Rocket In My Pocket

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About Rocket In My Pocket

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  1. Hey guys, surprised to see anyone posting here! I've sort of semi-abandoned my mods while I wait for KSP2, but they shouldn't need much updating to stay compatible. (Or so I assume? I haven't even tried loading them up in the latest version to be honest.) If you guys find a fix for the offset cockpit internal, I'll be happy to update the mod to include it for everyone.
  2. I'll give you the same answer I did on the Steam forums, I rotate it in the VAB before I save it! LIKE ANY SANE PERSON WOULD DO! (It's Chibbity btw lol.)
  3. Your frame of reference is based on what you're orbiting at the moment, so that's all that's changing. It just looks weird because you are viewing the orbit from two very different frames of reference when you are orbiting the Mun vs. Kerbin. Notice how everything "jumps" when you reach your encounter? That's your reference point changing.
  4. As far as I can tell, I'm the only one who mentioned 80 m/s, but it was in relation to how much impact the structural pieces you'd make your roll cage out of can survive. I don't think anyone suggested actually driving at those speeds, I certainly didn't lol. Yes though, I agree that the m/s readout is misleading to a lot of people and causes much of the frustration with rovers.
  5. Umm..you can't because that's not even remotely true. It's a game about space after all.
  6. Hmm... conversation? Answers? Good company? Friendship? Camaraderie? Ideas? Information? Suggestions? Challenges? Arguments? That's all I can think of off the top of my head lol.
  7. Could work, but once again; time warp will break it, he'll just phase through the "walls." Also, that would prolly weigh more than one ladder.
  8. He should hang on for the most part, barring any sudden jolts, or high G's. Just don't time warp, or he'll definitely let go of it. Absolutely save first.
  9. Why would you need a service bay at all though? The Kerbal takes the data back to the Command Pod, you de-orbit with nothing but the Command Pod and a Parachute.
  10. Didn't you ever play with Legos as a kid? Who cares what it's "supposed" to be, use your imagination and creativity to bend it to your will and use it as you see fit. Also, I was half joking lol.
  11. Have your Kerbal EVA, gather the data from the Science Jr (right click it when near), and take it back to the Command pod. Ditch everything but the Command pod and the parachute, you won't even need a heatshield for a standard re-entry from anywhere in Kerbin's SOI. If you're playing Career, you'll have to unlock EVA in space first though. (If you don't have that, throw a heat shield on the bottom of the Science Jr. and remove all the ablator to save weight, once again; you won't need it for a Mun or Minmus return.
  12. Horizontal, holds 4 Kerbals, stock. https://wiki.kerbalspaceprogram.com/wiki/MK2_Crew_Cabin