Jump to content

Wabbit

Members
  • Posts

    365
  • Joined

  • Last visited

Posts posted by Wabbit

  1. 38 minutes ago, Red Iron Crown said:

    I just put two inline cockpits, er, inline with each other and offset them together, no need for cubic octagonals. 

    In the meantime, this mod has a nice tandem inline cockpit (along with a few others). Edit: I might have messed that up, the tandem looks like it's not inline. 

    Thanks, that mod looks cool. Even if it's not inline, I'm sure I can use it .

  2. Ok, maybe I should clarify. I'm here to see about single-piece two-seater cockpits that don't look like crap. And by "makeshifting it with cubic struts", I meant attaching a second cockpit behind the first with cubic struts as mounting points to make it more flush than just laying them out in a line. So, for me they really don't "fill the role jsut fine".

  3. Post pictures of your aircraft involving moving parts from Infernal Robotics. To start us off, here's a neat little naval fighter I whipped up today:

    pxDKxy2.png

    Its wings fold upward for storage and downward for flight, and lock in both positions for stability.

    DAXXjo6.png

    This should help save a lot of space inside hangars or carriers.

    xONr7Gw.png

    Flies just fine!

  4. His palms are sweaty, joints weak, payload's heavy,

    There's LF on the launchpad already, Kerb spaghetti,

    He's nervous, but on the surface he looks calm and ready,

    To hit launch, but he keeps on forgetting the staging,

    The launchpad goes so loud, he opens the hatch but the crew can't come out,

    It's broken now, everything is broken now,

    The Kraken's up, the rocket goes ka-pow!

     

  5. 3 hours ago, Fearless Son said:

    Two quick thoughts on what would improve rovers for me:  

    • Allow us to set a "cruising" speed tweakable on rover wheels.  Once the rover is moving forward beyond that speed, the torque on the wheels scales back to maintain it, scaling back up once we drop below that forward speed.  Have a button that can be held down to override that speed limiter when we accelerate, like the shift key.  It segues nicely with the walk/run system we are already used to with on-foot Kerbals and gives keyboard users more finesse that they would normally have to go to a gamepad to get.  It would be like a very simplified gearing system.  
    • I realize this might need some new parts, but adjustable hydraulics on wheels would be an incredible asset for surface bases.  Refueling tankers could dock with ports at slightly different elevations without requiring some kind of finicky thrusters or forced compression with excessive reaction wheels.  Or a little ground carriage tug could go low to the ground to get under a base module, then raise up to dock with it and push it off the ground so it can carry it around to a new position.  

    I hope we get adjustable suspension + the earlier mentioned track idea. Then I can put together a sick Stridsvagn 103.

  6. 5 minutes ago, TwinKerbal said:

    Wow! 

    Really cool!  Those fighters look like gen 4 fighters.  I especially like the Stormwind Mk II.  It's really cute!

    On a side note, do you have a BD Armory variant I can duel?  It'd be really fun to see if I could destroy it with my fighter.

    I could probably put together a BDarmory one. Thing is, for the next few weeks I'm restricted to my old laptop. 4 GB of RAM plus using this for Chrome means not a lot of mod room.

  7. Ladies & Gentlemen, introducing the Stormwind fighter series. These crafts are long-range multirole fighters, quite reminiscent of the F-15, that can fit into almost any task, whether on the battlefield or fulfilling contracts.

    aMZwmlZ.png

    cqIp3PG.png

    Stormwind Mk. 2

    Especially when fitted with droptanks, this craft is quite long-range. Its large wings allow it to cruise at pretty high efficiency. While not as fast as the Stormwind II, this original variant is more efficient, slightly cheaper, and easier to use. Though it has some good traits, it also has stability problems, and will easily spin out if pushed too hard, although it is easy to recover due to its large wings and control surfaces.

     

    ZwYlk6W.png

    Q9PGubu.png

    Stormwind Mk. 2 T (Two-seater/Trainer variant)

    This version of the aircraft is useful for pilot training, or missions where an extra crew member might come in handy. The addition of an extra cockpit has some serious impacts on the maneuverability of the aircraft, but it still flies quite well.

     

    6mBJ5tG.png

    ZTwJPPu.png

    Stormwind II Mk. 1

    Now on to the second aircraft in the series, the Stormwind II. This plane is fast, boasting top speeds of over 1,000 m/s @ 10,000 meters altitude. Although it pays for this in reduced fuel efficiency (Read: This thing guzzles jet fuel like a champion chugger guzzles beer), it can still make it a significant distance if the operator holds back on the throttle and stays at altitude. In the second picture, you can see its interesting wing shape and canard layout.

     

    .craft files

    Stormwind Mk. II

    https://kerbalx.com/Wabbit/PA-Stormwind-Mk-2

    Stormwind Mk. II T

    https://kerbalx.com/Wabbit/PA-Stormwind-Mk-2-T

    Stormwind II Mk. 1

    https://kerbalx.com/Wabbit/PA-Stormwind-II-Mk-1

    So, there are Pancake Aerospace's brand-new, top-of-the-line military craft. I hope you enjoyed, and I'd love to hear what you think, as well as tips on how these designs can be tweaked/improved.

×
×
  • Create New...