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Aerindel

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Everything posted by Aerindel

  1. Not at all, like I said, its the internet, anything said here has about 100% less emotional impact than a real human interaction so don't worry about it. In order to get "I don't like you" emotionally you pretty much have to threaten to kill someones children. Calling someone an "idiot" online is equivalent to saying "Hey dude, it would be cool if you did it this way instead" In a real interaction. And anyway, I agree with most of what your saying. The whole thing about the right to criticize, I completely agree that its an inalienable right, but a lot of people on the internet are fascists/authoritarians and don't believe in such things so I've found its easier to just say "I paid for it" to deal with all the people trying shut down criticism. The other thing that makes this hard is that there is a huge range of player skill in Kerbal. A lot of what people are complaining about are things that they just aren't good at and that is really muddying the waters. The legitimate problems are being buried under people who are just temporarily confused and the people who aren't confused lumping all criticism into "get guud" type sentiment. This is why if you believe that there are just a handful of serious gameplay problems you need to hammer at them to get heard.
  2. Thanks rover dude for amazing work. The science lab has finally given me a reason to build the kind of ships I've always wanted to fly. Now instead of just spamming landers all over everything I'm building science vessels, large ships packed with experiments and with a on onboard science lab. I have one in orbit around kerbin, one in orbit around both moons, and one visiting an asteroid nearby. I've also landed science modules on both moons and I am absolutely raking in the science. This makes the game so much more fun than it used to be now that there is an excuse to build big ships that actually do something rather than just look cool.
  3. Think of it this way, the mouse pointer is the ONE THING that you have to look at ever single second of the game. Changing a pointer from your computers default is like changing the keyboard layout, its reaching out of the game and screwing with the way you interact with the computer. The fact that is such a minor thing almost makes it worse since there is no reason at all for it not to just be a choice. Thats true. If this was a beta it would bug me less but the whole 1.0 thing feels like they are trying to set things in stone and a few of those things seem like major mistakes to me and a lot of other people. Before the screwed up things could always be dismissed as "well, its just a beta" but now things are serious, or at least thats how they seem. And the game is sooooo close to being pure gold. It really is. There are only a handful of things that people are complaining about and they are all design choices that could be fixed with a few lines of code and a few adjustments to values. Its only because its so good that anybody cares. If this was just normal indie game shovel ware nobody would even be complaining. Well, maybe not the thing that turns Val into a Kraken and twists her head off in EVA, but thats kinda cute.
  4. The tech tree is better this time... But it seems like any of us could fix it in about five minutes. It really boggles the mind that these people can't just look at how technology progresses in the real world and copy that. How hard is it to figure out? simple probes, followed by simple manned missions, followed by better probes, followed by better manned missions... How hard is it to figure out that an R&D team would invent decouplers and adapters at the same time they developed fuel tanks of a given size? Is Squad run by Kerbals? Do they lack common sense? Have they never read a book on the history of aerospace?
  5. I was being nice, I word I really wanted to use would be censored. Feelings deserve to be hurt when people make arrogant choices. The mouse wasn't just a mistake, someone decided that they wanted to force what they thought looked cool on thousands of people without giving them a choice. That person is an idiot. If everyone just gives them a free pass to avoid being rude then that person will continue to make bad choices. Don't forget, we already bought the game, its not like we can punish the devs by not buying it. The only way to make them do anything is to push on their emotions, hoping that the knowledge that they upset a lot of people with their choices is enough to make them make different choices. Being rude is the only leverage we have, and since this is the internet and only about 100th of normal empathy flux can flow through it compared to real life, you have to use words much more forcefully than you would in real life. On thing I forgot to mention on my list of likes, the new way the science labs work...that is a wonderful change, maybe my favorite thing about 1.0
  6. I paid for the right to be critical. And like someone else said, you can have fun and be critical at the same time. Do I hate the new mouse with a fiery passion? Yes. Does it stop me from playing the game no? Do I think its idiotic to have a new mouse and no option to return to the default one? Yes. Some things I will agree on, there is no reason to expect old craft to work, they shouldn't. I even like that they don't. That is not a problem at all. But some things are just plain broken, no matter how you play the game. There is a big difference between a challenge and just doesn't work right. The parachutes are insanely overpowered in 1.0 in the old game I would have to slow my ships down to about 800 m/s before I open my chute or they would be ripped apart, now I just punch it as soon as I start falling and nothing bad ever happens. SAS is totally buggered now, turn it to any of the navigation modes and it just flips out, my engines gimbal so fast you see double or triple nozzles flicking back and forth. Atomic engines are unusable and there is no way around that. I like the idea of giving them special challenges to use right, but why add a part that creates so much heat and not add any parts to radiate it? Why nerf their thrust at the same time? It seems someone just said, "hey, lets totally ruin the most important engine in the game and make it so you can't do anything about it?" Bugs I can handle, bugs are just what it means to play games. But these are deliberate design choices that have really screwed up a game that I really like otherwise. Are their things I like? Sure. I love the equpiment bays, no more ships that just look like someone stuck a hardware store all over them. I love the fairings (although would love them more if they didn't turn into confetti) The new areo seems pretty nice, although I may be biased just because its so much easier than it used to be. And the game crashes less which is always a good thing. But people have the right to be pissed when there is a 1.0 release and there are so many things that seem like nobody ever tested them. I mean how in the name of god does the broken re-entry model get past anyone? Its something you find on your second or third flight. Did nobody every actually try re-entry even once? Lets put it this way, I've had the game for two years and this is the first time that anything in it has gone so wrong that I actually started posting about it.
  7. Yes. Obviously we like KSP, but there are some serious problems that need to be fixed, and some very questionable design choices. Aerodynamic stability is a cakewalk, its even easier now that it was before, but the SAS overcompensation and the broken re-entry system are real issues, not just challenges to be overcome. We could all post a million identical posts saying "Yay, We love you KSP" but that would be pointless.
  8. Funny, I feel like it got a lot easier. It seems almost effortless to get into orbit and parachutes seem massively overpowered.
  9. Read my post again. No SAS modules at all, just the built in SAS in the MK1 pod. I don't know what batteries would have to do with anything. Either you have power or you don't. When the batteries run out SAS stops. Exactly. They put a lot of effort into heat shields and re-entry but its all completely irrelevant because of the parachute behavior, and they where not always that way, in earlier builds if you deployed over about 800 M/S the chute detached. It was actually a much more realistic challenge as you had to re-enter at an angle that would let you areo-brake enough before you hit the ground.
  10. I wish the real game was fixed. Bugs I can understand. ridiculous parameters I don't.
  11. I see your point. Well, obviously it works IRL so there must be some solution. I honestly don't even understand why there is a new aero physics at all, it was fine the way it was. Aside from not having heat damage the actual speed curves of re-entry where pretty good.
  12. Good question. It seems like the parachutes create enormous drag in 1.0 and are indestructible. The drag level may actually be perfectly fine but since they are indestructible and parts do not seem hurt by massive G's there is no reason to bother with proper re-entries or heat shields. You can just slam your pod into the atmosphere and pop your chute and all will be okay no matter your velocity or altitude.
  13. Absolutely. Its nuts to have parts that heat up and no parts to cool them down.
  14. Yes, the new cursor is terrible and really needs the option to be disabled.
  15. She's lucky. Mine had to deal with 3500 m/s. Yeah. Its nuts. I really don't understand how anyone thought this was a good idea. I figured out parachutes where broken on my very 1.0 first re-entry
  16. Ascent is the way it should be, real gravity turns are nice. But re-entry is broken. Its actually easier now than it was before, you can depoy parachutes at any speed or altitude and they will slow you instantly and not break. All the re-entry heating means is that you have to deploy your chute early before you get hot and then wait five minutes to drift down.
  17. I really hate it, I find it fat, ugly and distracting. I really want an option to turn it off.
  18. Parachutes are insane. They are basically indestructible at any speed or altitude. You can completely ignore re-entry heating and just hammer your craft into the atmosphere at 4k/s, pop your shoot, watch your gees max out for a couple seconds and then its a long boring drift to the surface. This really needs to be fixed, no parachute should be able to withstand those forces, or any Kerbal for that matter. SAS is broken. Even a very short stiff craft, a Mk1 and one fuel tank and one engine, often gets stuck in a wobble that uses up all your RCS or battery. Wobble isn't even the right term, its more live a vibration. The craft stays steady but the gimbals and RCS just fire like crazy in all directions. And yes, I know someone will say "Derrr just don't uses SAS" but thats not the point. After you've been playing the game for years you just want to run your mission, not have to be at the controls micro-managing every single maneuver. This is why SAS exists and right now it makes playing the game a chore. Those are the big ones so far that I've noticed. I intensely dislike the polar orbit insta scan, I was really expecting it to be more like ScanSat or Kethan where you actually have to scan the surface one orbit at a time and it mad sense to plant multiple satellites in multiple orbits, but this is just a preference, not really broken, just bad. But really, those parachutes, those are the worst, re-entry is now much easier and much less interesting than it was before, which should be the opposite of what 1.0 was supposed to do.
  19. I think most of you guys are missing the point. The parachutes are INSANE! while the heat shields are almost useless. You can deploy a parachute going 2k+m/s and your craft will almost instantly slow and fall the rest of the way. The way it is right now there is no reason to ever pack a heat shield, just use a parachute since they seem indestructible and slow you instantly from any speed.
  20. yes, but not variable in size. The mass is just a function of their fuel, the mass of a fairing would have to be a function of its surface area, I'm not a programmer but that sounds a lot more difficult than just adjusting the mass based on fuel.
  21. Probably since it would be hard to program mass for such a variable sized part?
  22. Yeah. Well at leastit finally got me to come to the forum. Played with Tor some more and got an identity from the UK and THAT gets me in. Would take forever to download it that way but at least I have proof that for some people the website is working. I may have to look into this "steam" thing I've heard so much about. KSP is the only game I play on my computer so I never really bothered to look into it before.
  23. I know, its one of the most bizarre problems I've ever run into. I still wonder who had the bright idea to completely screw up the website the night before what is probably the biggest KSP launch ever. If I hadn't come here I would still be staring at "Server Migration"
  24. Never even knew you could do this...to be fair, all want to do is build rockets and rovers but this would be really useful for that too.
  25. Wow, thanks using Tab worked. I'm in! BTW, same results on Tor and I even tried it on my Playstation browser and it was the same.
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