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westy

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Everything posted by westy

  1. Have a look at the library: http://forum.kerbalspaceprogram.com/threads/55401-Community-Mods-and-Plugins-Library Kerbal Foundries has wheels, tracks etc Rovers are a bit limited... I'm hunting for a suspension mod, or guide...
  2. Its from Proots work in KSPRC. Check page 160 of the KSPRC thread, V8Jester gave the following guide: To get the lens flares working in 1.0.x you will need to extract the sun_flare.tex file from its old .25 asset file and place it in the new 1.0.x asset file in the KSP_Data folder using Unity asset explorer. Back up your original asset file first! Unity Asset Explorer http://www.nexusmods.com/pillarsofeternity/mods/27/? Using Unity asset explorer 1.3 or newer First open "sharedassets10.assets" from the old Lens flare. Right click "sun_flare.tex" click "extract" this is the file you will need. Rename Folder created by unity asset explorer from "sharedassets10" to "sharedassets9" (folder will be automatically created in the same directory as the asset explorer .exe file) Now back up and open "sharedassets9.assets" from your ksp_data Directory. In Asset Explorer Right click "Sun_flare.tex" and click 'Import" (It will Import from the folder you already created and renamed) Save the changes and, boom the asset9 file in your ksp_data folder has now been modified with the new lens flare.
  3. Using Nerteas amazing new and improved MkIV System
  4. Nertea, these parts are awesome. Top Notch! Thank you so much!
  5. Using Nerteas amazing new and improved MkIV System
  6. I had some awful stuttering in several, but not all, modded installs on a decent PC from 0.23 to 0.90. Every few seconds the audio and game would freeze/unfreeze. It was very unpleasant. However as other people have mentioned, the problem has all but gone in 1.04, my current career mode is coming to a close, and I have not noticed stuttering as yet. It is worth noting that I terminate all ships, probes and debris once their mission is complete.
  7. I love this mod development. The animations, textures, emmissives and features are fantastic! A well thought out mod, and not far from perfection. I have encountered the following, apologies if previously reported or if they are my fault: 1. Asymmetric thrust generated from the 2m Turbojet, with the MkIV double ended piece. Port engine was kicking out twice as much thrust as Stbd from take off. This could be a user and symmetry error, but those engine effects are beautiful. 2. VTOL Engines are awesome, although possibly a little weak, as I was struggling to VTOL a Small MkIV with 4 of them . Thanks Nertea! Amazing work.
  8. Everything up to date? All is working in 1.02 for me, aside from some weird lighting on the dark side of Kerbin Occasionally. Try this: KSP in Open Gl Update KSPRC then update all individual parts, so: Texture Replacer EVE Distant Object Planet Shine Then run Active Texture Mgt. I had the same issue, and the above solved my problem in 1.02. Also, Proot Blackrack rbray etc you are doing an awesome job. I am amazed at the KSP modding community.
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