Kyros
Members-
Posts
22 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Kyros
-
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Kyros replied to Nils277's topic in KSP1 Mod Releases
So I completely wiped KSP from my system and downloaded only FUR, KBPS and SimpleConstruction (along with the dependencies of course) from CKAN. Same issue though, no resource shows up and the container is named as "Freight". Here's the log: https://drive.google.com/file/d/1aX6Hkc5_s6woQzb60qs-L-lKALvC40pY/view -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Kyros replied to Nils277's topic in KSP1 Mod Releases
Hello, I don't have any resource available for the freight containers (both Big and Small) I'm installed the mod with CKAN and intended to use it with SimpleConstruction. Should the vanilla Ore be available or it supports just resources from other mods? Pic: https://imgur.com/a/rYklI BTW thanks for this and KPBS. These are my favourite mods. EDIT: Ok, As soons as I removed Insterstellar Fuel Switch Core along SimpleConstructions, Ore resource showed up indeed. -
[1.5.1] Cacteye Optics Community Takeover: Updated 10/22/2017
Kyros replied to icedown's topic in KSP1 Mod Development
edit: Nevermind. It was only me forgetting to add batteries. There you go: https://www.dropbox.com/s/j1enuw3xv2jem0m/output_log.txt?dl=0 Thanks a lot for the prompt response but don't worry about it. I hope he/she gets well soon! -
[1.5.1] Cacteye Optics Community Takeover: Updated 10/22/2017
Kyros replied to icedown's topic in KSP1 Mod Development
Hello guys, when I try to transmit the Science back I get an error and the GUI goes blank like in the image below. http://imgur.com/a/2yVmQ If I close and open the GUI it goes back to normal again. I'm using 1.2.0.9 I am not saying it's a bug but can anyone point me if I'm doing something wrong? With the other contracts (not related to any CactEye part) the transmission went just fine. @icedown thanks for keeping this mod alive btw, it's so awesome. -
[1.0] Mk3 Mini Expansion Pack (Mk3 NoseCone and Alternate Cockpit)
Kyros replied to K.Yeon's topic in KSP1 Mod Releases
The RPM config does not work anymore on Mk3 Airliner Cockpit. Which is confusing because the stock Mk3 one works. I have been trying to fix it myself but no luck so far. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Kyros replied to K.Yeon's topic in KSP1 Mod Releases
WOW! That K fuselage is so nice. I was building a MK3 Space Plane to bring some MKS parts to Laythe, I guess I will wait for this. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Kyros replied to sirkut's topic in KSP1 Mod Releases
Just an idea... Now that we have the "Robotics" category in the SPH/VAB, wouldn't be better if the parts are excluded from the "Utility" category? -
I was playing KSP 1.0.2 now, with no mods just to see the new parts and things, and for a second I thought "Hm, they removed that cool lander? Why, it was the best one" and just them I remembered it is a mod hahahah. I use it a lot since it's initial release in 2013, so for me it's stock. I mean no rush at all, it's just a compliment xD.
-
[1.12.x] Freight Transport Technologies [v0.6.0]
Kyros replied to RoverDude's topic in KSP1 Mod Releases
Nice! thanks for the update! Are the duct fans supposed to sound like stock jet engines now? I remember they had a unique sound before. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Kyros replied to Ven's topic in KSP1 Mod Development
Just want to say thanks! Squad should make your stock parts stock. -
[24.2] Karbonite Ongoing Dev and Discussion
Kyros replied to RoverDude's topic in KSP1 Mod Development
wow man! just... WOW!!!! your parts are sweet!!! -
That's nice! Now I will be able to spread KAS boxes on my landing site with a reason to do so! xD
-
1) No less than 8gb of mods! (x64 ftw) 2) No Kerbal left behind. 3) Life Support, DRE and FAR always. 4) IVA always (when possible).
-
Thank YOU my good sir!
-
I was waiting for 0.24 to get back to KSP, but I guess I will start playing earlier with this masterpiece. Thanks alexustas!
-
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
Kyros replied to Porkjet's topic in KSP1 Mod Development
Hey Porkjet, first I would like to thank you for this mod. It's really beautiful and I think fits KSP perfectly! Do you plan doing internal landing gears? I know that B9 have them, I use them with your parts, but I would love to see a input from you, I love your art style. Cheers! -
Thank you for this awesome mod!
-
So this mod would take advantage of a SSD?
-
Too bad I lost the stream. Love this mod helldiver, can't wait for the next shuttle!