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hash

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Everything posted by hash

  1. For me tourist contracts don't work with ship manifest: Tried with "orbital" or "suborbital" tourists, and the condition never triggered. Saved mid-flight, uninstalled ship manifest, and the contract completed immediately. Also: Final Frontier seems like it doesn't create more ribbons while ship manifest is installed. Both behave pretty much like the crew just isn't there. Mods that may be related: - Kerbal Construction Time, this has its own dialog to put Kerbals on board at launch. But I doubt it since reloading the game doesn't change it, the persistent file doesn't look any different.
  2. • Q: It doesn't work with KSP x64 We'll have to repeat the first answer here. There is nothing different about x64 KSP build from the modding support standpoint, so we can't do anything about it's performance. Reports indicate it is highly unstable no matter what mods you are using. Some people manage to make it work, but it might as well be a roll of the dice, and since nobody has any idea why it crashes so much. With the fixes for the known 64bit linux bug: works like a charm. instructions e.g. here: https://github.com/godarklight/DarkMultiPlayer
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