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Metro

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    Rocketeer
  1. Thanks you Claw, it seems to be fixed now. I would really appreciate if Squad could release more daily updates to fix bugs or improve performance than releasing huge ones every few months
  2. Thank you very much for your suggestion! However, after applying GeForce Experience optimal settings and adding the HotRocket Mod I still have a very low amount of FPS. Next time I will check my CPU usage, maybe my i5 2500K ist too low?
  3. It's very beautiful to watch, but also kills my FPS from already a low amount of ~ 40 to about 14, which makes the launch into orbit very hard. Having 3 variants (Low, Middle, High Quality) would be awesome!
  4. Thank you! I guess these mods will require even more power, so I will first try to play without those. After removing HotRockets my FPS doubled, I already guessed that it is it's fault, but I'm not happy about removing it really. You see engines all the time, seeing prettier engines is even better.
  5. Hm, what are volumetric clouds exactly and how to enable them? First I have to find out how to optimize the performance. With my GTX 660 I'm getting 20 FPS when launching. Even when I disabled AA and set every graphics settings to low I have a bad amount of FPS. In fact less than before, ~ 14. Any suggestions though?
  6. It's... so beautiful :'( http://picload.org/image/lpdrgrc/unbenannt.png Thanks a bunch! Awesome developer.
  7. Hello Kerbonauts, I have a little problem. Either I'm too stupid, or my game installation doesn't want to load the mods. I would like to have PimpMyClouds and PimpMyKerbals. My \GameData looks like this and the TextureReplacer like this When loading the game I can read a few TextureReplacer lines, but InGame nothing is shown Click Here for Picture Could anybody please tell me what I'm doing wrong? Thanks in advance!
  8. Thank you, but of course it still would be great if it'll be included into the final game, as SaplingPick said
  9. Hi Kids, I sometimes, when I have to do some very precise maneuvers I sometimes can't see the purple maneuver notes on the brown hemisphere very well, so a small suggestion would be to allow it to change the color of the navball (of course with a small "Reset colors" button next to it in case somebody's confused. On my quick search I didn't found anything like this, or did I search wrong? Thanks for reading
  10. Alright, even after unlocking some new stuff it still says bad parts. I'll see what's in it in sandbox and edit it in this post Very nice, thank you!
  11. Yes, exactly. How much time it takes to get displayed dV. How would you calculate that manually? Oh, well. Here is how my rocket looks like now
  12. I'm not sure whether it's because I have some strong migraine now, but I don't manage to calculate the time a engine needs to use a specific amount of fuel. My rocket is in orbit around Kerbin and has 204.000 l of fuel in that stage left. The engine is the LV-T45 which has a fuel consumption of 11.01 l/s in vacuum. To get the time in seconds the engine needs to "empty the tank", don't I simply have to calculate 204000 l / 11.01 l ? I'm feeling like I'm doing a idiotic mistake there
  13. I've found out why. If we look closly, it says that the gravity of Earth is used, not Kerbin's (makes it a bit more confusing though, because the name of the rocket is Mun Lander, not Moon Lander) "Following is a quick example, where the surface gravity of Earth is used:" Link: http://wiki.kerbalspaceprogram.com/wiki/Tutorial:Advanced_Rocket_Design
  14. How does this calculate the time a engine can run with the fuel left?
  15. You're right with the second command pod, I sometimes really should open my mind more. Thank you for your aircraft as well! Could you tell me what parts you're using which I don't have yet or make a ScreenShot of the craft, please? I'm currently trying to get some science points
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