive tried it with multiple craft... the plane will not lift off of the runway until it runs off the end. Not in the sense that it only develops enough lift by the end, more like it is STUCK until the end.. A plane that happily climbs at 100ms.. but even at close to 200ms it will not lift off the runway, then when it reaches the end it leaps off the runway and can climb at 45 degrees for several thousand meters.

    This is very frustrating, ive added more lift and more thrust, more and more and more because I thought My plane just wasnt.. plane enough.. the I realized it will just glued to the runway for some reason.

    As other people said, check your landing gear. It should be at the CoM, or if the craft is really long, behind it, but ow behind the rear-most control surfaces

    2: Engine performance profiles.

    I get that the different engines perform better under certain parameters, currently Im trying to climb as high as possible using the aerospike engines then switching to the Rapiers to transition into space.

    Aerospikes are rocket engines. Try the Whiplash, or the jet engine mode on the rapiers, Also, you should be gaining altitude, yes, but only at about 20-40 degrees (dependin on TWR), then leveling out more to gain speed when the thrust curve on the turbojets and/or RAPIERs kicks, but still at around 10-20 degrees, when you flame-out, switch to rockets, and pitch up more to 30-45 degrees, based on speed and current apoapsis. Yes, some people, like Kore, make SSTOs that get to space on a consistent 35 degree angle, but (no offense) I doubt you're SSTO is based on his design.

    Ive read numerous times that I should be getting to almost 40K on air breathing engines before I need to switch to liqud/o2 but I cannot get above 25k without a flameout.. Im using the Ram-air intakes, as I have read those are the defacto best.

    In this case there is almost too much info out there, and lots of contradicting advice, I think this may be due to the mass of changes in 1.0. I have read that adding more intakes helps, and I have read that it does nothing. I have read to use basic jet engines to get to the edge of space, and I have read to never use them.. etc etc

    All jets flam-out at specific altitudes now. Adding intakes will only help if you can't get to that altitude before running out of air. After that, it becomes useless.

    Is there a CURRENT chart/graph or something that shows the optimal performance windows for the current engine set?

    3: Nose bobbing when adjusting pitch:

    This is far and away the most annoying. No matter what I try, different elevator configs, canards, no canards.. the over all control of the aircraft is absolute garbage. when I try to point the nose higher or lower it bobs horribly up in down it does this at any speed and any altitude, and does it even if I switch to precise control (CAPSLOCK). Yaw control is not as bad. I've tried changing the center of lift closer to the center of mass, and further, neither seems to make an appreciable difference.

    That would probably be your SAS's fault, trying to sty at a certain angle, but unable to, or overcompensating. Either that, or you are trying to go at an angle that your thrust does not permit you to, i.e going really far off from prograde in a plane.

    Thanks again for all the help.

  8. "Umm, guys? I think the kerbals have gained self-awareness, and think that we exist in a game."

    "Ok, just remove it in the next update"

    ---------------------------------------------------------------------------------------------------------------------

    One day, when Wernher von Kerman was playing HSP, his PC suddenly disappeared.

    "what the-"

    Then, Wernher and his fellow Kerbals instantly lost all memories of HSP, and went back to being subconsciously controlled by 'humans"

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