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LukeStrike

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  1. Yes that's what I did in sandbox mode to test but with only 4 kerbals (because I have only 4) and I already assigned suits from a colored suits pack (same color for same function aka pilot, engineer, scientist and tourist) but for the faces (skins) of each individual kerbal it takes a long time to choose which one to assign due to constant go/back to/from the KSC ... thus my 3 options/suggestions: - have access to the mod not only in ksc - beeing able to travel freely with the camera within the ksc so I can have a look on my kerbals (it's almost impossible f.e. to look at them on the launchpad) - add a "prreview" feature on the mod itself to see what the kerbal will look like LKS
  2. Great mod but ... it it possible to use it in other places than only in KSC ? I've put few kerbals on the launchpad to test the different skins and suits but I cannot change that "in real time" (having the kerbals in front of me) because the mod does not appear in the toolbar f.e. in fly mode so I have to go back to KSC, change things and then get back to the launchpad to see the results ... BTW: is there a mod to "free the camera" when in KSC so you can travel freely instead of beeing "stuck" with your camera in the center of the KSC ? LKS (using KSP 1.8.1 thus the version 4.1.1 of this mod) PS: a window showing directly the look of your (selected) kerbal should be a great extension of this mod ... because the "flat" png/other pictures are not very "self explanatory"
  3. If you trust CKAN, only the version 4.1.1 is compatible with KSP 1.8.1-1.8.99 LKS
  4. Thanks for the infos @linuxgurugamer I think the "problem" comes from the fact that my VAB in career is only lvl 2 (so I have only access to basic AGs) ... I just tested your mod in sandbox and it works perfectly well (same installation with all of my other mods). What I didn't understant is the fact that I'm able to define custom1 to custom0 with the stock AGs system as you can see in my previous post and that does not reflect in AGX ... but it is probably another mod that allows to do that, and AGX is only taking in account the fact that only basic actions are allowed So "problem" solved. LKS
  5. Hi @linuxgurugamer This mod doesn't work for me ... lot of UI elements such as choosing your group, naming it etc just don't appear as you can see here: https://imgur.com/a/ItJHvyT I'm in KSP 1.8.1 and not using other "actions groups" mods ... LKS
  6. Hi @linuxgurugamer By 1.9.0 I mean the version of KSP that is supposed to be compatible dixit CKAN as you can see here: https://imgur.com/a/0mycqt7 The 0.3.6.1 does'nt work ... KSP freeze at start on janitorscloset/textures/... and I have ZeroMiniAVC installed for KSP 1.8.1 ... LKS
  7. Hi @linuxgurugamer Why is this mod not available in 1.8.x ? (I'm stuck in this version because a lot of mods I want to use don't work in 1.9.x) I've been trying to use the latest version 1.9.0 of your mod but KSP freeze at startup ... and with CKAN I only see a 1.7.3 previous version ... can you publish a 1.8.x version please ? Thanks, LKS
  8. Quite simple - better performances - better gui - better support for mods and the modders community (tools, host sites etc integrated IN the game because we all know that KSP is a mod based game) EDIT: I forgot: multiplayer (yes that could work, see for example the dark multiplayer mod) and the possibility to paint our ships (some mod allows that). Also a better integration of ressources, in game. LKS
  9. Did I said ... "Open letter to the developpers" ? Or didn't I ? It seems to be quite isn't it ? So, open a new topic about "crashes in the game", don't you ? LKS
  10. That's a shame ... It is an "open letter" to the developpers ... Are you from the Squad team developpers ? Nope, you are not. Again, you like to spam. Don't you have another task to do in your life ? So give me a breath, I'm just waiting for a discussion with the Squad team ... any good issue be welcome. Any spam come on, and get f* with this ok ? LKS
  11. Dear Squad developpers. We all know that your game is great and has a great potential. But (yes because there is a lot of buts ) 1° What about performances ? Since the 0.24 the reaction time is even worst than before (and yes with a 4x core 2.4GHz and 12G ram) so, (for me at least) it just become unplayable. And the x64 just did not do the rest. Ok, you can point the Unity engine but it is a little bit easy to say that. Is it really necessary to "improve" things such as explosions and other "special effects" to make your game better ? I don't think so when I have to wait 10 mins before a ship has stopped to crash. 2° What about the "interface". Is it really "serious" the way you launch a game and/or exit it ? Look at other games. The principle is simple: Once the game launched, you can continue an old (saved) game. Once in the game you can exit the game (for example pressing the esc key) and save, and quit. That's all, folks. Same for switching between ships (thanks to the targetron mod), views, etc ... it is very slow and ... painfull. 3° What about the mods and modders. Are you kidding ? We all know that KSP is "mod based" (even your stock parts are a mod) so what did you do ? Nothing. Even worst you broke the modders community. You decided to go on Curse (financial arrangement ? maybe) and what ? A lot of great mods are at this time simply not available any more (because you closed the old site). And, as I said your game is "mod based", what did you do for the modders ? Again, Nothing. First you had to define a "protocol" for the modders, second you have to have your own mods site, and third you have to build your home made tool to handle mods, in preference incorporated in the game itself. Just have look on for example "Don't Starve", or even on "Nexus Mod Manager" to see what I'm talking about. Just have a regard on youtube (where a lot of people are making your "promotion" -such as Scott Manley-) to understand that somewhere your game, without mods just *sucks* (ok there are a "lot" (10% ?) playing KSP in Vanilla mode ... for sure) Ok even I have a lot to say more I will stop here, thanks for the Squad team if you reply, trolls etc just get out of the way please. And as S.M. said: Fly Save. LKS
  12. @Sky_walker: thanks for reseting the clocks in time Write to the SQUAD team ? Is it eventually possible ? Not sure at all, and as you said, it will probably end in a kind of junk folder. And yes we have paid for this game, it was not free at all, we (or I) just did that because we (or I) believed in this game, as a support for a promissing one (as I did for a lot of games, such as Starmade, which was a total mess) ... And for me, at this point, SQUAD is following let's say the same path. You cannot add "fruits" on a rotten tree. The game was already "defficient", but instead of treating the "core" (or base, or root, as you prefer) problems, they just added more "layers" on a sick base. It is like to say "ok, you have bought a car, not really running, but, instead of working on the engine, I've painted it in pink ... Lovely, isn't it ?" Yes, my dear, soooo lovely :/ In french we have a term for that which is "jeter de la poudre aux yeux" (throw glitter in the eyes ?) ... A kind of "magic trick" ? During the time you are "blinded" by "pseudo new features", you forget the essential, which are: the game engine sucks, the interface sucks, the loading times sucks, the save and resume game sucks, the plugins integration sucks, and so on. Any volunteers to work on an "open letter to the developpers" ? I'm in. So we could have a chance to tell them what a lot of us really expected from this promissing game. But I'm not too optimistic, I must say. SY LKS
  13. @boxman: Okay, I know the song "it still in alpha" ... I'm a developper/programmer, you know ? But look around you and you will see A LOT of games that, stangely are still in "alpha" and maybe will stay for months, even years in this "new option" ... still in alpha. This gives strange excuses for everything and anything. Uh oh i'm sorry but my game is still in alpha, blablabla. My wife is "still il alpha", my car is "still in alpha", my house is "still in alpha", my head is ... oh yes, "still in alpha". Stop that. You know what alpha as a developper/programmer means ? It means that it is NOT "public domain", the early stages, still in developpement, and not running. The course of developpement is: - first stage: alpha (not to be distributed AT ALL) - second stage: beta (you can, and please must test it at your own risks, with a feedback) - third stage: stable release ... you can use it, and we assume some kind of "security", if the version change (I'm not talking about win* for example ) Always the same story. Once again we are speaking against users ... As I said, this "message" was destinated to the SQUAD team. Make your game better, more faster, listen the community and the ton of modders that make your game more enjoyable, and that's it. Sur çe ... (because I'm french language native) ... SY (means see you, or see ya, as you prefer) LKS
  14. @Red: are you sure ? Seriously ? As I said before I was waiting a very long time for the 64x version (and yes I know, the Unity engine is not yet ready and blablabla). Just because I hoped a "up" in the performances of the game, due to the fact that *maybe* in the 0.23 version the game was not exploiting the possibilities of my machine (as I said, a GT70 MSI, full options) I was wrong. This game is "at least" more unplayable than before. An example ? I had to manualy edit the persistent.sfs, coming from my 0.23 saves, just for what ??? Because in 0.23, the mode I set was science, so called "CAREER" and guess what ? In the 0.24, "CAREER" means with contracts, funds, and blabla. Just because the *ancient* name is now "SCIENCE_SANDBOX" ... what the hell is this ? So it was just impossible for me to launch a new ship because of ... money. Is it funny ? Do poeple really agree with the fact that an old save in an old version become "incompatible" ? Why they did not call the new version of the game let's say for example "CONTRACTS" ? Or whatever ? Is it "normal" for a "lambda gamer" to have to edit an old save game to continue to play "as it was" ? Sorry ... its a bug. And everything is the same. Performances ? NOPE. Gui ? NOPE. Plugins manager (because it is oriented to) NOPE. So, let me smile and play another game, still waiting. Maybe I did wrong because I taught this topic was dedicaced to the developpers of the game, let's say as an "open letter to the developpers" ... But I think that nobody from the SQUAD team is reading this, so, we loose our time. SY LKS PS: I'm not a Youtuber, but if you have doubts see other videos. When I said the game is SLOW I was not wrong. That makes this game UNPLAYABLE, and that's all (I was ot talking about mods, even in vanilla, it is just ... slow and borring)
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