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KSP2 Release Notes
Everything posted by Reactordrone
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After playing with the docking tutorial I though Jeb might like a little recreational orbital skydiving........it did not go well.
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The training scenario uses the stop/start method. Once your speed is zero relative to the target you point at it and increase speed, if you drift away you zero out again and then point at the target and speed up again. It does get you there but it's not very efficient and the tutorial isn't terribly clear.
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minimum dV for changing orbit direction
Reactordrone replied to Cardano's topic in KSP1 Gameplay Questions and Tutorials
Landing and taking off will take more delta v than just reversing direction by burning retrograde but if you were going to land anyway then it's essentially free. if you don't need to land, then pushing out the AP and doing the inclination burn when you're going slow will be cheaper than just reversing direction at your current altitude. -
This rocket will not fly, why?
Reactordrone replied to Captain Sierra's topic in KSP1 Gameplay Questions and Tutorials
You'd be better off with a poodle, at least a quarter of a tonne lighter than the 4 LV-909s and with more thrust and better Isp. -
Always a good idea to manually drop your time warp before approaching the atmosphere if you have a high periapsis to maximise your time in atmosphere under physics. At high time warp you can be fairly deep into atmosphere before the game drops you out warp by itself. 40km isn't too bad for a periapsis. When I return from Minmus my first braking pass is usually at around 38km and that will get my apoapsis down to about 5-6000km.
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Ore Containers and Ore Retrieval Contracts
Reactordrone replied to Enorats's topic in KSP1 Discussion
Despite the look on Tamgie's face this is a perfectly safe landing attitude for an ore extraction/retrieval ship. See, a perfect one point landing. -
Actually the only liquid fueled engines that are more efficient in space in 1.02 compared to 0.90 ar the LV-1 and LV-1R. Even the poodle's weight loss doesn't compensate for its reduction in Isp in most cases.
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Rough terrain landing
Reactordrone replied to Stratoroc's topic in KSP1 Gameplay Questions and Tutorials
You also have the option of using the airbrakes and braking parachutes to slow yourself down before and after touchdown now. Parachutes don't detach on ground contact like they used to and the radial mounted drogue chutes are very small and easy to mount near the tail of the aircraft. -
Docking Tutorial and how it can be improved
Reactordrone replied to Kordy's topic in KSP1 Discussion
Yeah, for some reason decoupling the ships summons the kraken. I even tried EVAing Jeb over to the stranded ship after the rescue ship spontaneously disassembled itself but as soon as he tried to manoeuvre it that ship also disassembled itself and flew off into space at high speed -
I recover the second stage on my satellite launcher. It makes it outside the atmosphere but not into orbit so I just have the parachutes staged with the decoupler and set to 0.34 atmosphere pressure, then finish the orbital insertion burn of the satellite, switch back to the debris and ride it down.
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Exploding on Ascent
Reactordrone replied to funkcanna's topic in KSP1 Gameplay Questions and Tutorials
The KR 1x2 booster also gets pretty warm in the upper atmosphere. I haven't had one explode but they glow a nice red near the end of the burn. -
She's babysitting a science team on the space station at the moment.
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What do the parachute settings do?
Reactordrone replied to Annushka's topic in KSP1 Gameplay Questions and Tutorials
In terms of practical application the pressure switch can be set up to deploy the parachutes at a specific altitude range (0.34 gives about 5km) regardless of whether there's a crew or probe core left on the vehicle to open them. Opening altitude may need to be increased in thin atmosphere's such as on Duna to give time for the fully deployed chute to straighten you up for a vertical landing. -
Contract to test the LV1 ant in orbit
Reactordrone replied to Exarkunofpr's topic in KSP1 Gameplay Questions and Tutorials
I think in the current version atmosphere ends at exactly 70km. -
I noticed some fuel flow weirdness yesterday as well. I made a base with a hitchhiker as a root part ( basically 2 hitchhikers, a cupola, hex probe core, 4 rockomax tanks and LV-909s ). Ran some tests on it this morning and got the same fuel flow issues even if the root was changed but no fuel flow problems if the hitchhiker wasn't used as the root part in the initial construction. There are no fuel lines, each engine should run off its own separate tank. Not a massive problem in my case since they were draining symmetrically but if it's a similar problem it might help.
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Rescue contracts always female?
Reactordrone replied to KatzOhki's topic in KSP1 Gameplay Questions and Tutorials
I've had rescue contracts for three females and four males so far. -
How to Collect all that Science?
Reactordrone replied to vonKerbin's topic in KSP1 Gameplay Questions and Tutorials
You have to leave the science junior open. If you reset the bay it discards the data. -
Milking world record contracts
Reactordrone replied to Crusher48's topic in KSP1 Gameplay Questions and Tutorials
A single mission works fine since the next record contract auto generates after you complete the previous one. -
Decouplers + nose cones now do crossfeed?
Reactordrone replied to Psycho_zs's topic in KSP1 Gameplay Questions and Tutorials
I noticed that today too. I made an air launched vehicle and saw that it was drawing fuel from the external tank through a TT-38K which was attached to a Mk 2 jet fuel fuselage. ETA- Just ran a test on the launch pad. Attached to a rocket fuel tank there was no fuel flow through the TT-38K but when I stuck them onto a jet fuel tank there was fuel cross feed from the external boosters. -
Threw together another MiG-21 inspired design to test in the new aero. Hit mach 1 before the end of the runway and may have overheated a few things on the climb out but Gwenemma managed to bring the remaining bits of the aircraft down safely. Lost both horizontal tailplanes, a couple of air intakes, the ventral strake, both wingtips and both ladders. Much more successful second test flight with a bit more throttle control.
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Asteroid Capture Problems
Reactordrone replied to Phers's topic in KSP1 Gameplay Questions and Tutorials
If the engines are set up to pull rather than push the thrust may be blocked by the asteroid if the engines are too close. A picture would be helpful in troubleshooting. -
Heading and Inclination
Reactordrone replied to funkcanna's topic in KSP1 Gameplay Questions and Tutorials
0/360° gives a 90° inclination heading north (ignoring the planet's rotation vector). 270° heading gives a 0° inclination to the equator but retrograde, called 180°.