skeevy
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Everything posted by skeevy
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https://downloadcenter.intel.com/SearchResult.aspx?lang=&ProductID=3712&ProdId=3712 Either the first (32bit) or second (64bit) will be your latest gpu driver. If those don't help, I'm not sure what will. Intel integrated graphics kind of suck and, if you can get one, a $100 AMD or nVidia will be much better. I'm playing with a $128 AMD R7 260X and I'm stuck with a CPU bottleneck now which means every component needs updated because 2.8ghz is the fastest stock frequency for my motherboard's cpu socket (which costs more than the 220 watt AMD FX...).
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It works and I only had to buy the ram, gpu (both new), and a refurbished motherboard (hard to find decent legacy boards these days). It'll hold me over until I have the money to buy an FX-8350, motherboard, ram, case, and power supply. To put this thread back on topic Linux Mint 17 x64 Mods: All USI Mods, B9, BDArmory, Toolbar, Chatter, EVE, Community Resource Pack, Crew Manifest, CrossFeed Enabler, Deadly Reentry, Distant Object, Editor Extensions, EPL, FAR, Hullcam VDS, Imporved Chase Camera, KSPI Lite, Raster Prop, KAS, KASA ISX, Kerbal Joint Reinforcement, KSO, KSPX, Infernal Robotics, MechJeb 2, MechJeb 2 FAR extension, MFT, Module Fixer, Module Manager, ModuleRCSFX, EVA Follower, ORS, ORSX, Part Catalog, Precise Node, Real Chute, Real Fuels, ScanSat, SmokeScreen, SPP, Stock Rebalance, Texture Replacer*, TAC-LS, Time Control, Trajectories, Kerbal Alarm Clock, TVPP...About 60 mods once some of the dependencies I didn't list are accounted for (64 folders under gamedata) 5049 MB Ram, NO ACTIVE TEXTURE MANAGEMENT, Full Graphics Settings (no AA, AMD GPU), Fully Playable with minimal frame loss and lag. The new B9 PNG update really helped me a lot. *Using Rarden's Skybox & 5 different space suits (no heads or planet mods, removed them when tracking down a lag situation that ended up being caused by crappy Catalyst Control Center settings....grrrrr) As ya'll can see, I have a ton of mods, somewhere around 2200 Mod Manager patches, no ATM, and a fully playable game. Linux 64bit is the only way to go if you want to play a heavily modded KSP. I could probably push this to 80 or 100 mods if I enabled ATM (I only have 8GB of ram, so I'm getting close to my no-ATM limit). I can't tell ya how nice it is playing with all these mods with no texture compression and pretty parts. All my slowdowns, usually from 60 to 30 or 40fps, are related to my crap quad core CPU clocked at 2.5ghz and 100+ part ships. I'd love a 4-5ghz AMD FX. My system starts to slow on stock when I hit the 100 part mark. I've OC'd to 3Ghz and that really didn't help much, so it's down to needing a new system, because, let's face it, there really isn't a point at throwing money towards a Socket 775, DDR2 based system, or at least no more than the $150 I did for the motherboard and ram. It's still playable up to the 250-300 part range...but just barely (stock and modded)
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That stuff costs way, way too much for just 500mpbs of speed. I also bought some ethernet cables the other day and I've been a bit lazy in getting around to properly running them. You know, drilling the holes and crawling around under the house. Wires running down the hallway is a bit tacky for my tastes.
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It'll put some wear and tear on some flash, but mostly on the part of the disk you select to be the swap volume. I can't tell ya how many times I've filled and wiped my phone's SD card...I used to be a crack rom flasher and I have a rather large audio collection I've accumulated over the years (somewhere in the 64GB range), so needless to say, I do a lot of writes to my sd cards, and they all still work fine. You might lose a small percentage of space over the course of a year or two. I've lost 1GB out of 29 in more than 2 years and 3 phones on my primary "32"GB micro sd...32 my ass, came with 29 and I'm down to 28 now. Just like my 2TB drive really being 1.88GB....lying ass Western Digital... Can't stand GPT...not much experience because I don't have an EFI system...but, for a basic step by step (assuming Mint or Ubuntu) shrink 30+GB from your largest Windows partition. Two of us here have posted that Linux + KSP takes up around 16GB, so 20 can be a minimum, but you'll be cutting it close and won't have much room for mods or doing anything else. you'll then need to make a partition that's 1-2mb in size and set it with the bios_boot label in the partitioning tool (might not be necessary, small enough you might as well have it) after that make another partition for a swap volume that's at least 4GB, more doesn't hurt, but less can. then take the rest of the space and make a single partition from the rest of the data Then continue on installing. After this is done, your PC will boot into Grub and from there you can select Windows or Linux. You can also make a separate /boot volume that's 1 or 2 GB if you're gonna use more kernels than what comes stock and set as read only after boot for safety reasons, like a power outage corrupting the drive, but with /boot being read only, it minimizes it being corrupted and allows you to possibly restore a broke system. There'a also a separate /home partition that's commonly used, but with only 30GB and half going to the system and KSP, and single volume with everything (except maybe /boot) is better. If anybody else here sees this and has more GPT dual-booting experience than myself, which is none, please chime in. We'd appreciate it. And I have 2 50ft ethernet cables to run through the house. About $4 each on eBay with free shipping. They came in a few days ago, and, unlike what my PC will let you believe, I don't like to half ass things and I just haven't felt like drilling holes in the floor and running cables under the house yet. My Moto Bravo is a good enough wifi card until then...other than it doesn't work with UPnP media servers on my PC...something in the IP or DNS routing I haven't felt like figuring out. I could also just buy the antenna for the wifi on my motherboard...or bust out the solder and some copper wire.
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All you'd do is install Linux to the flash drive as normal, do everything you'd normally do to get Steam running, then once KSP is downloaded, just mount your Windows drive and copy/paste it somewhere over there. It'll take about 1.5GB + mods worth of data, which is a heck of a lot less than the 30GB you'd need to do it the other way. And 500GB max...ouch. 500GB is what I use for just games. I have 3.2TB over 3 disks just for my internal disks. For external....one at a time because of limited USB ports and I only have one case...but another TB or so worth of old disks in the closet. I hoard PC components & my current PC is a chop-shop of parts I found in the garbage can outside work a year ago...seriously. I'd show pics, but it's not something I'm proud of...like the full ATX boad in a midsize ATX case that only fits because it's on its side and the bottom removed with a grinder cut-off wheel to make it fit. I have a fan just laying on the ram because my water cooler loop removed the mount needed for the other fan...another fan is just hanging from the internal frame...it's sad, but it works and it's mine. My internal DVD-RW drive is just sitting on the top side of it all because it doesn't work sideways in it's bay where it belongs...Black Friday needs to hurry up and come so I can build a new PC with last years tech for cheap. Dammit...here... And yes, that is a motherboard and a tv tuner card just laying on my dirty laundry. And that cell phone in the pic....that's how my PC connects to the internet -- it connects to my home wifi and I tether that to my PC. Sucks being out of ethernet range of the router. I told you it was sad....and my power supply needs a good dusting...
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You shouldn't have much of an issue, though my shrink the disk and install to there experience is a bit lacking since I have a lot of HDD's laying around. A few installs back, I shrunk my w8.1 partition down 100GB and use that as a ZFS root and didn't have any issues. A few before that I really screwed up and accidentally deleted my Win 8 boot partition because it was on a different drive than windows itself and I wiped the MBR as I realized it said "Windows Boot" instead of "Boot"...talk about fun (ended up a reinstall of everything...didn't have to, but with Windows, eh, that's basic system maintenance). My only Grub issue lately was it installing to the wrong HDD (sda instead of sdc...my OS's and PC's bios see those drives reversed...the cause of many headaches). But that's a simple fix of just changing the HDD load order in the bios (usually...). I've had some ZFS + Grub issues, but that's an whole other deal involving running a CDDL'd file system with a GPL'd kernel and the workarounds involved doing so (not for the feint of heart, but well worth it in the end). @NWDogg If you install Linux to the USB flash drive, it'll almost be necessary to copy KSP from the flash drive over to the partition Windows is installed on and play from there (I'm assuming you only have a single hdd). You'll have horrible performance trying to play a game as intensive as KSP with the speeds and bandwidth limitations of flash storage.
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Another, much easier, way is to click on cancel when it pops up, go to the Autotag settings, then control+click the autotag all parts box -- control+click does a reset of the parts catalog before it tags and does work on Win x64. Now you don't have to do the hacky delete these files or use 32bit version just to tag new parts.
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Don't take any offense to any of the comments that I made. They really were made in the general sense and not directed at anyone specific (though I did suspect some typos were involved when I saw the post discussing 2GB HDD's for an OS install). It was early in the morning and I only skimmed a few posts, didn't even look at user names, just to hopefully make juanmi reconsider using Linux and know that there is help here that won't be overly critical. I probably could have used another word besides "jerk", or a phrase like coming off a little too strongly or overly critical, of which all of us Linux guys can be accused of from time to time (comes with the territory I suppose). Hadn't even finished a half a cup of coffee yet and I broke my own rule of not posting until that first cup is finished...I tend to word stuff poorly and come off a bit grumpy first thing in the morning when I'm not meaning it that way. And yeah, Linux is the real fix for KSP. Linux doesn't suck, but lack of knowledge and experience can make one think it does....well, the graphics drivers do suck when compared to the Windows equivalent. Have you heard that AMD's gonna open source their Linux drivers? It'll be interesting if/when they do (especially since I have an AMD/MSI R7 260x). Slackware....you would say one of the very few distros that I've never installed. Ran a live disk once, but that's it. Don't have anything against it and I'd like to give it a shot one day. It is the oldest running distro after all, but I always find myself going back to Debian regardless of what I install....probably gonna wipe Mint and go back to Debian Testing or Siduction just so I can start with minimal and end up with only LXQT as my DE (as well as go back to a ZFS root). LXQT is coming along nicely if you want something different to try out. As for ZFS....nothing really comes close to its power and abilities, at least until Tux3 and/or BTRFS mature a bit more. I was hoping that was one of the typos I thought I was seeing. While a 10GB Linux setup is doable...it wouldn't be any fun and probably be an email server or something specialized and likely headless. I see your using almost the same amount of space as myself; as well as I agree on the one disk, one OS rule, other disks for extended data, though you'd laugh if you saw my last setup I had for ZFS testing purposes. I wish I had about 4TB to spare just so I could back all my stuff up and start over fresh. //Unrelated to any of this, but the forum's auto-save feature is annoying. Especially when I italicize or bold a word, then I type something afterwards but do a typo, start to hit backspace, and the auto-save takes me back to the last letter of the bold or italicized word and starts to backspace from there. It's happened to me with every OS, every browser...I need to look into disabling that "feature". Sorry, it happened to me multiple times this post and I had to vent.
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I had something similar on the Atari Jaguar when I was a kid, but I cannot remember the name of it for the life of me. But growing up playing games like that makes me rofl when kids these days complain about how ANY game has bad graphics. KSP has horrible graphics.....sigh, just shut up. Here, take this Atari 2600 with Pitfall and Breakout. Go play them then tell me how bad KSP's graphics are. I guess our generation is different in that regard -- When you grow up with games where graphics take a back seat to game mechanics and fun game play, you appreciate games for what they do over how they look. I actually have a hard time playing newer games because game mechanics and game play take a back seat to the graphics. I'm glad KSP takes game mechanics first over graphics. For example. Having never played a God of War game, I took the controller from a buddy of mine's son (son is my age) and beat the boss he had been stuck on for over a week (some crab looking thing iirc). When he asked how, I answered the game pops up with what button I'm supposed to hit and when, so I hit em or I do the same square, square, square, or square, square, triangle combo.... That game, while looking good, has nothing on SNES button mashers that required precision timing. This game isn't a button masher....yeah, yeah it is dude -- you run around and mash on the buttons it pops up for you to mash on...that's the very definition of a button masher... We still have that argument to this day, lol.
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To Others -- Not trying to derail the discussion about OpenGL If you want to give a go at a Linux install again, plenty of us here, like myself, would be glad to help. Not all Linux users are jerks. If I had to guess, you're either having issues with shrinking a partition to make one for Linux or Grub is giving you issues after you've done everything else (9 times out of 10, Grub is where I get Linux install issues...like 3 days ago*). My recommendation is to use Linux Mint 17 XFCE (what I'm currently using to play KSP) because it's easy to install and setup as well as being supported until 2019. The Mint/Ubuntu is also good at helping new Linux users out, which is a good benefit to someone like yourself. The dude who suggested the new HDD wasn't technically wrong. My HDD setup is like this -- 320GB Linux hdd with 2 GB /boot partition, 8GB swap partition (equal to my ram...I'm old school here), and the rest to my root partition ( / ). No home or any other crap (my old /home is my next HDD).Next HDD is 320GB all for Windows 8.1 and its boot partition. Last HDD is a 2TB drive with 2 partitions, 1.5TB ZFS volume with all my backups for Linux and a 500GB partition for backing up Steam games, all my isos + roms, and for transfering things from Linux to Windows (Windows can't read Linux partitions while Linux can read/write Windows partitions). While it is a bit silly to buy a HDD just for one game, a HDD for another OS, a game, and all you'll learn from Linux is really worth that cost. I just realized something -- If you're trying to install any Linux on that HDD with OSX, remember that OSX uses GPT instead of MBR, and with GPT, you also need a "bios boot" partition (2MB iirc) for Linux to even boot up. The MBR to GPT transition, which has been going on for the past few years, is the source of many headaches in the Linux install world. Oh, and whoever suggested that you only need 10GB was full of it. Mint 17 XFCE (which is the 2nd lightest one) clocks in at 18 GB with nothing but the boot partition, base system, Steam, KSP, and proprietary graphics drivers plus the dependencies needed to compile them (18 GB is my total installed size under my root drive, 16GB, + the 2GB of my boot partition)...that doesn't even include a swap partition which should be 4GB minimum. I recommend this setup for partitions for you -- shrink 30 or 40GB away from Hackintosh, make 2mb for bios boot, 1GB for /boot, 4GB for swap, and whatever is left for root ( / ). And ensure that Grub is pointed to that disk (the menu below the installer's partition table). If possible, put the swap at the front of the HDD -- that is a bit dangerous and is best done if you have a dedicated power supply...like running your PC from a generator...seriously...it takes a while and if you lose power, you lose the data on the disk. Shrinking/Growing a partition doesn't take much time at all so you'll be safe doing that from the wall plug. Anyways, if you want to try it again, start up a new thread here, PM me that you have (because I likely won't see it otherwise), and myself (and possibly others) will be glad to help. And again, I recommend Mint 17 XFCE...the installer is literally clicking next a bunch, filling out a form for user name, password, etc, and setting up partitions. It really doesn't get any easier than Ubuntu/Mint installs, but I can help with Debian, Arch, Manjaro, Funtoo, Ubuntu, & various Crunchbangs. I prefer Debian and its derivatives like Mint and Ubuntu (apt package management is the shizzle). I have 12 years of Linux experience, 8 of those have been running pure Debian and the rest a mix of everything else. *I installed Mint 17 just fine, rebooted, and it booted into a Grub error (that didn't have an error message...just Grub failed...). So I go WTF, boot the live disk back up, and sure enough everything is located where it should have been. So I rebooted and nothing but the grub warning it gave before. I finally realized that the Mint installer embedded itself into the wrong HDD's mbr (master boot record). So I hit F11 (my BIOS boot selection menu), changed to my 3rd disk (2nd is exclusively Windows), and it booted right up. Rebooted, went to the BIOS, physically set my 3rd disk as the first HDD to boot up, and all is well. I get a Grub menu and from there I can boot up Mint (with various options) or boot up Windows.
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I think we both want KSP to arrive at the same destination, only we have differences with the route Squad is taking. I agree. It is a pain waiting on mods to be updated. I'll just do what I normally do come release day -- start some new games and play KSP pure stock until my mods of choice are updated and play the previous version if I need all those mods or want to play with my old saves. Luckily, some mods seem to be pretty version agnostic, maybe requiring a recompile to get rid of log spam, and parts only and/or non-dll mods are usually safe; since this isn't a major, major update, I don't think mods will take that long to catch up....and all the city and launch site mods will be a lot funner now, well, depending on how the repair system works and if we can introduce a delay or not. I'd like it to take some time for the destroyed whatever to be repaired making me have to use an alternate launch site until it's fixed. Yeah, I could time warp until fixed, but I try not to time warp unless it's necessary for game progression, like interplanetary transfers and things like that. That's the beauty of KSP, we play it how we want to play it and mod it into our vision of what we think KSP should be. At least we'll be getting SP+ on launch . Between that and the updated NavBall, 0.25 is looking to be pretty awesome.
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I can understand that. Maybe Squad did it so they'd have some fun while testing? We did buy a game in an alpha/beta state. What we see as the logical next step might not be the logical next step on their end. What if they did all the mechanics end stuff and the destructed buildings were lackluster? We'd then have people complaining about it being an incomplete feature because the destructions aren't up to par with that the users would like. That's on us to not "cheat" and warp to the future when it's completed. Quite a bit of what you suggested is already here in the form of mods. Destructible buildings is a chicken/egg kind of situation in terms of how we're discussing it -- Should they be destructible or should the game play mechanics for destroyed buildings be implemented first (includes contracts, funds, resources, etc)? Personally, I like they way they seem to be going with it, which is slow and steady. Squad'll be able to see what modders do to incorporate it in mods which can then be used to determine how Squad should proceed forward. I think some of the items on the "do not suggest" list are there because they'll get to it. I believe I stated as much when I made that comment. Still, it seems that U5 will be the future for KSP, so why not start sooner versus later? I'd like to think that in the back room over at Squad HQ, there's a guy on a PC compiling KSP for U5 to do some initial assessments and they're just not telling us because it might be somewhat close to working...dammit, I can hope. Welp. Dinner's done (bbq cocktail smokies) so it's time to fire up Netflix and continue on with my Star Trek TNG marathon (trying to watch it from start to finish...never have before). Netflix on Linux has never been easier than it is now.
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I can't say the same, but only because I didn't have a PC worth using for games until about two years ago. When I finally purchased KSP, I was dual booting and using Windows to game on. When I finally got around to installing Steam and KSP on my Debian disk, wow it was so much better....except the graphics, but I'm old school and look at game play and fun factor before graphics. What kind of hardware? Other than, like, AMD Graphics cards in crossfire and other oddball quirks, Linux usually utilizes hardware better than Windows does. Some wireless cards have issues, but that's about it. These days, a typical Ubuntu/Mint install is simply burn then boot a live disk (I really recommend Mint 17 LTS over Ubuntu 14.04 LTS...Long Term Support...until 2019...Mint is based on Ubuntu and even more noob friendly...no offense) a page or two of filling information out like keyboard layout, host name, language, etc then you'll get to the partition screen where ***it depends on your HDD setup*** (read up on this step before you go to install Linux, it's really the only step you actually need to know anything Linux specific; Ubuntu and Arch have awesome guides) after that it'll install and then you reboot and install the proprietary graphics drivers, reboot and install Steam then KSP followed by the copy/paste jobs to move all your Windows KSP stuff over to Linux KSP Delete the Active Texture Management cache and play KSP on Linux On the HDD part, if you only have a single hard drive, you'll have to shrink the Windows partition about 30-40GB, create up to 4 more (logical...MBR) paritions for boot (1-2GB), swap (4GB or equal ram...mine's 8GB), root (15GB or rest of disk if you don't have a home paritition), rest of space for a home partition if you want/need it. I recommend ext2 for boot, swap for swap...and xfs for the rest...or ext4 for the rest. I get decent speeds with XFS so that's what I go with. A home partition is mainly useful if you distro hop a lot and don't like losing stuff like Documents and Downloads, or if your install messes up you can format the root partition and reinstall your system without losing your data. If you have multiple drives and/or a blank HDD, then (for easy mode) just tell the installer to use the blank disk and you're done. I'd still suggest doing the partitions manually versus letting the installer do it for you. You'll be able to set various volumes to mount on boot like your Windows partition and, in my case, my other Windows partition that I use to backup my Windows games as well as to share files between my Windows and Linux installs (Windows can't read Linux file systems....reliably, there are some hacky methods around, but none are really worth a crap or suitable for everyday use...last I checked a year ago).
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Do you have Linux installed? It lets me use the most of my 8GB of ram and runs much better than Windows x64. If not, for an experienced Linux user, you can have KSP Linux up-and-running with all your mods in about an hour or two depending on internet speed. All you really need is a blank storage medium (cdr, dvdr, usbstick, etc) and about 30-40 GB hdd space. I recommend Linux Mint 17 over Ubuntu 14.04 or 14.10 and installing graphics drivers from the vendor's website. Right now, I'm somewhere around the 50+ mods mark and I don't even need Active Texture Management even though I do use it -- I wish ATM would have fixed the KSO just installed too much crap alongside the other 50 mods I have slowdown...not blaming KSO for that. Importing all your Windows saves, mods, etc is just a few simple copy/paste jobs. All you have to do is delete the ATM texture cache and you're good to go (or at least I was).
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I ignore them too...er, I try to anyways. There are some good trolls out there. I know a good punishment -- If they can link a forum account to purchase account -- NO UPDATE FOR YOU. That's even worse than not getting any soup. Obviously that's not a realistic punishment...but it would be funny seeing the look on someone's face when this pops up when they click update -- "You called Max a poopyface and stated immoral comments about Squad developers' Mothers . Because of that, you are ineligible for the next 2 updates. Please continue playing 0.24.2 while the rest of us are having fun with 0.25. Have a nice day."
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OMG Squad sux. Wherz my magikal unicorn for JeB to rid with 700000 thrust? What a wsate of an udate (Please read that in jest. With all the serious discussion about complaints currently going on, I though a funny, ridiculous complaint was due. )
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I like the new feature because I see it as a stepping stone for future features. In my previous Wall-of-Text I stated as much. The blame critics do get old, though a lot of us can be accused of that whether we were meaning to or not -- especially non-English people typing in English...I imagine that I might not come off clearly typing or Google Translating a post to a French forum (I don't speak/read French). I can even be accused of being a priority ass because I stated that I'd prefer ya'll to switch focus to Unity 5 and feature freeze 0.25 (except bug fixes) until that's done; then again, I also stated that I understood why ya'll aren't (it's in Beta and possible user confusion) as well as suggesting using 64 bit Linux over ANY bit Windows with a basic guide on how to import all KSP Windows mods/saves/ships over to Linux KSP (pretty much it's just copy/paste a few folders and skipping what's stock). There are fine lines between discussion, suggestions, criticism, and being an ass; and they're really easy to cross when all one sees is text and can't hear emotion in a voice. That's why, using my previous post as an example of this, I listed something that I'd like done and why I don't think ya'll are doing it because I'm hoping that I'll be understood as a person that wants a feature but is also patient and understands the reasons of why not. I can connect those dots pretty easily for ya (IMHO) -- nobody really knows other people online. That allows one to come to the internet and spew all sorts of trash while not really thinking of the consequences of their words. When actions don't have consequences more than "I've been banned...time for a new forum account", it doesn't give one much incentive to be a decent person.
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Or maybe destructible buildings is the first phase in all those things that you're wanting. Squad has said many times that they're trying to implement all the features they want and do the fine tuning near the end/close to release. Destructible buildings now means the next update (0.26 I guess) could include building new space centers and/or off-world bases (which is definitely needed in stock KSP without having to resort to mods like Karbonite/MKS/KerbTown). Right now it might only be some eye-candy, but it has the potential to evolve into much more since, to me, it's the logical first step in setting up a framework for adding new buildings -- I think the community as a whole would complain more about having new buildings and/or building new ones if there wasn't some sort of risk to having them or the new buildings were too over powered because you can't screw up and destroy your newly built Mun Base because you suck at landing in airless environments. Just imagine screwing up a plane launch, crashing into the VAB, and not being able to build rockets for a few game weeks while it gets repaired -- While I'd like the more technical stuff and controls you describe, I know that there are mods to use in the mean time that cover most of those complaints as well as the fact that Squad just might be waiting for Unity 5 before they start adding in more serious features or revamping the old ones. Personally, if I were gonna make a KSP complaint it would be -- I'd rather Squad did a feature freeze with 0.25 and switch to porting that to Unity 5 beta for future releases. I say feature freeze because that allows for bug fix releases and whatnot while also allowing those of us who want to help and produce logs run the Unity 5 version. It could be a bit of a fustercluck, but if U5b KSP testing didn't allow mods, that would clear quite a bit of that up. Once that testing version is released as, say, 0.26, modding would be allowed again. I say no mods for testing so any crashes, bugs, etc would all be from what Squad is releasing. I run Linux x64 (Mint 17 XFCE) and can install a ton of mods with little issues so I can wait and be patient until Squad gets around to U5, but, like I said, if I had a complaint, Squad not switching to Unity 5 Beta would be it...though it is in Beta so I can completely understand why they haven't. If you (anybody) run Windows and have about 30GB of hdd space to spare (maybe a bit more for a swap partition), you should look into GParted and making a partition for Ubuntu/Mint for playing KSP. My current Mint XFCE system is 16.2 GB on /root, 200mb on /boot, and an 8gb swap (equal to my ram) and that includes plenty of non-stock apps, working Netflix with both Chrome and pipelight, and AMD's 14.9 Catalyst drivers (yes, those exist for Linux). It only takes an hours time and that includes partitioning the HDD, installing Linux (it's literally clickity, click, click, fill a form, click, click with Ubuntu/Mint), installing Steam, and downloading and installing KSP (provided your internet doesn't suck). Getting back to where you were is as simple as mounting your Windows partition, copy/pasting all installed mods (everything under GameData except Squad and NasaMission), and the "saves/your saved games" and "Ships" (selecting don't overwrite existing files...not sure if the Linux defaut ships are the same as the Windows versions) folders in the root KSP directory. You could probably just copy/paste GameData, saves, and Ships and select the "don't overwrite existing files" feature. Heh, found an AMD beta driver when posting looking for the 14.9 link Catalyst 14.9 (version 14.201.1009) Catalyst OpenCL2 (version 14.201.xxxx) newer than above, what I currently have installed Catalyst 14.50 beta (version 14.50.xxxx) newest, what I'm about to install after I click post; see comments of article for install instructions
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You Will Not Go To Space Today - Post your fails here!
skeevy replied to Mastodon's topic in KSP1 Discussion
Unless you grab a part from the sub-assembly area or load a craft and just forgot what tank was what. I have experience doing that. Time for an experi....monoprop??? Well, crap. -
You Will Not Go To Space Today - Post your fails here!
skeevy replied to Mastodon's topic in KSP1 Discussion
Don't have any pics, but yesterday I really screwed up on my staging....instead of dropping the bottom section and igniting my SRB's....I declamped the SRB's while simultaneously igniting them, shooting the lower one right through the top of my rocket and my parachute was destroyed by the debris all around me. Evaing and jumping off at the last second didn't save Bill. On my next flight, I had Jeb at about 73000m, decided to go out for a quick eva to get some science (started a new science game, above was first launch, this is second). When I went for the eva, my ship decided to start spinning and flung Jeb off of the ladder and away from the ship. Because it wasn't a full orbit yet, I was getting some science while killing some time for the orbit burn, Jeb ended up chasing the craft back into the atmosphere...at about 50000m I managed to reach the pod....only on the wrong side. That was a sad fall, knowing I'd die and having the time to seriously think about it. -
Same here....and wheels or some form of landing leg in the first two. We had wheels hundreds of years before flight, space or air, so it would make sense that we'd have something to land on with that wasn't a girder. "Tomorrow morning on Good Morning Kerbol we'll be talking to Bill after his daring rescue and bringing home Jeb who was stuck in a Command Pod on Minmus for 2 months. Following that - Wheels: Just what are they and how will they change our lives? Tune in tomorrow, 8 Keastern, 7 Kerntral for all the details."
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[0.24.2] Taverio's Pizza and Aerospace v1.7.1 (22/09)
skeevy replied to Taverius's topic in KSP1 Mod Releases
Is the 1.7 on Bitbucket ready for use or is it for testing? Either way, I'm installing after I post this. Just curious if there's anything to worry about. And you almost owe me a new keyboard. I was reading the readme and this line -- All jet engines given pseudo-realistic Isp and Speed curves. Its not AJE, but at least its not fairyland. -- had me laughing so hard I nearly spilled my water. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
skeevy replied to bac9's topic in KSP1 Mod Releases
For Karbonite....just install B9, Karbonite, and ModularFuleTanks and that's it. If you need more resources selectable, make a config file like the below with the resource you need. This was something I was going to do (you'd laugh if you saw my MM configs just for some of the S2 parts), but just install MFT...it might not jive with some B9 parts, but if you post what part MFT doesn't work with or breaks, I'm sure these guys would appreciate it (their MM configs for RF and MFT are downright scary and huge). Directly from Karbonite (change name = Karbonite into the resource you want in the [Default] MFT tank) @TANK_DEFINITION[Default]:FOR[Karbonite]:NEEDS[modularFuelTanks|RealFuels]{ TANK { name = Karbonite amount = 0.0 maxAmount = 0.0 } } You could change Default to * to add Karbonite to all tanks, but do you really want LifeSupport tanks to have Karbonite as a selectable option? Now, Jet tanks on the other hand, could benefit from some Karbonite...You can find a list of most of the tank types at GameData\ModularFuelTanks\Resources. Just make a different one of the above for each tank type you want your resource added to. If this is gonna be a personal mod, you can probably remove the FOR and NEEDS sections and add :Final to the end of the part definition -- @PART[borg_cube]:FINAL -- so you'll ensure your tweaks are being applied last and not being overwritten by other mods.- 4,460 replies
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Not sure if it's been posted, but if you get a CTD with RC7 when auto-tagging new parts, navigate to GameData\PartCatalog\Plugins\PluginData\PartCatalog and delete catalog.txt, lastParts.txt, & config.xml. Seems to be necessary to do that if you add new parts after you've auto-tagged (like when installing a new mod, updating a mod, or certain MM configs) and possibly when you change save games or start a new save and you've never tagged before. I've had the CTD from those scenarios and deleting the files fixed em. Config.xml might not be necessary -- Needs actual testing, ie, not deleting it when a CTD occurs. I use the default settings so someone with a customized setup would need to test. Last night I noticed it was having issues and crashed when trying to tag some TAC-LS (I think...) tanks which were already tagged when I was loading up an alternate save game to test a MM config I made tweaking the SciFi Borg Cube (didn't add any parts, just some modules to the Cube). That's when I deleted those 3 files and it auto-tagged everything correctly in my alternate save. My main loaded up just fine afterwards...oddly enough. Makes me think alternate saves may be affected (not sure if any info is stored in the save file or if it's all in the PartCagalog folder so it's just speculation at this point). I also noticed this morning when I installed SciFi 2.0 that it had a CTD when the "new parts haven't been tagged" prompt came up; so I deleted those 3 files and it then auto-tagged just fine. It's the reasoning why I think new parts being added causes the CTD. Sometimes the game will load up just fine after the "new part CTD", but I've also noticed parts missing and random CTD when picking parts...again, fixed after deletion and a rescan. So if you have auto-tagging CTD's, delete those 3 files, auto-tag again, and carry on about your business. It works for me with Windows x64.
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Hi Nathan. It's some great work you do, but I have a question. I've been looking and I'm having a hard time finding documentation regarding the ModularEngines part of RealFuels. Perhaps my Google-Fu isn't as keen as is once was. You wouldn't happen to have any documentation about ModularEngines or a decent config with most or all of its features to study? Thanks. My goal is to make more engines support Karbonite. I was working on Ka to B9 fuel tanks, but MFT did everything necessary thanks to premade configs. It was a total face-palm moment when I installed MFT and everything I wanted to do and had been working on was already done and working. Welp...off to work. Ya'll have fun playing KSP...I'll be digging holes and putting up a chain link fence...