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Aegeas

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    Mün landing faker
  1. [quote name='KasperVld']in particular the 'thou shallt not roleplay' rule[/QUOTE] You're breaking my immersion!
  2. [IMG]http://media4.popsugar-assets.com/files/2015/08/17/831/n/1922398/2e4157aa_edit_img_cover_file_15775818_1439835509_Look-smileASNkm4.xxxlarge/i/Dad-Makes-Rocking-Star-Wars-Speeder-Bike-Daughter.gif[/IMG]
  3. [quote name='Waxing_Kibbous']One of the few times I have used docking ports I somehow stuck it facing the wrong way- they don't seem to snap to parts in the VAB/SPH as others do, allowing them to be put on wrong. Maybe this is what is happening? What happened on my end was that I stuck 2 things with ports together in the VAB and couldn't separate them on Minmus because one was on wrong. Using a bit of violence I could eventually unattach them however haha.[/QUOTE] Don't know if this is the same thing but occasionally in a stack the top item gets attached to the bottom item and skips the middle item if the attachment node (big green sphere in the VAB) of the top item is bigger than the one of the middle item. For example occasionally I find that and engine gets attached to a fuel tank below rather than the top of the decoupler so when it tries to decouple the bottom stack gets stuck because the engine and tank below are still attached. If this is a similar problem the work around I have found for this is to use the 'root node' tool if that is even its name to go through the stack and one part at a time make it the root which tends to re-order the connections making sure you don't get the bug where a part 'skips' the part below and attaches to the part below that if that makes sense. Well this is just a VAB method to ensure all parts in a stack are parented correctly so wont help anything after launch. Just throwing it up as a method in case it relates to the docking problem. I'm thinking this could occur if the docking face of a docking port is attached to a stack part other than another docking port face.
  4. Have a look at the cockpit on this plane Cupcake.... http://forum.kerbalspaceprogram.com/threads/138645-Reapers-Dutch-Designs-%28my-last-plane-before-1-0-5-i-think%29 Might be an option for a new dropship.
  5. I've gone from listening to the triumphant German marching songs to somber Russian dirges. If you'll excuse me, I'm going to go sit in a corner and cry... Hopefully 1.0.5 is going better for you guys. Something that might save you some heartache so you don't have to redesign your whole boat is to just adjust the fuel capacity of the lower fuel tanks by editing the craft file. I played around with this on previous versions of kerbal (not sure if it works the same in 1.0.5) but fuel its self seemed to be denser than water so the more you added to your craft eventually it would sink. There is no limit to how much fuel a tank can hold, and you could always lower the capacity of other tanks to preserve the same net fuel amount. Just find the resource section for the relevant tank and adjust it. A tip to easily find a desired tank is to adjust its fuel to an odd amount before saving it then search for that amount. RESOURCE { name = LiquidFuel amount = 100000 maxAmount = 100000 flowState = True isTweakable = True hideFlow = False flowMode = Both } Above is an example of a section in the craft file you will need to edit. Notice this tank will hold 100,000 liquid fuel. The craft is still 100% stock in that the dry weight of the tank is the same and the game calculates the extra mass of the increased amount of fuel. Also if you want edit a LOX tank to be only LF then a method I found that works is to set the amount and maxAmount of oxidizer to 0 and then set isTweakable to False.
  6. Yes I was expecting it to toggle like it had before so thanks for the info I'll check it out.
  7. I faked all of my Mün landings...
  8. http://forum.kerbalspaceprogram.com/threads/38768-1-0-3-Editor-Extensions-v2-12-23-June You can have any symmetry number you want if you use EE mod... some things are broken in it now like the verticle snap... but you can overcome this with the offset tool while snap is still on, its just not as quick and easy.
  9. Maybe check the distances/orientation angles by opening up the craft file in a text editor and come up with a formula lol. I had half a thought to make a swing on the arch on the moon using an asteroid claw to attach it so seeing as yours are so well made and I'm lazy I'll give the suggestion to you ;-)
  10. Post the craft file so people can check it for you...
  11. -34 Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
  12. This looks really cool MJ, one question though in the pics the fairing separation is neatly in 3 parts, is this from a mod or do you have a cool stock trick?
  13. Just so I don't have to 'experiment and persist' too much as I'm new to making bearings... what are believed to be the best materials to make them with? I've seen the small nose wheel used a lot and I'm guessing that's because it has no suspension. Also has anyone played around with using the round probe core as a pivot point, I'm guessing this would be good for keeping it centered as wheels could be positioned at different angles around it, but I'm not sure on how well it's collision surface is... will be what I test next when I get some time... I still have a plane to test for rune first Just wondering if people can state what they believe are the best parts to save some R&D my end... cheers and thanks for the comments on the motor.
  14. Ah wow, thanks for letting me know... I've fixed it now - - - Updated - - - I'll have to keep this in mind and as I've said its beta - I've done limited testing so far but it did manage to burn long enough for a duna intercept with out any 'bugs' causing it to fail. The multi dock is something that I've played around with in the past but it has no where near the strength of this type of setup - so I'll have to hope it doesn't develop these issues you speak of, and I guess there is always the save/reload thing... and if there is a spectacular failure well that could just make for a cool rescue mission. Thanks for the feed back!
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