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KSP2 Release Notes
Everything posted by Aethon
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Orions' interim cryogenic propulsion stage (ICPS) completes major assembly. https://www.nasa.gov/exploration/systems/sls/major-assembly-complete-on-system-that-will-pack-a-powerful-push-for-orion.html
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Hey. I'm glad people enjoy it. We've really made a nice scrapbook of a snapshoted time in history and the slow, constant work of a space project.. I appreciate everyones' contribution. Hopefully Orion/SLS will go somewhere.
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He's pretty good about posting his mod lists once it's set and he feels out what will work and what won't. I'm pretty sure the question he gets asked most in the world right now is "What's your mod list in the new series?". While I am also quite excited about a new full KSP series, I would advise patience until episode 2 comes out, which will Shirley, contain a list of the mods he uses, and you'll only be one 20 minute episode behind. Good luck (excited little girl squeal)!
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https://www.nasa.gov/feature/nasa-s-first-flight-with-crew-will-mark-important-step-on-journey-to-mars
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Scientists Probe Mystery of Pluto’s Icy Heart https://www.nasa.gov/feature/scientists-probe-mystery-of-pluto-s-icy-heart
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Secrets for initial circular Kerbin orbit?
Aethon replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
@GoSlash27 has the best answer here so far. TWR on the pad around 1.58. Start your turn when velocity reaches 100 m/sec. I try to reach 45 degrees as my time to AP reaches 40 seconds. Map view ( or KER )- use throttle control or flatten your trajectory to keep your time to AP between 40-60 seconds. Usually by the time the game projects my AP as crossing 50km, my nose is on the horizon, and starting to dip below. Burning slightly down holds down the AP while allowing PE to rise. Once AP reaches 76 km or so MECO ( I like to stay low ), and coast to AP. Circularize there.. Good luck. -
A test version of the Interim Cryogenic Propulsion Stage (ICPS) being installed on the test stand at the Marshall Spaceflight Center ahead of a big test series. " The ICPS is the liquid oxygen/liquid hydrogen-based propulsion stage that will give NASA's Orion spacecraft the in-space push needed to fly beyond the moon before it returns to Earth on the first flight of SLS and Orion in 2018. " https://www.nasa.gov/exploration/systems/sls/SLS-ICPS-in-marshall-test-stand
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Diaphragm layers being placed for the Orion stage adapter. http://www.nasa.gov/exploration/systems/sls/multimedia/diaphragm-layers-for-Orion-stage-adapter
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Hey rfmwguy. Welcome. What happened to the other thread? I hadn't noticed anything that would cause it to be closed.
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Here is a previous thread with many peoples thoughts.
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Further testing of the Orion capsule recovery procedures. http://www.nasa.gov/image-feature/orion-crew-module-underway-recovery-testing
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It's unfortunate the contract system doesn't take into account transfer windows. I hate to timewarp more than a few hours. I want to have the tech to send a wave of ships to Moho when the first window arrives on Earth day 21, hour 17. I have a polar package (Resource scanners and 2 ScanSats) and a equatorial group (ISRU rover, fuel ferry, and space station), so I usually take the contracts that can be completed the fastest. The best way to get around running one mission at a time, watching the warp to get it where it's gong, is to use Kerbal Alarm Clock. It allows you to run many missions at once and reminds you when you need to pay attention to each one. You can take the Duna contract. By the time it comes up, you will probably have mission control fully upgraded, giving you room for all the contracts you want, however when the Duna window finally opens, you'll have the tech tree fully unlocked and all structures upgraded, so you wont need the science/cash anyway.
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RX2000 has the answer. eloquentJane has some good suggestions as well
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Asteroid rendezvous and science
Aethon replied to Tyko's topic in KSP1 Gameplay Questions and Tutorials
I haven't been to an asteroid in a few versions, but it used to be the only extra science they give you is a surface sample. Hope this helps. -
Musk says sabotage unlikely in the recent failure, but still a worry. http://www.space.com/34406-spacexs-musk-says-sabotage-unlikely-cause-of-sept-1-explosion-but-still-a-worry.html
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[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
Aethon replied to blizzy78's topic in KSP1 Mod Releases
Hey. Love the mod. When I DL this version it needs me to DL some strange zip company that some part of my computing machine sees as malicious. Can anyone expln. pls.? -
Shake test for the Orion Service Module. http://www.nasa.gov/feature/nasa-shakes-up-orion-test-article-for-the-journey-to-mars Preparations being made to stress test SLS hardware. http://www.nasa.gov/exploration/systems/sls/pressure-on-for-sls-hardware-in-upcoming-test
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The Hubble Space Telescope reveals ten times more galaxies than previously thought. http://www.nasa.gov/feature/goddard/2016/hubble-reveals-observable-universe-contains-10-times-more-galaxies-than-previously-thought
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I haven't played the pre release 1.2 yet, but in previous versions you could turn off the reputation penalty for declining contracts (cheater) in the settings menu. I always (cheat) do this because many contracts are too ridiculous or take to long to accomplish for very little reward. Hope this helps.