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Everything posted by Aethon
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https://www.youtube.com/watch?v=IBxud6KGcxE Three second Launch Abort System Motor test. http://www.nasa.gov/larc/orions-launch-abort-system-motor-exceeds-expectations/index.html#.VPjjvvnF-Yc NASA TV to cover live SLS booster test, Wednesday March 11. http://www.nasa.gov/press/2015/march/nasa-television-to-air-major-sls-booster-test-firing-events-media-invited/index.html#.VPjlfPnF-Yd
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Looking for ideas for a trans-Moho tug
Aethon replied to Barefoot Friar's topic in KSP1 Gameplay Questions and Tutorials
http://forum.kerbalspaceprogram.com/threads/26656-Delta-V-to-reach-Moho-orbit/page2?highlight=moho Quote from myself to avoid typing. Basically you leave LKO on Mohos' AN/DN. The first time this occurs ( IIRC the AN ) is ( Earth ) Year 1 Day 21, on or about Hour 17. Set Moho as your target and drag a dummy Kerbin escape node out to see where the AN/DN is. I combined my Kerbin escape burn with my inclination burn at a total cost of 2300 dv. At my solar periapse ( which was also Mohos' solar periapse ) I burned 1800ms retro ( as Kashua suggests. See link ) to make sure I encountered Moho on my next orbit, which lowered my solar apoapse and slowed the eventual Moho encounter down dramatically. My capture burn at Moho was around 1000ms. -
Looking for ideas for a trans-Moho tug
Aethon replied to Barefoot Friar's topic in KSP1 Gameplay Questions and Tutorials
I agree with the others that your ship could use some optimization, but I'm guessing you're not leaving for Moho in the most efficient window. Due to Moho's eccentricity, inclination and orbital speed it's really a different animal. The best method to Moho I've used is maccollo's method. http://forum.kerbalspaceprogram.com/threads/61478-Oh-bugger-Injection-burn-at-Moho?p=835667#post835667 Read Kashua's post 2 down from maccollo's as well. -
Can the first stage use jet engines only?
Aethon replied to Valley's topic in KSP1 Gameplay Questions and Tutorials
Scott Manley uses a jet powered first stage in his old, reusable space program. The design gets modified throughout the series. fAugyiC7W&index=1 -
"That equation predicts the mass of the Higgs boson. If you work it out, you get the mass of a Higgs boson that's only a bit larger than the nano-mass of a Higgs boson actually is." -Simon Singh. Author of The Simpsons and their Mathematical secrets. http://www.telegraph.co.uk/news/science/science-news/11444055/Homer-Simpson-discovered-the-Higgs-boson.html
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how would i attach a rover to my rocket
Aethon replied to Tristonwilson12's topic in KSP1 Gameplay Questions and Tutorials
I sure miss Tarsier tech. On the way to Moho. -
Dawn arrives at Ceres this week. http://www.nasa.gov/press/2015/march/nasa-spacecraft-nears-historic-dwarf-planet-arrival/index.html#.VPS2VfnF-Yd It looks like whatever the super bright spot is, it stands up pretty high. It appears to be in the light well past sunset.
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I'd say it's about 5 degrees North of straight west. Here's the only map of Kerbin I could find in my screenshots. It's kind of hard to see but it's the one North of the desert anomaly. [spoiler=] Or perhaps this one that you can click to enlarge. http://steamcommunity.com/sharedfiles/filedetails/?id=359231297
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From Kerbin to solar polar orbit.
Aethon replied to Aethon's topic in KSP1 Gameplay Questions and Tutorials
First test images. Seems legit from out here. Oh. I think this image shows I need to launch into an inclined orbit going SE ( to preserve some orbital v ), coming over the top of Kerbin and initiating my burn there- and we're going to need a bigger boat (LV)/ higher LKO. -
From Kerbin to solar polar orbit.
Aethon replied to Aethon's topic in KSP1 Gameplay Questions and Tutorials
Are you talking about my ejection angle from Kerbin, or launching into an inclined LKO of 310 degrees? -
Iran's Fajr satellite has decayed mysteriously
Aethon replied to xenomorph555's topic in Science & Spaceflight
Floating point errors. Probably clipped parts. I blame the new offset tool. -
From Kerbin to solar polar orbit.
Aethon replied to Aethon's topic in KSP1 Gameplay Questions and Tutorials
I of course realize that I'm not being very efficient here. I could do what I normally do, extend my Ap, or wait for Jool or Eve, but I just want to get there quickly (from LKO), but as efficiently as possible within those constraints. I asked the cool kids in Kerbal Space Program Forum chat (shameless plug) and no one seemed to know, which is unusual. I appreciate the well meaning and helpful responses here but I think we've not quite gotten to the heart of the matter. I guess I'll run some sandbox tests this weekend and report back here with the results. Cheers. -
A slice of the eucrite achondrite meteorite NWA 3147. Most eucrites are derived from lava flows on Vesta and are rich in light toned minerals.
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From Kerbin to solar polar orbit.
Aethon replied to Aethon's topic in KSP1 Gameplay Questions and Tutorials
KER says the craft I'm using has 25,000 dv but it's not accounting for my funkily staged xenon drop tanks, so there is significantly more than that. (Not to bash KER. It has a tough job and does it amazingly well). I'm only on day 5 so the Eve window is over a hundred days away iirc. I want to get low science, so I'm shooting for a periapse under 1000 km. A circular SAR ScanSat altitude of 750 km or even lower would be nice. I know there will be no map, but the ScanSat settings screen will give some % completion. I guess I'll just burn Normal and Kerbin retrograde. Thanks all. -
What to do if you ever encounter alien beings or their craft. http://www.xenology.info/Xeno/AppA.htm http://listverse.com/2012/03/10/10-tips-for-meeting-aliens/
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Aethon replied to Athlonic's topic in KSP1 Mod Releases
You may have installed incorrectly. Make sure the only file you put in the KSP game data folder is called Chatterer.- 751 replies
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From Kerbin to solar polar orbit.
Aethon replied to Aethon's topic in KSP1 Gameplay Questions and Tutorials
Yeah. I'd hafta redesign (more Photovoltaics or RTGs) plus the Jool window is 40 E days away, not to mention the added travel time out to Jool and back. Thanks though -
I've got the dv, but I'm wondering whether it's more efficient to burn Kerbin retrograde and Normal, or wait for the Mun to line up Kerbin retrograde, and go over Muns' pole. Doing some sanbox tests now. I know Mun gravity assists don't help much if any, but the plane change is going to be a killer. What say ye? Thanks.
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(Help) Fly me to the moon!
Aethon replied to rogerwilco's topic in KSP1 Gameplay Questions and Tutorials
Just a quick point (pressed for time). Why would you orbit Kerbin after your Mun return? Just set your Periapse for 20km and let the atmosphere decelerate you. That should save dv for the whole journey. -
Actually when the OP image was taken, that building was called the V(erticle) A(ssembly) B(uilding).
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New simulation takes us inside the Eta Carina nebula.
Aethon replied to Aethon's topic in Science & Spaceflight
3D print your own Homunculus nebula. http://www.space.com/28643-giant-star-eta-carinae-3d-printing.html -
Article that goes with the above image. http://www.nasa.gov/jpl/dawn/bright-spot-on-ceres-has-dimmer-companion/index.html#.VO3rA_nF-Yc