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Styles2304
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So I've been trying to remove the smoke on jet engines...I'm not sure what I'm missing. Here's the condensed version of the part : PART { name = turboJet EFFECTS { running_dry { PREFAB_PARTICLE { prefabName = fx_smokeTrail_light } } } } I just want to remove the entire prefab_particle named fx_smokeTrail_light. Can someone show me how to accomplish this? Nothing I try seems to work and this shouldn't be overly difficult. Just need to completely remove it. I've tried this based on hotrockets cfg that removed stock smoke to no avail @PART[turboJet] { !fx_smokeTrail_light } I've tried this and a variation that says !PREFAB_PARTICLE[fx_smokeTrail_light] = DELETE: @PART[turboJet] { @EFFECTS { @running_dry { !PREFAB_PARTICLE[fx_smokeTrail_light] {} } @running_wet { !PREFAB_PARTICLE[fx_smokeTrail_light] {} } } } I feel like I'm dancing all around it but I'm missing something basic.
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So other people are actually able to scale things? I opened up a craft file and all my parts were normal sized again.
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Am I missing something? It worked just fine before this most recent update. Now, I get no scaling functionality at all.
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Just trying to make a simple script to disable the smoke trails on the Panther. According to the hotrockets cfg, this should be all I need but no dice. @PART[turboJet] { !fx_smokeTrail_light } I've also tried working my way down the path: @PART[turboJet] { @EFFECTS { @running_dry { -PREFAB_PARTICLE[fx_smokeTrail_light] } @running_wet { -PREFAB_PARTICLE[fx_smokeTrail_light] } } } Am I missing something obvious here?
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[1.1] AFBW v1.7-beta (Joystick & controller mod)
Styles2304 replied to nlight's topic in KSP1 Mod Releases
Aye, I thought for sure this would have been addressed by now. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Styles2304 replied to ferram4's topic in KSP1 Mod Releases
Ah! Ok . . . I'll try running some tests on my F/A 18 then and see what I come up with.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Styles2304 replied to ferram4's topic in KSP1 Mod Releases
Ok well, to make sure I was understanding the method properly I used your numbers to recreate your findings. Mine, with your numbers, comes out to 0.10660764305722288915566226490596 not 9.4. I tried grouping it a few different ways to get the same result but no dice. If you can show me what I did wrong here I'll go through the tests with one of my planes.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Styles2304 replied to ferram4's topic in KSP1 Mod Releases
Am I supposed to be gaining insane amounts of speed at low levels of throttle or is this a bug/issue caused by another mod? If this behavior is correct I'm not complaining I just want to clarify. For example, I had my throttle at the first tick, engines almost cut, and I was still gaining speed at level flight. I also can't seem to bleed off speed. Again, if it's just adjustments I have to make from stock aerodynamics I'm good with that.- 14,073 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Styles2304 replied to BahamutoD's topic in KSP1 Mod Development
hey random request here . . . but have you considered making a radial mount decoupler that is selectable by the weapons manager for things like drop tanks? -
Kerbal Stuff, an open-source Space Port replacement
Styles2304 replied to SirCmpwn's topic in KSP1 Mods Discussions
Enabler (Also I'm just trolling now but initial post was heart-attack serious. I have no tolerance for suicides and I see too many similarities here to look at it any other way.) -
Kerbal Stuff, an open-source Space Port replacement
Styles2304 replied to SirCmpwn's topic in KSP1 Mods Discussions
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