SirSock
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Everything posted by SirSock
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
SirSock replied to Galileo's topic in KSP1 Mod Releases
That's unfortunate, any easy fixes I could try or is it a matter of waiting for an official update? -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
SirSock replied to Galileo's topic in KSP1 Mod Releases
Oops my bad, didn't realise it goes to a different location these days. This should be correct: https://www.dropbox.com/s/uc0ktxdcemge8p8/output_log.txt?dl=0 -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
SirSock replied to Galileo's topic in KSP1 Mod Releases
Hi, I understand this mod as well as scatterer and EVE aren't really updated for the latest version of KSP, however I was having some issues and was hoping they were caused by something other than my game version or if not at least provide you with some useful information. The visuals mods I'm using are OPM, this mod, scatterer and Distant Object Enhancement amongst various other mostly parts mods. Below is an imgur album containing pictures of some issues I found as well as my full gamedata folder. My game is also lacking city lights on Kerbin though I didn't get a picture of that. https://imgur.com/a/PSyJKUr And dropbox link for my output log: https://www.dropbox.com/s/uc0ktxdcemge8p8/output_log.txt?dl=0 Thanks, keep up the great work -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
SirSock replied to ferram4's topic in KSP1 Mod Releases
For some reason, on most of my old planes which used to work fine my landing flaps now cause instantaneous stall, no matter what speed I try putting them out at.- 14,073 replies
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- aerodynamics
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Somebody has probably already mentioned this but, I believe the missiles can't actually destroy any of the structures in the space center, I did a strafe at the VAB, hit it with 4 of the medium-sized missiles and it was still standing.
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
SirSock replied to DYJ's topic in KSP1 Mod Releases
I don't think changing the characteristics would really matter too much as long as you limit the amount which you can manipulate it into a parallelogram, it's more about making aesthetically pleasing sweeped wings, it would be very very handy for making early jet-fighter style planes and such. -
[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
SirSock replied to DYJ's topic in KSP1 Mod Releases
Any chance in the near future we'll get the ability to angle control surfaces left/right? For example: https://www.dropbox.com/s/qblj14h5r4cyue5/2014-09-26_00002.jpg?dl=0 As you can see I want the control surface to fit in that gap but I'm unable to angle it into a sort of parallelogram shape. -
[0.23.5] KerbCam v0.13 (camera pathing tool for videos)
SirSock replied to huin's topic in KSP1 Mod Releases
Causes my game to crash, hopefully it can be updated soon. D: -
HotRockets! Particle FX Replacement + Tutorial
SirSock replied to Nazari1382's topic in KSP1 Mod Development
Having a bit of a problem, Turbojet engines create a holy but ton of smoke when the aircraft is not moving or moving slowly, similar to how the rockets smoke on blast-off. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
SirSock replied to ferram4's topic in KSP1 Mod Releases
Thanks, that helped a little. I still find it rather silly how my straight-wing F-80c fighter jet can pull out of a dive at 500 knots doing over 15g yet my delta-wing space plane can't go into a stall at about 150-knots without the wings tearing apart.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
SirSock replied to ferram4's topic in KSP1 Mod Releases
Is there a way to tone down the mid-air unplanned rapid dis-assemblies? I find it kind of unbelievable that my plane designed to fly at thousands of meters per second can't go into a stall at any speed or altitude without bursting into pieces, even purposefully putting myself into a stall by flying really slow (just to see if I can recover) pulls the wings off almost all of my designs that have more than one part in each wing.- 14,073 replies
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
SirSock replied to sirkut's topic in KSP1 Mod Releases
Is TweakScale an absolute necessity for this mod to work? I'm trying to keep my mod count down is all. -
9:32 Eastern Daylight Time. (EpicFailure Edition)
SirSock replied to Whirligig Girl's topic in KSP1 Mission Reports
That's awesome! Might I ask how you put the lander module underneath that engine without the engine getting it's own fairing? -
I could use some help here, only the middle screen in IVA is working with Raster Prop Monitor, all the others are blank for some reason. Very beautifully crafted parts by the way, the interiors especially are stunning.
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RLA Stockalike v10 released 11th August
SirSock replied to hoojiwana's topic in KSP1 Mod Development
Any news on the new version of RLA Electric Engines? I use them extensively, even if they are underpowered now after the stock ion engine was buffed up to 2.0 thrust. (nothing some text-file editing can't fix ^.^) -
I'm having some pretty major problems, when launching rockets of any sort of respectable size I'm getting less than 15 FPS whereas in Vanilla my frames stay in the hundreds and my computer is capable of running Shogun 2 Total War on maximum settings with 60+ fps constant, so this is quite baffling. I installed everything as instructed and have tried putting my graphics settings right down to no avail. Halp?
- 3,403 replies
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- renaissance compilation
- visual enhancements
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